Search found 399 matches

by MeTcHsteekle
Thu Jul 17, 2008 5:47 am
Forum: QuakeC Programming
Topic: SUB_regen... its there but wont do it
Replies: 10
Views: 2712

ok now gots everything roaming round wooooooo :o

but i hast cought the error with the knight and the "improved monster ai" in deed it is improved but the knoght will stop game and gives this error

===== Output on Gyro frame: 3812 =====
You got the Double-barrelled Shotgun
You receive 25 health ...
by MeTcHsteekle
Thu Jul 17, 2008 5:06 am
Forum: QuakeC Programming
Topic: SUB_regen... its there but wont do it
Replies: 10
Views: 2712

heh gross

thanks guys it worked i moved items above ai cos i got more errors :P its a nice one cos the monsters that are to guard stay put most of time and the "fillers" roam :D
by MeTcHsteekle
Thu Jul 17, 2008 1:05 am
Forum: QuakeC Programming
Topic: SUB_regen... its there but wont do it
Replies: 10
Views: 2712

SUB_regen... its there but wont do it

i have been doing teh AIcafe` stuff but when i do the monster item roam it has a sub regen in it and frik gui has no idea what i doing say like this :

//~~~~~~~~~~~~~~~~~~~~~
void() bot_grab_items =
//~~~~~~~~~~~~~~~~~~~~~
{
if (self.goalentity == world)
return;

if (vlen(self.origin - self ...
by MeTcHsteekle
Tue Jul 15, 2008 5:20 am
Forum: QuakeC Programming
Topic: how to make monsters use a hook?
Replies: 5
Views: 2031

yes i wish for a harpoon style one to drag you in a burn u with lightning [whahahahahaha] is there any toutorial for this or do i need a spacific file for hook and monster? like in that rune quake thes a hook would i need that, somthing witha w_firehook?

i alredya have nailgrunts :D
http://s302 ...
by MeTcHsteekle
Mon Jul 14, 2008 6:26 pm
Forum: QuakeC Programming
Topic: how to make monsters use a hook?
Replies: 5
Views: 2031

how to make monsters use a hook?

how would i make a monster use a hook at far distances

its gonna be based of thr grunt and the smart grunt totorial :o

so would i have to add a w_FireHook to wepons or somthing? this is gonning to be the first wepon ive ever done f thats the case :oops:
by MeTcHsteekle
Wed Jul 09, 2008 1:41 am
Forum: QuakeC Programming
Topic: figgin hates me
Replies: 5
Views: 1949

where di i put this to make my monsters roam?

i think its in ai but im not sure

http://www.inside3d.com/pastebin.php?action=show&id=138
by MeTcHsteekle
Tue Jul 08, 2008 3:02 pm
Forum: QuakeC Programming
Topic: figgin hates me
Replies: 5
Views: 1949

coool thanks

i shouldent have any problem with changing this to 2,1 because i just had to resatr [ it hink t has somthing to do with changing dogs movetype to FLY :oops: ]

also i think i know hat is worng wih figgin now i think i missed a ';' somewheres
by MeTcHsteekle
Tue Jul 08, 2008 2:35 am
Forum: QuakeC Programming
Topic: figgin hates me
Replies: 5
Views: 1949

i meant the toutoreal for roaming monsters cllled figgin [figgin as in fig or fig-newton]

but i wanted the kind of monster roaming in sealth quake [ the one that made e1m2 impossible for me :lol: ]


and did gyro 2.1 come out yet?
by MeTcHsteekle
Mon Jul 07, 2008 7:59 pm
Forum: QuakeC Programming
Topic: figgin hates me
Replies: 5
Views: 1949

figgin hates me

i cant get figgin to work verytime i go to compile i get a error like expeced ;, in Figgin yet these no ;, :? :?

but all i need is a roaming code like the one in stealth quake if you can :)