Search found 399 matches

by MeTcHsteekle
Fri Sep 04, 2009 6:15 pm
Forum: QuakeC Programming
Topic: Random classes
Replies: 9
Views: 2564

i got a call for it in playerprethink in client.qc

under makevectors (self.v_angle); // is this still used

CheckRules ();
WaterMove ();

and that code i posted first is in weapons.qc underneath // called by worldspawn
void() W_Precache =
{
precache_sound ("weapons/r_exp3.wav"); // new rocket ...
by MeTcHsteekle
Fri Sep 04, 2009 1:20 am
Forum: QuakeC Programming
Topic: Random classes
Replies: 9
Views: 2564

Random classes

so I'm having an issue [big surprise there eh?] with having random classes for players when they enter the game, it seems to just run through them really really fast instead of just having one until you die [then you get a hopefully different class] this is what i got so far:

void() getclass ...
by MeTcHsteekle
Tue Sep 01, 2009 1:48 am
Forum: Modeling
Topic: Q3A Shader for dpmodel
Replies: 11
Views: 4561

oh dear, im terribly sorry :S
by MeTcHsteekle
Sun Aug 30, 2009 4:12 pm
Forum: Modeling
Topic: Q3A Shader for dpmodel
Replies: 11
Views: 4561

i think he doesn't want the holes at the knees and things like that, like maybe there's supposed to be black there or something
by MeTcHsteekle
Sat Aug 29, 2009 1:12 am
Forum: Mapping
Topic: Problems with Fullbright Colours
Replies: 15
Views: 7990

i find its seems to be a good habit as its like a summery of what he is talking about especially if he is commenting on a post on page 2 and his is on page 5 or somfing
by MeTcHsteekle
Tue Aug 25, 2009 1:58 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

i agree do it :D for the good of the internet!!!
by MeTcHsteekle
Mon Aug 24, 2009 10:42 pm
Forum: General Discussion
Topic: Monster Deathmatch update
Replies: 20
Views: 8360

Downsider wrote:Team Fortress
i was making a point
by MeTcHsteekle
Mon Aug 24, 2009 12:43 am
Forum: QuakeC Programming
Topic: Adding iron sights?
Replies: 25
Views: 6893

..well you could make it another model and switch it to that and back..or err..something
by MeTcHsteekle
Sun Aug 23, 2009 2:19 pm
Forum: General Discussion
Topic: Monster Deathmatch update
Replies: 20
Views: 8360

iunau, is it every man for himself in tf?

i know in fvf it usually comes down to laser android, wasteland warrior, and centric [err that healing guy], and cyborg camper out of the like 14 classes available.

... 5/14 :/ seems like a waste
by MeTcHsteekle
Sat Aug 22, 2009 11:32 pm
Forum: General Discussion
Topic: Monster Deathmatch update
Replies: 20
Views: 8360

the random monster is part of the unpredictable fun you experienced, if everyone could choose the would all end up as the same monster :O
by MeTcHsteekle
Fri Aug 21, 2009 6:54 pm
Forum: General Discussion
Topic: Monster Deathmatch update
Replies: 20
Views: 8360

hmm does it need darkplaces only for the bots?

like, if you dont use the bots it will run on any client?
by MeTcHsteekle
Mon Aug 10, 2009 9:57 am
Forum: Artificial Intelligence
Topic: Shockbot has a pulse
Replies: 15
Views: 9872

Spirit wrote:Anyone who does not use QW for multiplayer is braindead anyways. The movement prediction makes playing on medium ping so much more fun.
statement is Challengeble but im not up to it right now

...
by MeTcHsteekle
Thu Aug 06, 2009 1:44 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Error wrote:oh you should see some of leileilol's work :wink:
TITS!!!! :D
by MeTcHsteekle
Sat Aug 01, 2009 1:32 pm
Forum: QuakeC Programming
Topic: my cheaplittle watersplash effect
Replies: 19
Views: 5878

eeeeeeeeeeeeeeeeeeeehhhhhhh maybe