i got a call for it in playerprethink in client.qc
under makevectors (self.v_angle); // is this still used
CheckRules ();
WaterMove ();
and that code i posted first is in weapons.qc underneath // called by worldspawn
void() W_Precache =
{
precache_sound ("weapons/r_exp3.wav"); // new rocket ...
Search found 399 matches
- Fri Sep 04, 2009 6:15 pm
- Forum: QuakeC Programming
- Topic: Random classes
- Replies: 9
- Views: 2564
- Fri Sep 04, 2009 1:20 am
- Forum: QuakeC Programming
- Topic: Random classes
- Replies: 9
- Views: 2564
Random classes
so I'm having an issue [big surprise there eh?] with having random classes for players when they enter the game, it seems to just run through them really really fast instead of just having one until you die [then you get a hopefully different class] this is what i got so far:
void() getclass ...
void() getclass ...
- Tue Sep 01, 2009 1:48 am
- Forum: Modeling
- Topic: Q3A Shader for dpmodel
- Replies: 11
- Views: 4561
- Sun Aug 30, 2009 4:12 pm
- Forum: Modeling
- Topic: Q3A Shader for dpmodel
- Replies: 11
- Views: 4561
- Sat Aug 29, 2009 1:12 am
- Forum: Mapping
- Topic: Problems with Fullbright Colours
- Replies: 15
- Views: 7990
- Tue Aug 25, 2009 1:58 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511200
- Mon Aug 24, 2009 10:42 pm
- Forum: General Discussion
- Topic: Monster Deathmatch update
- Replies: 20
- Views: 8360
- Mon Aug 24, 2009 12:43 am
- Forum: QuakeC Programming
- Topic: Adding iron sights?
- Replies: 25
- Views: 6893
- Sun Aug 23, 2009 2:19 pm
- Forum: General Discussion
- Topic: Monster Deathmatch update
- Replies: 20
- Views: 8360
- Sat Aug 22, 2009 11:32 pm
- Forum: General Discussion
- Topic: Monster Deathmatch update
- Replies: 20
- Views: 8360
- Fri Aug 21, 2009 6:54 pm
- Forum: General Discussion
- Topic: Monster Deathmatch update
- Replies: 20
- Views: 8360
- Thu Aug 13, 2009 2:01 pm
- Forum: QuakeC Programming
- Topic: Game rounds?
- Replies: 7
- Views: 2042
- Mon Aug 10, 2009 9:57 am
- Forum: Artificial Intelligence
- Topic: Shockbot has a pulse
- Replies: 15
- Views: 9872
- Thu Aug 06, 2009 1:44 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511200
- Sat Aug 01, 2009 1:32 pm
- Forum: QuakeC Programming
- Topic: my cheaplittle watersplash effect
- Replies: 19
- Views: 5878