Oh, indeed: Marcher! How could I forget it?? TargetQuake, too. Should have taken a moment longer to think about it.
Airquake was also very cool - I even had an email discussion with Fingers about it since I considered making a map for it. But in the end, I played QRally more (and even LAN). Quess ...
Search found 150 matches
- Mon Apr 11, 2011 11:55 pm
- Forum: General Discussion
- Topic: "Best of Quake" Votes
- Replies: 28
- Views: 9369
- Mon Apr 11, 2011 8:40 pm
- Forum: General Discussion
- Topic: "Best of Quake" Votes
- Replies: 28
- Views: 9369
Wow, that's a tough one. There've been so many great mods and maps... Some quick picks from the top of my head - things that seemed extraordinary for one reason or another, unique, orginal, etc (in no particular order).
Mods: The Ascension of Vigil, Prydon Gate, Fantasy Quake, Quake Rally, Painkeep ...
Mods: The Ascension of Vigil, Prydon Gate, Fantasy Quake, Quake Rally, Painkeep ...
- Mon Apr 11, 2011 7:54 pm
- Forum: General Discussion
- Topic: earthQUAKE level re-build (18 screenshots)
- Replies: 16
- Views: 6750
I would recommend against colored lights, at least for the street lamps. It would make them even darker; not to mention more complicated to get it right (subtlety AND brightness). I think zombie-infested British towns do have white lamps. Only larger cities have those yellow ones. But those don't ...
- Mon Apr 11, 2011 7:48 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173200
- Mon Apr 11, 2011 9:41 am
- Forum: General Discussion
- Topic: earthQUAKE level re-build (18 screenshots)
- Replies: 16
- Views: 6750
- Mon Apr 11, 2011 9:27 am
- Forum: News & Announcements
- Topic: News - mh releases multithread colored light/lit compiler
- Replies: 16
- Views: 32141
- Mon Apr 11, 2011 9:05 am
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173200
Ah, good job.
I would have prefered qexpo in the url instead of just expo, but that's no big deal. The logo image is nice; maybe spice up the text a little (Quake font?).
As for the links, Func_Msgboard should be properly capitalized, because that's how it's done on the site and it also looks more ...
I would have prefered qexpo in the url instead of just expo, but that's no big deal. The logo image is nice; maybe spice up the text a little (Quake font?).
As for the links, Func_Msgboard should be properly capitalized, because that's how it's done on the site and it also looks more ...
- Fri Apr 01, 2011 8:18 am
- Forum: General Discussion
- Topic: Quake Dodgeball
- Replies: 42
- Views: 22960
- Fri Apr 01, 2011 8:11 am
- Forum: General Discussion
- Topic: QuakeSpasm
- Replies: 27
- Views: 11753
- Thu Mar 31, 2011 7:59 am
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173200
- Wed Mar 30, 2011 9:13 am
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173200
Yes. Ideally, it's a massive circlejerk of Quake fanboyism; a desperate cry for attention against the backdrop of almost completely waned interest in these outdated and medicore games, and niche communities that are at best ignorant of one another. A week where devs can pretend time hasn't moved on ...
- Tue Mar 29, 2011 10:22 am
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173200
- Thu Mar 24, 2011 6:55 pm
- Forum: General Discussion
- Topic: Help finding an old Gibbable Corpses tutorial
- Replies: 17
- Views: 5041
- Mon Mar 14, 2011 8:16 am
- Forum: Mapping
- Topic: Detail Brush Support for Q1
- Replies: 15
- Views: 7758
What about the Quest tools? Or did the QF ones took the code from them?
- Thu Mar 03, 2011 7:42 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511191
ajay: Perhaps it's the way your mod works (horror, careful exploration and all), but everything you showed looked too dark in my view. Pitch black rooms are probably more frustrating than atmospheric when having to fight monsters. A few subtle (low level or short fade distance) lights, possibly some ...