Search found 150 matches

by negke
Mon Apr 11, 2011 11:55 pm
Forum: General Discussion
Topic: "Best of Quake" Votes
Replies: 28
Views: 9369

Oh, indeed: Marcher! How could I forget it?? TargetQuake, too. Should have taken a moment longer to think about it.
Airquake was also very cool - I even had an email discussion with Fingers about it since I considered making a map for it. But in the end, I played QRally more (and even LAN). Quess ...
by negke
Mon Apr 11, 2011 8:40 pm
Forum: General Discussion
Topic: "Best of Quake" Votes
Replies: 28
Views: 9369

Wow, that's a tough one. There've been so many great mods and maps... Some quick picks from the top of my head - things that seemed extraordinary for one reason or another, unique, orginal, etc (in no particular order).

Mods: The Ascension of Vigil, Prydon Gate, Fantasy Quake, Quake Rally, Painkeep ...
by negke
Mon Apr 11, 2011 7:54 pm
Forum: General Discussion
Topic: earthQUAKE level re-build (18 screenshots)
Replies: 16
Views: 6750

I would recommend against colored lights, at least for the street lamps. It would make them even darker; not to mention more complicated to get it right (subtlety AND brightness). I think zombie-infested British towns do have white lamps. Only larger cities have those yellow ones. But those don't ...
by negke
Mon Apr 11, 2011 7:48 pm
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 173200

You could leave it open for the time being so everyone here could see how the booths look and test if everything works. Then close/delete them until the event starts, or rather one or two weeks before.
Chip wrote:Please suggest another subtitle.
Perhaps something like "community event".
by negke
Mon Apr 11, 2011 9:41 am
Forum: General Discussion
Topic: earthQUAKE level re-build (18 screenshots)
Replies: 16
Views: 6750

Three thoughts:

You should lower the wall in 5./8. by units. It looks silly if the bricks are cut off like that.

What is the "gate" exactly? Does it serve a special purpose, some story element? Because it feels a bit out of place - deep-quake runic stuff in a realism environment. If it's supposed ...
by negke
Mon Apr 11, 2011 9:27 am
Forum: News & Announcements
Topic: News - mh releases multithread colored light/lit compiler
Replies: 16
Views: 32141

Try running it with -gate 1. This should speed up the process considerably without any visible differences in the result. That is, if the long processing time is not caused by some hw/sw issue in your case.
by negke
Mon Apr 11, 2011 9:05 am
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 173200

Ah, good job.

I would have prefered qexpo in the url instead of just expo, but that's no big deal. The logo image is nice; maybe spice up the text a little (Quake font?).

As for the links, Func_Msgboard should be properly capitalized, because that's how it's done on the site and it also looks more ...
by negke
Fri Apr 01, 2011 8:18 am
Forum: General Discussion
Topic: Quake Dodgeball
Replies: 42
Views: 22960

Heh, nice idea. Can't hurt to have another entry in the 'Quake goes Sports' category. With a Quake dodgeball mod, the "bombardment" scene from Simpsons comes to mind. Though wouldn't it be more like Quake if it were played with a player (or monster) head instead of a regular ball?
by negke
Fri Apr 01, 2011 8:11 am
Forum: General Discussion
Topic: QuakeSpasm
Replies: 27
Views: 11753

Good work on the engine!

But damnit, that website is horrible. Stevenaaus, like I said before, not everyone has a TFT screen. The site (text, logo) needs to be brighter! There's hardly any contrast between text and background which makes it a pain to read. Besides the fact that the menu/subpage ...
by negke
Thu Mar 31, 2011 7:59 am
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 173200

Reverse psychology :wink:
by negke
Wed Mar 30, 2011 9:13 am
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 173200

Yes. Ideally, it's a massive circlejerk of Quake fanboyism; a desperate cry for attention against the backdrop of almost completely waned interest in these outdated and medicore games, and niche communities that are at best ignorant of one another. A week where devs can pretend time hasn't moved on ...
by negke
Tue Mar 29, 2011 10:22 am
Forum: Quake Events
Topic: Quake Expo 2011
Replies: 164
Views: 173200

So in other words it isn't going to happen as nobody really cares...
by negke
Thu Mar 24, 2011 6:55 pm
Forum: General Discussion
Topic: Help finding an old Gibbable Corpses tutorial
Replies: 17
Views: 5041

Spirit's key to success: outsourcing. 8)
by negke
Mon Mar 14, 2011 8:16 am
Forum: Mapping
Topic: Detail Brush Support for Q1
Replies: 15
Views: 7758

What about the Quest tools? Or did the QF ones took the code from them?
by negke
Thu Mar 03, 2011 7:42 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511191

ajay: Perhaps it's the way your mod works (horror, careful exploration and all), but everything you showed looked too dark in my view. Pitch black rooms are probably more frustrating than atmospheric when having to fight monsters. A few subtle (low level or short fade distance) lights, possibly some ...