Search found 2787 matches

by leileilol
Thu Aug 14, 2014 11:05 pm
Forum: Engine Programming
Topic: _wateralpha and other worldspawn keys proposal
Replies: 36
Views: 12293

Re: _wateralpha and other worldspawn keys proposal

All 3 are also possible to implement in Engoo (software renderer engine). I would have to change the water drawing code to point to different calculated translation tables (generated on map load) depending on content. Skyfog is even doable very easily by applying a color blend to the sky texture ...
by leileilol
Tue Aug 12, 2014 1:04 am
Forum: Engine Programming
Topic: viewmodel position shenanigans
Replies: 9
Views: 4479

Re: viewmodel position shenanigans

the MH HORZ+ calculation has issues with scaled status bars that shrink the refdef further. I prefer Horz+ Qspasm

neither should have an adverse effect on the weapon fudging
by leileilol
Sat Aug 09, 2014 3:02 pm
Forum: Engine Programming
Topic: viewmodel position shenanigans
Replies: 9
Views: 4479

Re: viewmodel position shenanigans

qbism wrote:Isn't the old fudge screwed up depending on how FOV/vrect is calculated?
Not for me.
by leileilol
Sat Aug 09, 2014 12:21 pm
Forum: Engine Programming
Topic: viewmodel position shenanigans
Replies: 9
Views: 4479

Re: viewmodel position shenanigans

Makaqu is the only engine I knew that made it optional
Sajt's unreleased GoldQuake also made this optional as v_fudgeweapon IIRC.

I like to leave it in since some mods are designed for the fudged position, like certain sniper rifles that have their scope directly over the crosshair at viewsize ...
by leileilol
Sat Aug 09, 2014 12:07 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

indeed, it's looking like Smuggler's Run terrain at this point.
by leileilol
Thu Aug 07, 2014 3:45 pm
Forum: General Discussion
Topic: General Discussion! *salutes*
Replies: 14
Views: 6564

Re: General Discussion! *salutes*

>Dreamcast
>(We are crazy enough to attempt resurrecting the Sega Dreamcast, after all!)

might as well make a DOS version too if someone's obsessed with beating a software pixel buffer for some technological glory thing. PVR CLX2 has already seen its suffering limits.

Now the real question is, is ...
by leileilol
Wed Aug 06, 2014 1:40 pm
Forum: General Discussion
Topic: CG Hubs campaign (need help)
Replies: 8
Views: 5821

Re: CG Hubs campaign (need help)

calling it Cghubs is just shameless exploitation of a dead brand and is rather disrespectful towards anyone involved with CGHub.
by leileilol
Tue Aug 05, 2014 6:27 pm
Forum: Modeling
Topic: Quake MDL vs MD2...
Replies: 13
Views: 37055

Re: Quake MDL vs MD2...

MD3 has vertex swimming too FYI.
by leileilol
Tue Aug 05, 2014 3:13 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

a combination of mic, and noise generation with pitch bend/fft filter effects. I use Cool Edit 96 (in other words, a very early Adobe Audition). I'm aware of Audacity but that feels extremely imprecise with its select and zoom tools and poor Netscape 6-inspired interface.
by leileilol
Tue Aug 05, 2014 2:22 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

Sound Ideas is so common in professional sound production, you'll soon say "A QUAKE SOUND IN SAILOR MOON"

and unfortunately, it's why I have to do sounds by myself since there are allegedly 'from scratch' sound engineers that submit such library-derived things and deny the origin.
by leileilol
Tue Aug 05, 2014 11:49 am
Forum: Programming Tutorials
Topic: Compatibility Benchmark Mods
Replies: 45
Views: 57325

Re: Compatibility Benchmark Mods

qbsp source was available in 1996.


also try selecting the text in the post where I mentioned Nehahra...
by leileilol
Tue Aug 05, 2014 1:05 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

you're right. then again Sound Ideas is Bobby Prince's best friend anyway. Many sounds pretty much unmodified straight from it with nothing more than resampling exists in Doom and Abuse
by leileilol
Tue Aug 05, 2014 1:00 am
Forum: Programming Tutorials
Topic: Compatibility Benchmark Mods
Replies: 45
Views: 57325

Re: Compatibility Benchmark Mods

Using Fmod library is irrelevant, it's the nasty hack that triggers it that matters. Nehahra uses mod music and that functionality can be filled by many of the Free mod playback libraries out there - DUMB, Mikmod (EW!), XMP, Modplug...
by leileilol
Mon Aug 04, 2014 6:39 pm
Forum: General Discussion
Topic: Procedural animations: presentation of concepts
Replies: 10
Views: 4666

Re: Procedural animations: presentation of concepts

My point is, 'revolutionary new tech' is not a solution for game design issues and shoehorning new things doesn't fix games.
by leileilol
Mon Aug 04, 2014 6:21 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

i just hope the alien doesn't have the same clipping audio stock alien scream noise. Abuse's sound effects weren't Bobby Prince's best except for the ambience