Search found 2787 matches

by leileilol
Mon Oct 13, 2014 3:15 pm
Forum: Quake Events
Topic: every couple three years
Replies: 11
Views: 24481

Re: every couple three years

also given that the mod scene has been scarce across all quakes, the expo would have to be open to them all I think. I don't care if that's blasphemous or anything.
by leileilol
Mon Oct 13, 2014 3:14 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

Good luck! Don't let the license zealots bite.


Also btw I got a full 256 color lookup working by cutting the color values to 18-bit first (256 per channel -> 64 per channel), which allowed it to cache the whole palette. Still no LUT texture though. It's also slow as hell. Maybe I should try to ...
by leileilol
Thu Oct 09, 2014 6:59 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

no.
by leileilol
Thu Oct 09, 2014 6:56 pm
Forum: General Discussion
Topic: PCem
Replies: 53
Views: 72745

Re: PCem

I would use the Stealth3d 2000 video card and the AWE32 sound card
by leileilol
Thu Oct 09, 2014 1:00 pm
Forum: General Discussion
Topic: PCem
Replies: 53
Views: 72745

Re: PCem

Running with opteron-sse3 causes Windows 98SE to crash its video driver in a text mode with a bunch of repeating characters


Running Q3Ademo on Q3DM17 with AM486DX4/120 and infinite cache, here's the execution percentages i'm getting of a 320x240 ~3fps scene

Original release - 79%
Athlon - 67 ...
by leileilol
Thu Oct 09, 2014 4:53 am
Forum: General Discussion
Topic: PCem
Replies: 53
Views: 72745

Re: PCem

revelator wrote: compiled with sse3 optimization and core2 machine instructions,
sadly, this crashes on my AMD.
by leileilol
Wed Oct 08, 2014 5:10 pm
Forum: General Discussion
Topic: PCem
Replies: 53
Views: 72745

Re: PCem

PCem's configure menu works in my mingw compiles.
by leileilol
Wed Oct 08, 2014 3:54 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

I had a bit of fun with looking things up, given "glsl quake palette" is an engine trend around here

http://leileilol.mancubus.net/crap/palettes.png

Unfortunately it's a vec3 array and not an actual LUT texture right now and to get this to work I had to reduce color values to 18-bit and the ...
by leileilol
Wed Oct 08, 2014 2:00 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

Actually reminds me a bit of the 'fog' volumetric light effects in Doom3 and Unreal and playstation-era flares. It's the 'chiaroscuro' with the light direction coming from the vieworigin right?

For dealing with torches I would just do an EFFECTS flag that would only make the fullbright pixels not ...
by leileilol
Sun Oct 05, 2014 11:48 am
Forum: General Discussion
Topic: PCem
Replies: 53
Views: 72745

Re: PCem

What I want is to use old tools like AdQuedit (which doesn't run properly on anything newer than XP) and to install a Linux distro.

For vintage Win9X tool use i'd just use VirtualPC 2007 since that can use virtualization and has drivers for Win9X, as well as drag and drop (kind of an important ...
by leileilol
Sun Oct 05, 2014 1:13 am
Forum: General Discussion
Topic: PCem
Replies: 53
Views: 72745

Re: PCem

either way Virtualbox sucks because it doesn't have any display driver to use with W9x guests. PCem on the other hand has a crapload of options :)

A screenshot of the ViRGE emulation running Q3 via a D3D wrapper with the filtering off

(and yes q3 can run on a 486 processor ;) upping the cache ...
by leileilol
Sat Oct 04, 2014 7:21 pm
Forum: General Discussion
Topic: PCem
Replies: 53
Views: 72745

Re: PCem

V9's out and it adds S3 ViRGE emulation - and yes that means its infamous 3d chip too.

also a linux version
by leileilol
Wed Oct 01, 2014 11:49 am
Forum: Project Showcase
Topic: [OLD SHIT ENGINE] Pointless arena shooter
Replies: 65
Views: 85858

Re: [id3][WIP] OpenArena3

no.
by leileilol
Sun Sep 28, 2014 1:10 pm
Forum: Engine Programming
Topic: Software Edge Clipping With GL?
Replies: 43
Views: 76478

Re: Software Edge Clipping With GL?

that's more for preventing from drawing past the refdef's edges iirc
by leileilol
Fri Sep 26, 2014 1:37 pm
Forum: Project Showcase
Topic: Reflex kickstarter!
Replies: 23
Views: 38482

Re: Reflex kickstarter!

All Electro wanted to do is show to his like-minded longtime pals in what he once considered home. He didn't post this on a linux gaming mailing list.





Is common courtesy too much to ask for these days?