When I want to convert to MDL or MD2 i have to use Quick3D, then resave it in qME. The cons are that quick3d vertically flips the UVmap, and also it destroys the normals.
ugly but it's my only md2/mdl pipeline :(
Seriously, Quark does a pretty nice job from what I have seen. Try it out. Not a ...
Search found 61 matches
- Fri Apr 04, 2008 4:36 pm
- Forum: General Discussion
- Topic: model animation...
- Replies: 7
- Views: 2757
- Fri Apr 04, 2008 4:24 pm
- Forum: General Discussion
- Topic: model animation...
- Replies: 7
- Views: 2757
model animation...
Read Preaches tutorial on Qexpo and everything... Been trying to get some help from Blender3D forums about animating directly into Shape Keys etc...
But what I am hearing is simply to:
Put together the animation and everything as a Quake 2 or 3 model, animate then find an application (Quark) to ...
But what I am hearing is simply to:
Put together the animation and everything as a Quake 2 or 3 model, animate then find an application (Quark) to ...
- Fri Apr 04, 2008 2:16 pm
- Forum: General Discussion
- Topic: (Old) unreleased mods you would like to get your hands on
- Replies: 16
- Views: 6240
- Thu Apr 03, 2008 2:35 pm
- Forum: General Discussion
- Topic: Hey, getting back into the community.
- Replies: 9
- Views: 2953
A good modeler would certainly come in handy in this community :)
Well, maybe I'm just talking for myself, because I suck at modelling :P
Well I don't think modeling is the problem, it is the animations that really screw things up for people, because Quake's animation system sucks. I think I might ...
Well, maybe I'm just talking for myself, because I suck at modelling :P
Well I don't think modeling is the problem, it is the animations that really screw things up for people, because Quake's animation system sucks. I think I might ...
- Wed Apr 02, 2008 8:06 pm
- Forum: Modeling
- Topic: Blender MDL export
- Replies: 45
- Views: 38775
- Wed Apr 02, 2008 2:40 pm
- Forum: General Discussion
- Topic: A Change in the Winds
- Replies: 12
- Views: 4163
Obviously, its his Hazard Suit, the same one that gives him the great strength to take shotgun blasts and keep running (...) but will be rendered unconscious instantly if someone turns out the light before shuffling around and shouting "get 'em!"
LAWLS... yeah, a night stick would take him out no ...
LAWLS... yeah, a night stick would take him out no ...
- Tue Apr 01, 2008 9:54 pm
- Forum: General Discussion
- Topic: Hey, getting back into the community.
- Replies: 9
- Views: 2953
Anywho, if you ever need any help with getting a new monster into quake, give me a holler and I'll see what I can come up with. :wink: (even though I'm not all that great at modelling organics, I can definatly help out with coding and some mapping)
Mapping is where I have no experience. So I will ...
Mapping is where I have no experience. So I will ...
- Tue Apr 01, 2008 7:28 pm
- Forum: General Discussion
- Topic: A Change in the Winds
- Replies: 12
- Views: 4163
- Tue Apr 01, 2008 7:21 pm
- Forum: General Discussion
- Topic: Hey, getting back into the community.
- Replies: 9
- Views: 2953
- Tue Apr 01, 2008 5:25 pm
- Forum: Modeling
- Topic: Blender MDL export
- Replies: 45
- Views: 38775
Hey thanks Dr. Shadowborg and Leileilol. For the palette there was a converter out there so I got it working pretty fast. I am trying to figure out how the best way to import would be, frame by frame seems to work fine for what I am doing since I am looking at the characters geometry and scale Vs my ...
- Tue Apr 01, 2008 4:13 pm
- Forum: Modeling
- Topic: Blender MDL export
- Replies: 45
- Views: 38775
- Tue Apr 01, 2008 3:24 pm
- Forum: Modeling
- Topic: Blender MDL export
- Replies: 45
- Views: 38775
- Thu Mar 27, 2008 7:05 pm
- Forum: Gameplay & Design
- Topic: Incorperating elements into gameplay
- Replies: 5
- Views: 19874
- Thu Mar 27, 2008 3:25 pm
- Forum: Gameplay & Design
- Topic: Incorperating elements into gameplay
- Replies: 5
- Views: 19874
Incorperating elements into gameplay
Without modifying the default weapon set but adding new creatures to the universe, would taking some of the raw elements that are focused on in Lovecraft's works destroy the game?
Creature idea:
Deep Ones:
Description - Like a humanoid rot-fish the deep ones get their power from the sea. Immune ...
Creature idea:
Deep Ones:
Description - Like a humanoid rot-fish the deep ones get their power from the sea. Immune ...
- Tue Mar 18, 2008 3:52 pm
- Forum: General Discussion
- Topic: Hey, getting back into the community.
- Replies: 9
- Views: 2953