Search found 61 matches

by ShoTro
Tue Apr 22, 2008 3:26 pm
Forum: Engine Programming
Topic: Adding .ent file support
Replies: 4
Views: 2615

Baker wrote:Nevermind ;)
Why nevermind? What did you find for history's sake?
by ShoTro
Mon Apr 21, 2008 4:00 pm
Forum: General Discussion
Topic: let's make quake 2
Replies: 10
Views: 4527

Whyy make a sequel to quake1? Not that there was much of a story in the first one to begin with. Just because the game itself didn't have much doesn't mean you can't derive one... especially since most of the characters and places come from a HUGE selection of literature that has been worked on ...
by ShoTro
Thu Apr 17, 2008 5:47 pm
Forum: General Discussion
Topic: let's make quake 2
Replies: 10
Views: 4527

Why couldn't we just do a logical extension of the current ones?
That would not be legal.
Some of those concepts do look interesting though, but probably too anime-proportioned for this project.
Well, not the current ones, but the extra monsters for ideas where to expand. And by logical extension ...
by ShoTro
Thu Apr 17, 2008 3:02 pm
Forum: General Discussion
Topic: let's make quake 2
Replies: 10
Views: 4527

MauveBib wrote:I would suggest that Nehahra is pretty close to being an unofficial sequel.
Sequel to Nehahra then? (forgot about Nehahra's story too... oops!)
by ShoTro
Thu Apr 17, 2008 2:45 pm
Forum: General Discussion
Topic: let's make quake 2
Replies: 10
Views: 4527

What are you intending regarding monster models? Why couldn't we just do a logical extension of the current ones? Maybe do this MD3 model thing the kids are all about these days and increase their polycount as well as simplify the modeling procedure. Make a fiend, but with a 400 poly count. (We ...
by ShoTro
Tue Apr 15, 2008 7:02 pm
Forum: QuakeC Programming
Topic: Model attachments?
Replies: 15
Views: 5489

daemon wrote:that sounds like some work for each new weapon o.o
Really not that bad, unless you don't know the tools. Then it is a nightmare. XD
by ShoTro
Tue Apr 15, 2008 2:32 pm
Forum: General Discussion
Topic: fun idae
Replies: 22
Views: 6323

Oh, you're right sorry that would require work.
Nevermind I won't bother posting again. LAWLs, hostility.

Anyways, so if someone here were to convert a lot of the MDL models into MD3 models, what would it take to make this happen? I have been doing a lot of that already this week while working ...
by ShoTro
Tue Apr 15, 2008 2:28 pm
Forum: QuakeC Programming
Topic: Model attachments?
Replies: 15
Views: 5489

an alternative that i've been messing with is to load up your player model in QME and map the offset and angles of where the weapon would be for each frame straight into qc. tedious, but you don't have to animate your weapons. you'll also have to give the weapon an avelocity to interpolate it if ...
by ShoTro
Thu Apr 10, 2008 1:37 pm
Forum: General Discussion
Topic: fun idae
Replies: 22
Views: 6323

Using MD3 (which is needed for tagged models anyway) doesn't translate to "SUPER HI DEF NEXT GEN" to me. Does it ? No, it'll be cleaner than MDL (more precise vertex animation) and have proper lighting normals.

I also didn't mention anything about 'redoing everything'. If anything would be 'redone ...
by ShoTro
Thu Apr 10, 2008 2:36 am
Forum: General Discussion
Topic: fun idae
Replies: 22
Views: 6323

xaGe wrote:Why not MD3??
Why MD3? I guess if you want to redo everything but that sounds like the remodeling project.
by ShoTro
Wed Apr 09, 2008 2:05 pm
Forum: General Discussion
Topic: fun idae
Replies: 22
Views: 6323

Nice Idea. Redefined Quake1 with simple original feel, but with modern netcode (dp7), and some much needed features.
So, maybe start with a new player model that isnt a gargoyle or a clown? :D

What about remodeling the characters using the original model restraints? Not MD3 or something totally ...
by ShoTro
Mon Apr 07, 2008 5:17 pm
Forum: Modeling
Topic: Blender MDL export
Replies: 45
Views: 38775

Yeah, me again.

Why is it when I import from MD3 format I get the error:

"Vertex UV not supported- use Sticky UV"?

Also I found a script that converts Armature animations into Shape Keys.

#To Add the currently deformed mesh as new Shape key.
#Disable interactive display of subsurf modifier ...
by ShoTro
Mon Apr 07, 2008 2:19 pm
Forum: General Discussion
Topic: Stealth Quake Released!
Replies: 29
Views: 30173

Woohoo!!! Finally :-p

Actually, what has it been? A week, that is pretty quick. Thanks for the diligence.
by ShoTro
Sat Apr 05, 2008 3:59 pm
Forum: General Discussion
Topic: model animation...
Replies: 7
Views: 2757

that's because you saved it as a webpage and not as a file OM dear G. How did that happen, I got it from someone's zip. I didn't think about that because I don't loaded it that way.

Downloaded it again and they seemed to have fixed the problem. Looking at the code that was the only file with that ...
by ShoTro
Fri Apr 04, 2008 5:34 pm
Forum: General Discussion
Topic: model animation...
Replies: 7
Views: 2757

yeah well quark crashes a lot and the current maintainers aren't interested in fixing them, heck they even deny them and blame it as the end user's vexing problem

Odd... I haven't been having many problems, it tends to yell at me alot with alerts, but not much else.

The only real issues I have ...