Why nevermind? What did you find for history's sake?Baker wrote:Nevermind
Search found 61 matches
- Tue Apr 22, 2008 3:26 pm
- Forum: Engine Programming
- Topic: Adding .ent file support
- Replies: 4
- Views: 2615
- Mon Apr 21, 2008 4:00 pm
- Forum: General Discussion
- Topic: let's make quake 2
- Replies: 10
- Views: 4527
- Thu Apr 17, 2008 5:47 pm
- Forum: General Discussion
- Topic: let's make quake 2
- Replies: 10
- Views: 4527
Why couldn't we just do a logical extension of the current ones?
That would not be legal.
Some of those concepts do look interesting though, but probably too anime-proportioned for this project.
Well, not the current ones, but the extra monsters for ideas where to expand. And by logical extension ...
That would not be legal.
Some of those concepts do look interesting though, but probably too anime-proportioned for this project.
Well, not the current ones, but the extra monsters for ideas where to expand. And by logical extension ...
- Thu Apr 17, 2008 3:02 pm
- Forum: General Discussion
- Topic: let's make quake 2
- Replies: 10
- Views: 4527
- Thu Apr 17, 2008 2:45 pm
- Forum: General Discussion
- Topic: let's make quake 2
- Replies: 10
- Views: 4527
- Tue Apr 15, 2008 7:02 pm
- Forum: QuakeC Programming
- Topic: Model attachments?
- Replies: 15
- Views: 5489
- Tue Apr 15, 2008 2:32 pm
- Forum: General Discussion
- Topic: fun idae
- Replies: 22
- Views: 6323
- Tue Apr 15, 2008 2:28 pm
- Forum: QuakeC Programming
- Topic: Model attachments?
- Replies: 15
- Views: 5489
an alternative that i've been messing with is to load up your player model in QME and map the offset and angles of where the weapon would be for each frame straight into qc. tedious, but you don't have to animate your weapons. you'll also have to give the weapon an avelocity to interpolate it if ...
- Thu Apr 10, 2008 1:37 pm
- Forum: General Discussion
- Topic: fun idae
- Replies: 22
- Views: 6323
Using MD3 (which is needed for tagged models anyway) doesn't translate to "SUPER HI DEF NEXT GEN" to me. Does it ? No, it'll be cleaner than MDL (more precise vertex animation) and have proper lighting normals.
I also didn't mention anything about 'redoing everything'. If anything would be 'redone ...
I also didn't mention anything about 'redoing everything'. If anything would be 'redone ...
- Thu Apr 10, 2008 2:36 am
- Forum: General Discussion
- Topic: fun idae
- Replies: 22
- Views: 6323
- Wed Apr 09, 2008 2:05 pm
- Forum: General Discussion
- Topic: fun idae
- Replies: 22
- Views: 6323
- Mon Apr 07, 2008 5:17 pm
- Forum: Modeling
- Topic: Blender MDL export
- Replies: 45
- Views: 38775
- Mon Apr 07, 2008 2:19 pm
- Forum: General Discussion
- Topic: Stealth Quake Released!
- Replies: 29
- Views: 30173
- Sat Apr 05, 2008 3:59 pm
- Forum: General Discussion
- Topic: model animation...
- Replies: 7
- Views: 2757
that's because you saved it as a webpage and not as a file OM dear G. How did that happen, I got it from someone's zip. I didn't think about that because I don't loaded it that way.
Downloaded it again and they seemed to have fixed the problem. Looking at the code that was the only file with that ...
Downloaded it again and they seemed to have fixed the problem. Looking at the code that was the only file with that ...
- Fri Apr 04, 2008 5:34 pm
- Forum: General Discussion
- Topic: model animation...
- Replies: 7
- Views: 2757