Search found 73 matches
- Tue Feb 19, 2008 4:16 pm
- Forum: QuakeC Programming
- Topic: Combining multiple strings into one string
- Replies: 6
- Views: 2852
- Mon Feb 18, 2008 10:17 am
- Forum: QuakeC Programming
- Topic: Death timer?
- Replies: 2
- Views: 1469
I'm new to QuakeC but would:
Be any more reliable? Checking for == with floats is often bad news in C based languages.
Code: Select all
if (targ.deathtimer >= time) - Sun Feb 17, 2008 7:24 pm
- Forum: QuakeC Programming
- Topic: HUD drawing in QuakeC?
- Replies: 16
- Views: 6005
- Sun Feb 17, 2008 10:24 am
- Forum: QuakeC Programming
- Topic: HUD drawing in QuakeC?
- Replies: 16
- Views: 6005
- Sat Feb 16, 2008 7:37 pm
- Forum: QuakeC Programming
- Topic: HUD drawing in QuakeC?
- Replies: 16
- Views: 6005
- Sat Feb 16, 2008 6:40 pm
- Forum: QuakeC Programming
- Topic: HUD drawing in QuakeC?
- Replies: 16
- Views: 6005
- Fri Feb 15, 2008 4:28 pm
- Forum: QuakeC Programming
- Topic: Monsters being annoying
- Replies: 3
- Views: 1666
- Fri Feb 15, 2008 2:40 pm
- Forum: QuakeC Programming
- Topic: Monsters being annoying
- Replies: 3
- Views: 1666
Monsters being annoying
OK, I'm trying to spawn monsters by hand and having a hard time. I can get them into the world at the location/rotation that I want but I can't seem to activate them (aka make them hostile towards the player) without them doing bizarro stuff.
I do something like this:
local entity SS;
SS ...
I do something like this:
local entity SS;
SS ...
- Thu Feb 14, 2008 8:52 pm
- Forum: QuakeC Programming
- Topic: HUD drawing in QuakeC?
- Replies: 16
- Views: 6005
HUD drawing in QuakeC?
I'm getting the impression from my searching that the answer is NO, but is there a way to customize the HUD in vanilla Quake 1 via QuakeC?
Even the ability to put up some text strings each frame would be enough.
Even the ability to put up some text strings each frame would be enough.
- Thu Feb 14, 2008 5:55 pm
- Forum: QuakeC Programming
- Topic: Calling function on a specific entity
- Replies: 4
- Views: 1753
- Thu Feb 14, 2008 3:52 pm
- Forum: QuakeC Programming
- Topic: Calling function on a specific entity
- Replies: 4
- Views: 1753
Calling function on a specific entity
So I'm hacking around with some stuff and have a question. I know QuakeC isn't object oriented so you can't call methods within entities but at the same ... man, that would be handy.
I find myself setting up stuff like changing an entities think function to point to a function where I can do ...
I find myself setting up stuff like changing an entities think function to point to a function where I can do ...
- Wed Jan 30, 2008 1:25 pm
- Forum: QuakeC Programming
- Topic: New guy alert! Custom key values?
- Replies: 2
- Views: 1740
- Wed Jan 30, 2008 11:23 am
- Forum: QuakeC Programming
- Topic: New guy alert! Custom key values?
- Replies: 2
- Views: 1740
New guy alert! Custom key values?
This is probably obvious but here goes...
I'm getting my feet wet in QuakeC lately and I'm wondering if it's possible to read custom key/values from the entity? Like if I define a custom combo:
"mykey" "123"
Can I get that value out somehow when I'm in QuakeC? What is the function call I would ...
I'm getting my feet wet in QuakeC lately and I'm wondering if it's possible to read custom key/values from the entity? Like if I define a custom combo:
"mykey" "123"
Can I get that value out somehow when I'm in QuakeC? What is the function call I would ...