Search found 73 matches

by Willem
Sun Nov 30, 2008 5:55 pm
Forum: General Discussion
Topic: Frame Code Generator
Replies: 14
Views: 5194

Same as shub-hub!
by Willem
Sun Nov 30, 2008 10:55 am
Forum: General Discussion
Topic: Frame Code Generator
Replies: 14
Views: 5194

I've started up a new download site to take over from shub-hub and, I hope you don't mind, but I put your utility up there. Everyone can download from here if they want to:

http://www.quaketastic.com/cgi-bin/file ... ows/quakec

Thanks!
by Willem
Fri Oct 24, 2008 11:44 am
Forum: Mapping
Topic: Planning...?
Replies: 16
Views: 9260

I generally have an idea in mind in terms of theme. I know what set I want to use and the basic look of an area will form in my head. I'll create that area and then see if I can make an extension to it. If that goes well, I'll try another area. If enough of those areas flow together properly, I end ...
by Willem
Sat Aug 09, 2008 1:51 pm
Forum: General Programming
Topic: ToeTag 2.15 + source code
Replies: 0
Views: 3631

ToeTag 2.15 + source code

I got a new version of the editor ready for those who are interested.

http://wantonhubris.com/toetag/Download.html

That page includes a download link for the 2.15 source code. This version includes fixes for WAD loading/saving as well as much improved CSG routines.
by Willem
Sat Aug 09, 2008 9:50 am
Forum: General Programming
Topic: ToeTag 2.0 + Source Code
Replies: 6
Views: 4825

Well, yes and no. The UI code, certainly. It's a rewrite. But the core routines dealing with CSG or WAD/PAK reading or entity key/value handling should be easily portable as that will be mostly syntax conversion. So if you can get an application up and running with OpenGL windows and splitters, you ...
by Willem
Tue Aug 05, 2008 11:56 am
Forum: General Programming
Topic: ToeTag 2.0 + Source Code
Replies: 6
Views: 4825

Thanks guys! :) And if someone wants to port it, that would be awesome!

I've got a new release coming soon that fixes the WAD loading/saving crashes as well as improved CSG routines. Source code will be available for it as well.
by Willem
Sat Jul 05, 2008 10:02 am
Forum: General Programming
Topic: ToeTag 2.0 + Source Code
Replies: 6
Views: 4825

ToeTag 2.0 + Source Code

I decided to go ahead and release the source code for my Mac based Quake editor, ToeTag. I'm going to release the source code with every version from now on.

It's an XCode3 project written in Objective-C 2.0 using the Cocoa framework. it compiles to a universal binary.

http://wantonhubris.com ...
by Willem
Sun Apr 06, 2008 1:44 pm
Forum: QuakeC Programming
Topic: Qonquer - V1.1 Released
Replies: 6
Views: 2553

I don't have any immediate plans to work on Qonquer any further beyond maybe making some more arenas as time permits.

I'd like to do some other Quake1 work but I'm wrapped up in level design at the moment. One day...
by Willem
Fri Mar 07, 2008 12:26 pm
Forum: QuakeC Programming
Topic: Qonquer - V1.1 Released
Replies: 6
Views: 2553

Qonquer - V1.1 Released

New version!

http://www.wantonhubris.com/qonquer/Qonquer.html

Direct download:
http://www.wantonhubris.com/qonquer/Qonquer_v1_1.zip

Anyone who found it too easy before will hopefully find that it scales a little better if you play on Hard or Nightmare.

Changes:

- added “impulse 12” for cycling ...
by Willem
Sun Mar 02, 2008 10:06 pm
Forum: QuakeC Programming
Topic: Qonquer - V1.0 Released
Replies: 8
Views: 3517

Editing Info Online

If anyone wants to take a shot at making a level or whatever for Qonquer, all the info you need is now online.

http://www.wantonhubris.com/qonquer/Qonquer.html

Happy reading!
by Willem
Sun Mar 02, 2008 10:31 am
Forum: QuakeC Programming
Topic: Qonquer - V1.0 Released
Replies: 8
Views: 3517

Retinal Tear, of which incidentally, I'm working on a remix from scratch of)
Whoah, really? That's cool as hell!
by Willem
Sat Mar 01, 2008 8:03 pm
Forum: QuakeC Programming
Topic: Qonquer - V1.0 Released
Replies: 8
Views: 3517

Qonquer - V1.0 Released

I released my first QuakeC mod today - Qonquer. Check it out if you've got some time to kill (har!). The source code is included in the ZIP if you're interested!

http://wantonhubris.com/blog/2008/03/01 ... -released/
by Willem
Thu Feb 28, 2008 2:18 pm
Forum: General Discussion
Topic: Past Quakers
Replies: 20
Views: 7341

I miss those days as well. I loved how the entire community was centered around one game, pretty much - Quake. Mods, maps, comics, tools, etc. Just great! I doubt we'll ever see that sort of thing happen again. There are too many games competing for peoples attention these days.
by Willem
Thu Feb 28, 2008 10:49 am
Forum: QuakeC Programming
Topic: func_train, one point at a time?
Replies: 10
Views: 4272

I'm pretty sure this code does what you're asking. It's a func_train adaptation that will stop at any path_corner that has a wait of -1. When you trigger it again, it will move to the next one in the path.

If this doesn't work, I apologize, it may have rotted since I last used it.

You'll have to ...
by Willem
Tue Feb 26, 2008 7:24 pm
Forum: General Discussion
Topic: Getting back in the game
Replies: 9
Views: 3574

Welcome back! I recently got back into it myself. Quake is fun.