Search found 73 matches
- Sun Nov 30, 2008 5:55 pm
- Forum: General Discussion
- Topic: Frame Code Generator
- Replies: 14
- Views: 5194
- Sun Nov 30, 2008 10:55 am
- Forum: General Discussion
- Topic: Frame Code Generator
- Replies: 14
- Views: 5194
I've started up a new download site to take over from shub-hub and, I hope you don't mind, but I put your utility up there. Everyone can download from here if they want to:
http://www.quaketastic.com/cgi-bin/file ... ows/quakec
Thanks!
http://www.quaketastic.com/cgi-bin/file ... ows/quakec
Thanks!
- Fri Oct 24, 2008 11:44 am
- Forum: Mapping
- Topic: Planning...?
- Replies: 16
- Views: 9260
I generally have an idea in mind in terms of theme. I know what set I want to use and the basic look of an area will form in my head. I'll create that area and then see if I can make an extension to it. If that goes well, I'll try another area. If enough of those areas flow together properly, I end ...
- Sat Aug 09, 2008 1:51 pm
- Forum: General Programming
- Topic: ToeTag 2.15 + source code
- Replies: 0
- Views: 3631
ToeTag 2.15 + source code
I got a new version of the editor ready for those who are interested.
http://wantonhubris.com/toetag/Download.html
That page includes a download link for the 2.15 source code. This version includes fixes for WAD loading/saving as well as much improved CSG routines.
http://wantonhubris.com/toetag/Download.html
That page includes a download link for the 2.15 source code. This version includes fixes for WAD loading/saving as well as much improved CSG routines.
- Sat Aug 09, 2008 9:50 am
- Forum: General Programming
- Topic: ToeTag 2.0 + Source Code
- Replies: 6
- Views: 4825
Well, yes and no. The UI code, certainly. It's a rewrite. But the core routines dealing with CSG or WAD/PAK reading or entity key/value handling should be easily portable as that will be mostly syntax conversion. So if you can get an application up and running with OpenGL windows and splitters, you ...
- Tue Aug 05, 2008 11:56 am
- Forum: General Programming
- Topic: ToeTag 2.0 + Source Code
- Replies: 6
- Views: 4825
- Sat Jul 05, 2008 10:02 am
- Forum: General Programming
- Topic: ToeTag 2.0 + Source Code
- Replies: 6
- Views: 4825
ToeTag 2.0 + Source Code
I decided to go ahead and release the source code for my Mac based Quake editor, ToeTag. I'm going to release the source code with every version from now on.
It's an XCode3 project written in Objective-C 2.0 using the Cocoa framework. it compiles to a universal binary.
http://wantonhubris.com ...
It's an XCode3 project written in Objective-C 2.0 using the Cocoa framework. it compiles to a universal binary.
http://wantonhubris.com ...
- Sun Apr 06, 2008 1:44 pm
- Forum: QuakeC Programming
- Topic: Qonquer - V1.1 Released
- Replies: 6
- Views: 2553
- Fri Mar 07, 2008 12:26 pm
- Forum: QuakeC Programming
- Topic: Qonquer - V1.1 Released
- Replies: 6
- Views: 2553
Qonquer - V1.1 Released
New version!
http://www.wantonhubris.com/qonquer/Qonquer.html
Direct download:
http://www.wantonhubris.com/qonquer/Qonquer_v1_1.zip
Anyone who found it too easy before will hopefully find that it scales a little better if you play on Hard or Nightmare.
Changes:
- added “impulse 12” for cycling ...
http://www.wantonhubris.com/qonquer/Qonquer.html
Direct download:
http://www.wantonhubris.com/qonquer/Qonquer_v1_1.zip
Anyone who found it too easy before will hopefully find that it scales a little better if you play on Hard or Nightmare.
Changes:
- added “impulse 12” for cycling ...
- Sun Mar 02, 2008 10:06 pm
- Forum: QuakeC Programming
- Topic: Qonquer - V1.0 Released
- Replies: 8
- Views: 3517
Editing Info Online
If anyone wants to take a shot at making a level or whatever for Qonquer, all the info you need is now online.
http://www.wantonhubris.com/qonquer/Qonquer.html
Happy reading!
http://www.wantonhubris.com/qonquer/Qonquer.html
Happy reading!
- Sun Mar 02, 2008 10:31 am
- Forum: QuakeC Programming
- Topic: Qonquer - V1.0 Released
- Replies: 8
- Views: 3517
- Sat Mar 01, 2008 8:03 pm
- Forum: QuakeC Programming
- Topic: Qonquer - V1.0 Released
- Replies: 8
- Views: 3517
Qonquer - V1.0 Released
I released my first QuakeC mod today - Qonquer. Check it out if you've got some time to kill (har!). The source code is included in the ZIP if you're interested!
http://wantonhubris.com/blog/2008/03/01 ... -released/
http://wantonhubris.com/blog/2008/03/01 ... -released/
- Thu Feb 28, 2008 2:18 pm
- Forum: General Discussion
- Topic: Past Quakers
- Replies: 20
- Views: 7341
- Thu Feb 28, 2008 10:49 am
- Forum: QuakeC Programming
- Topic: func_train, one point at a time?
- Replies: 10
- Views: 4272
- Tue Feb 26, 2008 7:24 pm
- Forum: General Discussion
- Topic: Getting back in the game
- Replies: 9
- Views: 3574