Search found 73 matches

by Willem
Thu Jan 15, 2009 10:37 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511211

Sick weapon, that looks great!
by Willem
Tue Jan 13, 2009 10:12 am
Forum: General Discussion
Topic: Quake Sprite Files
Replies: 46
Views: 11914

First I need to eradicate my to do list which I have put under siege and I plan to storm that castle.
And now we come full circle. Baker, meet realism. :)
by Willem
Mon Jan 12, 2009 11:45 pm
Forum: General Discussion
Topic: Quake Sprite Files
Replies: 46
Views: 11914

Realism sucks because it is very boring.
Well, get on it dude. Start crankin' out them tools. :)
by Willem
Mon Jan 12, 2009 2:27 pm
Forum: General Discussion
Topic: Quake Sprite Files
Replies: 46
Views: 11914

I agree with Baker, though.
I do too, speaking as an idealist. . Speaking as a realist, some pain is inevitable as most Quake coders left in the scene are doing engine work and not working on tools.
by Willem
Sun Jan 11, 2009 2:53 pm
Forum: General Discussion
Topic: Quake Sprite Files
Replies: 46
Views: 11914

After this project, I really hope to map for a modern engine with reasonable tools that run on my fucking OS. These are pretty much the criteria I'll use to pick another game to create content for. Quake needs to get its shit together. I'm not asking for much.
You are, actually. If you're going to ...
by Willem
Thu Jan 08, 2009 12:32 pm
Forum: General Discussion
Topic: Quake Sprite Files
Replies: 46
Views: 11914

good luck, because I can't think the last time when an all-in-one quake editing suite didn't suck though
Well, this one might suck too. Who knows? But at least I'll learn a lot and have some fun along the way.
by Willem
Thu Jan 08, 2009 10:38 am
Forum: General Discussion
Topic: Quake Sprite Files
Replies: 46
Views: 11914

I'm working on an OSX program that will do that. I'm turning my ToeTag level editor into a Quake editing suite. It will include a level editor, WAD editor, PAK editor and others. I'm hoping for a model editor, sprite editor and QuakeC editor eventually as well. A whole "make a mod" suite of ...
by Willem
Tue Dec 23, 2008 2:20 pm
Forum: General Discussion
Topic: Additional Quake Player Animations?
Replies: 52
Views: 32955

Awesome, awesome, awesome! Looks great!!
by Willem
Mon Dec 22, 2008 5:04 pm
Forum: OpenGL Programming
Topic: Generating 2D Mini-Maps Idea
Replies: 21
Views: 72573

Baker, you're a head case. Fucking awesome stuff, man. :)
by Willem
Mon Dec 22, 2008 3:57 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511211

That's funny, I just google QOOLE because I wanted to read about it. I found this site:

http://www.volved.com/qsr/

Which offers up this warning:

"There is a major design flaw within Qoole v0.99; it does not calculate the rather vital floating-point values for export to .MAP files correctly. Using ...
by Willem
Tue Dec 16, 2008 10:56 am
Forum: OpenGL Programming
Topic: OpenGL 2D Examples - 101 The 2D Basics (w/pics)
Replies: 11
Views: 39450

Hey, thanks for the info on stippling. I had no idea OpenGL could do that! I've added it to a few places in my editor code now. :)
by Willem
Sat Dec 13, 2008 12:26 am
Forum: Engine Programming
Topic: apple_mouse_noaccel
Replies: 3
Views: 1705

Huh. Yeah, I know what he's talking about and I actually like that acceleration a lot on my desktop and while coding and stuff. It just doesn't seem to translate over to games for me for some reason. Maybe I installed something at an earlier date and forgot about it but I don't THINK I did. Weird...
by Willem
Fri Dec 12, 2008 4:38 pm
Forum: Engine Programming
Topic: apple_mouse_noaccel
Replies: 3
Views: 1705

That's weird, I use Macs exclusively for Quake stuff and I've never had an issue with mouse acceleration. I use the basic software renderer as well as Fitz. I wonder why that fix is needed...
by Willem
Fri Dec 12, 2008 12:05 am
Forum: Engine Programming
Topic: Exploring Rendering
Replies: 5
Views: 2417

Actually it looks more to me like DP is not changing the Z-Buffer writing mode so the below ground triangles are simple being z-buffered away. Fitz is drawing very clean lines so it wouldn't surprise me if Fitz is clearing the z-buffer before doing the triangle outline rendering pass.

Or maybe I'm ...
by Willem
Sun Nov 30, 2008 7:30 pm
Forum: General Discussion
Topic: Frame Code Generator
Replies: 14
Views: 5194

Well, not entirely. I'm going to be mirroring the old shub-hub on that same domain name so this will really only be for files moving forward. Old links will still work and whatever is on shub currently should still live on.

I mean, feel free to upload, but the old shub archives are definitely going ...