Search found 73 matches
- Thu Jan 15, 2009 10:37 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511211
- Tue Jan 13, 2009 10:12 am
- Forum: General Discussion
- Topic: Quake Sprite Files
- Replies: 46
- Views: 11914
- Mon Jan 12, 2009 11:45 pm
- Forum: General Discussion
- Topic: Quake Sprite Files
- Replies: 46
- Views: 11914
- Mon Jan 12, 2009 2:27 pm
- Forum: General Discussion
- Topic: Quake Sprite Files
- Replies: 46
- Views: 11914
- Sun Jan 11, 2009 2:53 pm
- Forum: General Discussion
- Topic: Quake Sprite Files
- Replies: 46
- Views: 11914
After this project, I really hope to map for a modern engine with reasonable tools that run on my fucking OS. These are pretty much the criteria I'll use to pick another game to create content for. Quake needs to get its shit together. I'm not asking for much.
You are, actually. If you're going to ...
You are, actually. If you're going to ...
- Thu Jan 08, 2009 12:32 pm
- Forum: General Discussion
- Topic: Quake Sprite Files
- Replies: 46
- Views: 11914
- Thu Jan 08, 2009 10:38 am
- Forum: General Discussion
- Topic: Quake Sprite Files
- Replies: 46
- Views: 11914
- Tue Dec 23, 2008 2:20 pm
- Forum: General Discussion
- Topic: Additional Quake Player Animations?
- Replies: 52
- Views: 32955
- Mon Dec 22, 2008 5:04 pm
- Forum: OpenGL Programming
- Topic: Generating 2D Mini-Maps Idea
- Replies: 21
- Views: 72573
- Mon Dec 22, 2008 3:57 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511211
- Tue Dec 16, 2008 10:56 am
- Forum: OpenGL Programming
- Topic: OpenGL 2D Examples - 101 The 2D Basics (w/pics)
- Replies: 11
- Views: 39450
- Sat Dec 13, 2008 12:26 am
- Forum: Engine Programming
- Topic: apple_mouse_noaccel
- Replies: 3
- Views: 1705
Huh. Yeah, I know what he's talking about and I actually like that acceleration a lot on my desktop and while coding and stuff. It just doesn't seem to translate over to games for me for some reason. Maybe I installed something at an earlier date and forgot about it but I don't THINK I did. Weird...
- Fri Dec 12, 2008 4:38 pm
- Forum: Engine Programming
- Topic: apple_mouse_noaccel
- Replies: 3
- Views: 1705
- Fri Dec 12, 2008 12:05 am
- Forum: Engine Programming
- Topic: Exploring Rendering
- Replies: 5
- Views: 2417
Actually it looks more to me like DP is not changing the Z-Buffer writing mode so the below ground triangles are simple being z-buffered away. Fitz is drawing very clean lines so it wouldn't surprise me if Fitz is clearing the z-buffer before doing the triangle outline rendering pass.
Or maybe I'm ...
Or maybe I'm ...
- Sun Nov 30, 2008 7:30 pm
- Forum: General Discussion
- Topic: Frame Code Generator
- Replies: 14
- Views: 5194
Well, not entirely. I'm going to be mirroring the old shub-hub on that same domain name so this will really only be for files moving forward. Old links will still work and whatever is on shub currently should still live on.
I mean, feel free to upload, but the old shub archives are definitely going ...
I mean, feel free to upload, but the old shub archives are definitely going ...