Search found 73 matches
- Wed May 27, 2009 9:26 am
- Forum: General Discussion
- Topic: IGN Decides To "discontinue Free Hosting Services"
- Replies: 77
- Views: 29940
- Tue May 19, 2009 8:43 pm
- Forum: Modeling
- Topic: Warglaive of Azzinoth
- Replies: 11
- Views: 6014
- Tue May 19, 2009 10:41 am
- Forum: Modeling
- Topic: Warglaive of Azzinoth
- Replies: 11
- Views: 6014
- Tue May 19, 2009 10:07 am
- Forum: Engine Programming
- Topic: Texture coordinate question
- Replies: 4
- Views: 2197
Thanks metl!
Yeah, I know it will never be perfect due to a lack of skewing but it would certainly open up possibilities if I were to be able to get this working. I'll make a note of what you said and try it out the next time I'm in there.
I'm guessing that what I'll end up with eventually will be ...
Yeah, I know it will never be perfect due to a lack of skewing but it would certainly open up possibilities if I were to be able to get this working. I'll make a note of what you said and try it out the next time I'm in there.
I'm guessing that what I'll end up with eventually will be ...
- Sat May 16, 2009 9:54 am
- Forum: Engine Programming
- Topic: Texture coordinate question
- Replies: 4
- Views: 2197
Texture coordinate question
OK, calling all engine/math gurus!
I have a lot of cool ideas for stuff to add to my Quake level editor, ToeTag, but they all hinge on having really good texture locking capabilities. I figure that there is one key to the kingdom here and it's this:
How do I convert from 0-1 texture coordinates ...
I have a lot of cool ideas for stuff to add to my Quake level editor, ToeTag, but they all hinge on having really good texture locking capabilities. I figure that there is one key to the kingdom here and it's this:
How do I convert from 0-1 texture coordinates ...
- Sun Apr 12, 2009 11:59 am
- Forum: Modeling
- Topic: Float drift and other stupidness...
- Replies: 5
- Views: 3850
Float drift and other stupidness...
Is there an understanding in the Quake modeling community that you won't be loading/saving MDL files over and over with any success? I'm struggling to get my model editor to load and save MDL files repeatedly but float drift and precision issues are causing it to eventually end up with the wrong ...
- Tue Apr 07, 2009 7:48 pm
- Forum: Modeling
- Topic: Frame/Skin group playback rates
- Replies: 5
- Views: 3701
- Tue Apr 07, 2009 6:40 pm
- Forum: Modeling
- Topic: Frame/Skin group playback rates
- Replies: 5
- Views: 3701
- Tue Apr 07, 2009 5:36 pm
- Forum: Modeling
- Topic: Frame/Skin group playback rates
- Replies: 5
- Views: 3701
Frame/Skin group playback rates
I'm trying to get my MDL editing program finished up (as part of the new ToeTag editing suite) and I have a question. I've been plugging in time stamps for skin and frame groups but they don't seem to do anything. The id ones are all set up as .10 of a second apart from each other and I'm getting ...
- Wed Feb 18, 2009 10:15 pm
- Forum: QuakeC Programming
- Topic: is it possible to code hl2 style ropes and such?
- Replies: 5
- Views: 2563
- Wed Feb 18, 2009 9:58 am
- Forum: General Discussion
- Topic: Big black graphics programming book
- Replies: 3
- Views: 1404
- Sun Feb 08, 2009 10:15 am
- Forum: QuakeC Programming
- Topic: First quake c question
- Replies: 4
- Views: 1924
But i cant firgure out how i would check if SearchForItem finds nothing so it can then call SearchForPlayer.
That shouldn't be a big deal. You could do something like, at the top of SearchForItem set self.goalentity = world. Then at the end of the function if self.goalentity is still == world then ...
That shouldn't be a big deal. You could do something like, at the top of SearchForItem set self.goalentity = world. Then at the end of the function if self.goalentity is still == world then ...
- Tue Feb 03, 2009 5:00 pm
- Forum: OpenGL Programming
- Topic: Blending Table glBlendFunc
- Replies: 6
- Views: 7294
- Tue Jan 20, 2009 12:27 pm
- Forum: General Programming
- Topic: C++ Direct 3D bounding boxes! Need a lil help
- Replies: 3
- Views: 3408
You're basically doing it correctly but you could do it more efficiently if you wanted to. For example:
1) Don't store all the corners of the bounding box. You really only need to know the extent of the box on each axis. Combine that with the entities location and you can reconstruct a box without ...
1) Don't store all the corners of the bounding box. You really only need to know the extent of the box on each axis. Combine that with the entities location and you can reconstruct a box without ...
- Fri Jan 16, 2009 2:25 pm
- Forum: Modeling
- Topic: Programming question regarding MDLs...
- Replies: 6
- Views: 3924
Programming question regarding MDLs...
OK, so inside the MDL file format there is support for simple frames and group frames. I'm trying to get it straight in my head which is good for what.
It looks like things like the walltorch use group frames. Is this so the engine can start animating them on a random frame? I don't see anything in ...
It looks like things like the walltorch use group frames. Is this so the engine can start animating them on a random frame? I don't see anything in ...