In my world, a tutorial with incorrect information is not a tutorial, it just gives false information which I think is worse than no information.
But sure, I can point out a few misstakes.
First, downloading his "pre setup" Cygwin most likely wont even start since the computer will be missing ...
Search found 67 matches
- Tue Aug 11, 2009 8:56 pm
- Forum: Programming Tutorials
- Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
- Replies: 38
- Views: 33796
- Tue Aug 11, 2009 6:21 pm
- Forum: Programming Tutorials
- Topic: [Tutorial PSP]-Compiling Quake For The PlayStation Portable.
- Replies: 38
- Views: 33796
- Fri Jul 31, 2009 12:38 pm
- Forum: QuakeC Programming
- Topic: my cheaplittle watersplash effect
- Replies: 19
- Views: 5878
- Fri Jul 31, 2009 12:20 pm
- Forum: QuakeC Programming
- Topic: my cheaplittle watersplash effect
- Replies: 19
- Views: 5878
- Tue Jun 09, 2009 12:04 pm
- Forum: General Discussion
- Topic: has modding helped you in the RealWorld?
- Replies: 11
- Views: 4774
TomazQuake / MiniRacer defenitly helped me get into the game dev school I attended for 3 years which ended with me getting hired there as a teacher in game programming.
Being a teacher in game programming has 2 sides, the "bad" side is when we get new students, and you tear your hair off trying to ...
Being a teacher in game programming has 2 sides, the "bad" side is when we get new students, and you tear your hair off trying to ...
- Sun May 10, 2009 11:29 am
- Forum: General Discussion
- Topic: Picture Tag
- Replies: 215
- Views: 41207
- Thu Mar 19, 2009 3:39 pm
- Forum: Engine Programming
- Topic: making particles collide and bounce in stock quake
- Replies: 6
- Views: 2867
- Thu Jan 22, 2009 11:29 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79516
- Thu Jan 22, 2009 9:29 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79516
You got MSN or ICQ or IRC something? if so then please PM me your contact info. I wanna discuss this further but do it "faster" than typing posts in a forum.
Just to point out though, you recalculating fov_x does nothing but make a different frustum for clipping. Its never used when setting up the ...
Just to point out though, you recalculating fov_x does nothing but make a different frustum for clipping. Its never used when setting up the ...
- Thu Jan 22, 2009 8:26 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79516
- Wed Dec 24, 2008 9:37 pm
- Forum: Programming Tutorials
- Topic: Chase camera fixes
- Replies: 28
- Views: 17223
Out of curiosity, why isnt there just a traceline from player to the camera postion? And position the camera where there was an intersection ( or slightly in front of it ). Seems like alot smoother and way more optimized than running 1024 leaf tests. And the current code itself could benefit from ...
- Wed Dec 24, 2008 9:24 pm
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79516
- Mon Dec 15, 2008 3:43 pm
- Forum: Engine Programming
- Topic: Exploring Rendering
- Replies: 5
- Views: 2417
without any context, i must assume that Tomaz was talking about transparent/alpha-blended polygons in your quote.
If so, what he meant is that for alpha blending to work correctly, objects must be drawn back to front so that the closest alpha-blended object is drawn last. Otherwise, you'll get the ...
If so, what he meant is that for alpha blending to work correctly, objects must be drawn back to front so that the closest alpha-blended object is drawn last. Otherwise, you'll get the ...
- Thu Dec 04, 2008 5:38 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63778
Hi! My name is [ insert name ] and I am an [ insert age ] years old [ insert gender ] living in [ insert country ] . I joined the Quake community back in [ insert year ] first as a [ insert first profession ] but then decided that [ insert second profession ] seemed to be alot more fun so i switched ...
- Mon Dec 01, 2008 8:05 pm
- Forum: Programming Tutorials
- Topic: Tutorial: Adding centerprint logging a la FitzQuake
- Replies: 12
- Views: 7725
