Ugh, why such pain? Try this mdl import/export script for Blender 2.63+. While the documentation is poor to non-existent, it does support two styles of animation export: scripted, and simple frame 1-current. It doesn't do md2, though, so you you still have to go through the mdl->md2 step.
If there ...
Search found 8 matches
- Sat Nov 24, 2012 2:53 am
- Forum: Modeling
- Topic: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
- Replies: 17
- Views: 28657
- Thu Nov 22, 2012 2:39 am
- Forum: Modeling
- Topic: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
- Replies: 17
- Views: 28657
Re: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
Ugh, why such pain? Try this mdl import/export script for Blender 2.63+. While the documentation is poor to non-existent, it does support two styles of animation export: scripted, and simple frame 1-current. It doesn't do md2, though, so you you still have to go through the mdl->md2 step.
If there ...
If there ...
- Wed Nov 21, 2012 7:46 am
- Forum: Modeling
- Topic: Blender-to-Blender-to-Noesis-to-Q2: how to animate?
- Replies: 17
- Views: 28657
Blender-to-Blender-to-Noesis-to-Q2: how to animate?
I've managed to setup a workflow of sorts for getting Blender files into Quake 2.
1) Create the model in Blender 2.63
2) Export it as a .obj
3) Import it into Blender 2.49b
4) Export as .mdl
5) Convert .mdl to .md2 using Noesis
Unfortunately my md2s are just a single frame, which results in spam ...
1) Create the model in Blender 2.63
2) Export it as a .obj
3) Import it into Blender 2.49b
4) Export as .mdl
5) Convert .mdl to .md2 using Noesis
Unfortunately my md2s are just a single frame, which results in spam ...
- Wed Sep 19, 2012 5:58 am
- Forum: Modeling
- Topic: Blender md2 issues
- Replies: 11
- Views: 6608
Re: Blender md2 issues
If you downgrade to Blender 2.49 (install that separately), you can use the MD3 or MDL scripts found here and go through a conversion to MD2 through QWalk or Noesis .
Ah, I see. 2.49 works fine; unfortunately it doesn't like my 2.63 blend files. The mesh loads fine, but all UV coordinate info is ...
Ah, I see. 2.49 works fine; unfortunately it doesn't like my 2.63 blend files. The mesh loads fine, but all UV coordinate info is ...
- Tue Sep 18, 2012 8:31 am
- Forum: Modeling
- Topic: Blender md2 issues
- Replies: 11
- Views: 6608
Re: Blender md2 issues
4) 256 vertices max? ouch!
You misunderstood what Spike was saying.
In MD2 format, vertex precision is low. It is like there is a 3D grid, and the grid only has 256 points on each axis (256x256x256 points in total), and vertexes can only exist at these grid points.
You can definitely use more ...
You misunderstood what Spike was saying.
In MD2 format, vertex precision is low. It is like there is a 3D grid, and the grid only has 256 points on each axis (256x256x256 points in total), and vertexes can only exist at these grid points.
You can definitely use more ...
- Mon Sep 17, 2012 1:57 am
- Forum: Modeling
- Topic: Blender md2 issues
- Replies: 11
- Views: 6608
Re: Blender md2 issues
Ok, so I've managed to generate a fully textured model using Blender with 254 vertices.
If I output an .md2 directly from Blender and load it into Quake 2, I get an error that the skin is over 480 units tall.
If I output the model as a .3ds and then open it in QMELite v 3.1p2, I can save is as a ...
If I output an .md2 directly from Blender and load it into Quake 2, I get an error that the skin is over 480 units tall.
If I output the model as a .3ds and then open it in QMELite v 3.1p2, I can save is as a ...
- Sun Sep 16, 2012 4:45 am
- Forum: Modeling
- Topic: Blender md2 issues
- Replies: 11
- Views: 6608
Re: Blender md2 issues
Thanks for the quick responses; a few more questions...
2: sounds like a buggy exporter. You can try exporting a q1 mdl instead, and convert in QME.
taniwha or leileilol might be able to help more there.
4: md2 has no size limits, but does only have 8-bit precision with arbitary scale. This means ...
2: sounds like a buggy exporter. You can try exporting a q1 mdl instead, and convert in QME.
taniwha or leileilol might be able to help more there.
4: md2 has no size limits, but does only have 8-bit precision with arbitary scale. This means ...
- Sat Sep 15, 2012 10:06 pm
- Forum: Modeling
- Topic: Blender md2 issues
- Replies: 11
- Views: 6608
Blender md2 issues
I'm new to Blender and modeling - learning as I work my way through tutorials and by trial and error.
a few of questions and issues regarding Blender/md2
1) Since the default player models are all called "tris.md2", am I safe in assuming that md2 only supports triangles and no other polygons?
2 ...
a few of questions and issues regarding Blender/md2
1) Since the default player models are all called "tris.md2", am I safe in assuming that md2 only supports triangles and no other polygons?
2 ...