Search found 137 matches

by sock
Fri Aug 01, 2014 9:38 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

Over at func for the last month there has been a map jam event running and the final map pack is complete with 8 authors creating new maps. The map jam was based on the theme of IK blue/white and as you can see from the screenshot lots of people created different styles.

Download - http://scampie ...
by sock
Tue Jul 08, 2014 12:21 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

Over at func for the last month there has been a map jam event running and the final map pack is complete with 12 authors creating new maps. The map jam was based on the theme of the awesome map Honey and as you can see from the screenshot lots of people created different styles.

Is it possible ...
by sock
Tue May 27, 2014 3:47 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

I was trying to but i just kept falling short of making the ledge when trying to jump across. should i look for another route? Umm the lift shaft is 160 units wide, I thought it was an ok jump, unfortunately there is no other way around. You have to jump across the lift shaft gap (NG is below) and ...
by sock
Tue May 27, 2014 2:10 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

it should work in fitzquake right?=
The map should work fine with Fitz, QS and DP without rtlights. You can also use the quoth launcher by renaming the pak file and drag+drop onto the quoth launcher batch file.

got almost to the very top inserted the yellow key and couldn't find where to go next ...
by sock
Mon May 26, 2014 9:50 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

http://www.simonoc.com/images/design/sp/metmon2l.jpg
Download Link http://www.moddb.com/members/simonoc/addons/metal-monstrosity
Website Info http://www.simonoc.com/pages/design/sp/metmon.htm
Quoth MOD http://tomeofpreach.wordpress.com/quoth/

Metal Monstrosity is a large towering structure of ...
by sock
Sat Mar 01, 2014 1:09 am
Forum: General Discussion
Topic: Quake MOD - In The Shadows
Replies: 246
Views: 86506

Re: Quake MOD - In The Shadows

how do you face the absence of layers in GTK? Do you make tons of func_group?
I personally use func_group entities for organization of brushwork. The most powerful feature of GTK is the filters, that is the quickest way to toggle stuff on or off so that it is easier to see what you are working ...
by sock
Fri Feb 28, 2014 10:53 am
Forum: General Discussion
Topic: Quake MOD - In The Shadows
Replies: 246
Views: 86506

Re: Quake MOD - In The Shadows

@gnounc, thanks :)
@toneddu2000, I am using GTK 1.3 (Very old version), my source maps are compatible with the latest version. I have modified the editor config files to work with Quake texture and entities, the compilers understands the map format and just uses want it needs to compile.
by sock
Thu Feb 27, 2014 5:40 pm
Forum: General Discussion
Topic: Quake MOD - In The Shadows
Replies: 246
Views: 86506

Re: Quake MOD - In The Shadows

Some more progress with the DP engine ...
http://media.moddb.com/cache/images/mods/1/21/20892/thumb_620x2000/its70l.jpg
http://media.moddb.com/cache/images/mods/1/21/20892/thumb_620x2000/its71l.jpg
http://media.moddb.com/cache/images/mods/1/21/20892/thumb_620x2000/its72l.jpg

Full size links ...
by sock
Wed Jan 22, 2014 7:38 pm
Forum: Mapping
Topic: Looking for technical advice on a map
Replies: 6
Views: 13840

Re: Looking for technical advice on a map

the recently released compilers by rebb and Tyrann support them, but I don't know if they support the BSP2 format as well. The latest compiler from Tyrann supports detail brushes and bsp2 format.

In Something Wicked, I used giant func_walls in a few places to make the vising more bearable, and I ...
by sock
Wed Jan 22, 2014 7:13 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

Been tinkering with enemy code. As a starting point I've made them always looking for you and able to track you down wherever you are in the map.
That is what I started with, the AI code for my ITS mod was simple line of sight stuff. Eventually I went the route of AI nodes and volumes . In ...
by sock
Sun Jan 19, 2014 9:12 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511196

Re: What are you working on?

Shpuld wrote:I now have a 9 slot inventory for the players miscellaneous items with proper drag-and-drop mouse control.
Wow very nice, I did not realize it was that powerful. Love your top down stuff, very smooth looking.
by sock
Sun Jan 19, 2014 9:07 pm
Forum: General Discussion
Topic: Engoo
Replies: 222
Views: 73861

Re: Engoo

I really like the look of this engine but I can't run the engine with my MOD ITS. If I use the engwin.exe I run out of edicts and cannot find a way to increase them. max_edicts and host_max_edicts both seem to be missing from the console. I tried engqsb.exe and the map starts to load and then I get ...
by sock
Sat Dec 28, 2013 12:04 pm
Forum: General Discussion
Topic: Merry Christmas All
Replies: 4
Views: 2687

Re: Merry Christmas All

Merry Christmas from freaky hot South America!
by sock
Sat Dec 28, 2013 12:03 pm
Forum: General Discussion
Topic: Release: Hellsmash 0.4a
Replies: 10
Views: 5270

Re: Release: Hellsmash 0.4a

What sort of feedback are you after for this MOD?
What direction is this mod going? SP? MP?

First impressions
I found the mod very confusing at first, I could not start the first map from the menu (your start map should be called start.bsp) and there was signposts all over the place in the start ...
by sock
Sat Dec 28, 2013 11:49 am
Forum: General Discussion
Topic: Fight Internet Apathy
Replies: 3
Views: 2234

Fight Internet Apathy

Remember to visit Quaddicted and VOTE for your favourite maps, post comments, let authors know what you thought of their work!

Quake is available on steam and there are plenty of guides that have been written to help the Quake community grow.
Lend a hand and UP vote these guides so that more ...