Search found 83 matches

by daemon
Sat Nov 10, 2007 10:48 pm
Forum: QuakeC Programming
Topic: [DarkPlaces] QC drawing graphics onto the screen?
Replies: 25
Views: 9059

Here's the CSQC codebase that Dresk put together:
http://www.daemonforge.org/files/source ... cratch.zip
by daemon
Sat Nov 10, 2007 7:57 pm
Forum: General Discussion
Topic: Pic o' the moment
Replies: 18
Views: 6646

Re: Pic o' the moment

Urre wrote:I'm not submitting one, just wondering who made that mario thing?

scar3: You should provide descriptions on the images :)
that was put up there months ago...
i can't believe there isn't a new pic up there by now :P
surely there must be something more interesting than that
by daemon
Sat Nov 10, 2007 7:51 pm
Forum: General Discussion
Topic: Why are the ammo boxes in .bsp?
Replies: 35
Views: 10569

Urre wrote:As far as I understand it, that only happens when mdl's animate. Tomaz made a pack which replaced the bsp ammoboxes with mdl equivalents, and they looked generally a lot better thanks to lighting stuff. Don't recall any vertex swimming
that is true... ammo boxes do not animate.
by daemon
Sat Nov 10, 2007 7:46 pm
Forum: QuakeC Programming
Topic: [DarkPlaces] QC drawing graphics onto the screen?
Replies: 25
Views: 9059

trying to get ahold of Dresk to see if I can post what he gave me... not really sure yet if i need to get permission first or credit anyone
by daemon
Thu Nov 08, 2007 12:20 am
Forum: General Discussion
Topic: Why are the ammo boxes in .bsp?
Replies: 35
Views: 10569

Another thing about mdls in software engines is that they are drawn with some pretty sketchy rounding, and something sitting on the floor will often seem to wiggle around when you move your view. So something non-organic looking like a big box, would look a lot more solid as a bsp model..

I think ...
by daemon
Thu Nov 08, 2007 12:17 am
Forum: General Discussion
Topic: Tutorial Requests
Replies: 65
Views: 26704

nay, it's for FeralSprites.

Eternal Strife was just an experiment really. The whole point of Eternal Strife was to do everything server side and only use the base Quake content so no downloads are required at all. I don't think it's even possible to use CSQC for that mod w/o breaking the point of ...
by daemon
Wed Nov 07, 2007 11:41 pm
Forum: QuakeC Programming
Topic: [DarkPlaces] QC drawing graphics onto the screen?
Replies: 25
Views: 9059

CSQC isn't too difficult... it's just that the people who know how to use it don't know how to explain it in an orderly manner. (I probably don't either :))

but having said that... where you want to start is in CSQC_UpdateView (hopefully you already have some kind of csqc codebase)

for starters ...
by daemon
Wed Nov 07, 2007 11:17 pm
Forum: General Discussion
Topic: Tutorial Requests
Replies: 65
Views: 26704

just started messing around with csqc finally. things are going fairly smooth, but I'm wondering how to execute a function in ssqc FROM csqc.

so far i've been able to create pull down menus, and a functioning mouse cursor, but I'm at a point where I need to search for files on the server. I have ...