Search found 301 matches
- Mon Aug 05, 2013 8:54 am
- Forum: General Discussion
- Topic: Fire
- Replies: 15
- Views: 7385
Re: Fire
Thanks everyone. I'm off on holiday tomorrow so I'll look into those suggestions when I get back. What I'm really looking for is way of creating large areas of fire, say to cover a car; I was somewhat hoping there would be dp_extension type thing where you make a brush, tie it to func_fire entity ...
- Sat Jul 20, 2013 12:09 pm
- Forum: QuakeC Programming
- Topic: Adding more random messages.
- Replies: 9
- Views: 3288
Re: Adding more random messages.
Hello shambler234,
this is what FTEQCC tells you;
in function ClientKill (line 54),
client.qc:517: error: Unknown value "else".
client.qc:517: warning: Expected punctuation
client.qc:517: warning: Expected punctuation
client.qc:517: warning: Expected punctuation
client.qc:517: warning: Expected ...
this is what FTEQCC tells you;
in function ClientKill (line 54),
client.qc:517: error: Unknown value "else".
client.qc:517: warning: Expected punctuation
client.qc:517: warning: Expected punctuation
client.qc:517: warning: Expected punctuation
client.qc:517: warning: Expected ...
- Sun Jul 07, 2013 9:23 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
Re: What are you working on?
Hello Nahuel,
Your inventory is well sorted and looks nice.
The HUD is even more impressive.
You really put a lot of love in this one. I like it.
The map "behind" your inventory is also very nice. Beautiful details.
... and the sun effect ! Beautiful.
Regarding the hand:
Obi-Wan created the Q1 ...
Your inventory is well sorted and looks nice.
The HUD is even more impressive.
You really put a lot of love in this one. I like it.
The map "behind" your inventory is also very nice. Beautiful details.
... and the sun effect ! Beautiful.
Regarding the hand:
Obi-Wan created the Q1 ...
- Fri Jun 14, 2013 11:24 am
- Forum: Mapping
- Topic: Hexen 2 Modification
- Replies: 23
- Views: 35645
Re: Hexen 2 Modification
Hello Naykin,
There was a post from Rino just a few days ago, which might be interesting for you.
http://quakeone.com/forums/quake-talk/other-games/5783-hexen-ii-community-work-discussion-103.html#post135112
Rino is reworking his Hexen 2 maps and adding new textures to them.
Rino is very helpful ...
There was a post from Rino just a few days ago, which might be interesting for you.
http://quakeone.com/forums/quake-talk/other-games/5783-hexen-ii-community-work-discussion-103.html#post135112
Rino is reworking his Hexen 2 maps and adding new textures to them.
Rino is very helpful ...
- Sun Jun 09, 2013 8:09 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
Re: What are you working on?
Hello,
I know it is nothing special, but I just finished to add the Hexen monster: Afrit into Quake and wanted to mention it.
I used John "Psychikon" Jensen´s wonderful gpl model for it.
Using the Darkplaces engine I also made some fire particle effects for him.
If you are interested you can ...
I know it is nothing special, but I just finished to add the Hexen monster: Afrit into Quake and wanted to mention it.
I used John "Psychikon" Jensen´s wonderful gpl model for it.
Using the Darkplaces engine I also made some fire particle effects for him.
If you are interested you can ...
- Wed May 22, 2013 3:52 pm
- Forum: QuakeC Programming
- Topic: Detecting a walking/flying monster via QC
- Replies: 9
- Views: 3955
Re: Detecting a walking/flying monster via QC
Thank you very much frag.machine and Spike.
frag.machine, the part of your code that checks for player is *normaly* not necessary,
as i have to make the decision in the first second after map starts.
Monsters are *normaly* not placed around players spawnpoint, but who knows...
Some mappers like ...
frag.machine, the part of your code that checks for player is *normaly* not necessary,
as i have to make the decision in the first second after map starts.
Monsters are *normaly* not placed around players spawnpoint, but who knows...
Some mappers like ...
- Tue May 21, 2013 7:34 pm
- Forum: QuakeC Programming
- Topic: Detecting a walking/flying monster via QC
- Replies: 9
- Views: 3955
Detecting a walking/flying monster via QC
Hello,
I am searching for a way to be able to detect if a monster is spawned walking/flying along a path or spawned idling.
Let me try to explain:
I would like to be able to detect in the monsters spawn function (example "monster_army"), if this monster is walking along a path or is only idling on ...
I am searching for a way to be able to detect if a monster is spawned walking/flying along a path or spawned idling.
Let me try to explain:
I would like to be able to detect in the monsters spawn function (example "monster_army"), if this monster is walking along a path or is only idling on ...
- Mon Apr 29, 2013 4:44 pm
- Forum: QuakeC Programming
- Topic: Future Vs Fantasy quake mod source code?
- Replies: 5
- Views: 3527
Re: Future Vs Fantasy quake mod source code?
I fully agree to Baker.
It is not quite understandable, that people realease wonderful things and dont include the source.
Yes, a huge amount of work was put into some projects, and I somehow can understand some authors,
who do not want that others misuse their work, by re-releasing things with tiny ...
It is not quite understandable, that people realease wonderful things and dont include the source.
Yes, a huge amount of work was put into some projects, and I somehow can understand some authors,
who do not want that others misuse their work, by re-releasing things with tiny ...
- Mon Apr 29, 2013 4:31 pm
- Forum: Modeling
- Topic: Proper md2 to mdl conversion?
- Replies: 9
- Views: 20256
Re: Proper md2 to mdl conversion?
Hello Mathuzzz,
I think I have seen you in the Quakeone Hexen2 thread.
Good to see you working on H2. :)
Regarding your question:
I think it is an engine dependent issue.
I quickly converted the Heretic wand model to .mdl (like you did) and got these results:
With FTE engine:
http://www.imgbox ...
I think I have seen you in the Quakeone Hexen2 thread.
Good to see you working on H2. :)
Regarding your question:
I think it is an engine dependent issue.
I quickly converted the Heretic wand model to .mdl (like you did) and got these results:
With FTE engine:
http://www.imgbox ...
- Fri Apr 12, 2013 11:40 am
- Forum: QuakeC Programming
- Topic: Traceline color to particle color?
- Replies: 10
- Views: 4746
Re: Traceline color to particle color?
Hello Mexicouger,
I also think that it is not possible to detect a color in the world and "create" a matching effect via effectinfo.
You COULD do it this way (because you use DP and can therefore also use other dpextensions):
Nahuel did this once in one of his amazing mods.
And also footsteps ...
I also think that it is not possible to detect a color in the world and "create" a matching effect via effectinfo.
You COULD do it this way (because you use DP and can therefore also use other dpextensions):
Nahuel did this once in one of his amazing mods.
And also footsteps ...
- Tue Apr 09, 2013 11:32 am
- Forum: General Discussion
- Topic: Quake Confessions
- Replies: 18
- Views: 11212
Re: Quake Confessions
Somewhere on the Quake CD inlay I saw the sentence:
We at ID software play hard skill
It was like a challenge to me and somehow managed to play through original Quake in hard skill back in the glory days.
But I failed the mission packs on hard. Only could beat it with normal skill.
Beeing a ...
We at ID software play hard skill
It was like a challenge to me and somehow managed to play through original Quake in hard skill back in the glory days.
But I failed the mission packs on hard. Only could beat it with normal skill.
Beeing a ...
- Tue Apr 09, 2013 11:13 am
- Forum: General Discussion
- Topic: My fellow Quakers...
- Replies: 20
- Views: 9250
Re: My fellow Quakers...
Yes, DP-wiki is somehow cursed... :|
- Error had to move to a place without internet access
- His DP-wiki went down (most probably due to unpaid bills)
- Chip found a backup (unfortunately an old one) and hosted it
- Now the backup is also down
I loved Error´s DP-wiki and used it incredibly often ...
- Error had to move to a place without internet access
- His DP-wiki went down (most probably due to unpaid bills)
- Chip found a backup (unfortunately an old one) and hosted it
- Now the backup is also down
I loved Error´s DP-wiki and used it incredibly often ...
- Sat Apr 06, 2013 8:17 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
Re: What are you working on?
Hello stoleYourBike,
I also saw your youtube clip with your new gun in action.
Really nice gun, animation and projectiles.
Thank you for your work and download for sharing it.
It reminds me a tiny little bit of the standard weapon in Unreal.
I also saw your youtube clip with your new gun in action.
Really nice gun, animation and projectiles.
Thank you for your work and download for sharing it.
It reminds me a tiny little bit of the standard weapon in Unreal.
stoleYourBike wrote:pew pew
- Mon Mar 25, 2013 8:08 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
Re: What are you working on?
Hello hogsy,
I am also one of those people, who writes down every step and progress.
Writing things like these will surely be helpful one day; and if not, you will sit back in 2 years, after all the work is done, and read through it
with a smile on your lips. And all the pain and gain is running ...
I am also one of those people, who writes down every step and progress.
Writing things like these will surely be helpful one day; and if not, you will sit back in 2 years, after all the work is done, and read through it
with a smile on your lips. And all the pain and gain is running ...
- Thu Feb 14, 2013 12:55 pm
- Forum: General Discussion
- Topic: Quake MOD - In The Shadows
- Replies: 246
- Views: 86506
Re: Quake MOD - In The Shadows
Hello sock,
That is definitely the saddest thing I have heard/read in a while.
Your mod rushed in like a giant wave that turned everybody it touched into a stealth fan :)
You overwhelmed many many people with its style, ideas, gameplay and maps.
That even almost every engine dev coded support for ...
That is definitely the saddest thing I have heard/read in a while.
Your mod rushed in like a giant wave that turned everybody it touched into a stealth fan :)
You overwhelmed many many people with its style, ideas, gameplay and maps.
That even almost every engine dev coded support for ...
