Search found 301 matches

by Seven
Fri Sep 27, 2013 6:27 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

frag.machine wrote:@Seven: yup, I remember you asked the map, and I remember not finding it in the slimy and dark maze of folders of my HDD.
I promise I'll look for it again more thoroughly, maybe I even manage to finish the darn thing this time. :)
That would be great :D
Thank you very much.
by Seven
Mon Sep 23, 2013 6:12 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

Hello frag.machine,

Your post reminds me of the screenshots you once showed us from your custom start map for original Quake. :)
I think it was end of last year ?

You maybe remember that I asked if you could share it with us, or even better continue to work on it.
I am a big fan of your custom ...
by Seven
Sun Sep 22, 2013 7:01 pm
Forum: Mapping
Topic: Fog - in buildings
Replies: 4
Views: 2510

Re: Fog - in buildings

Hello ajay,

I never noticed that fog will stop at walls. Standard fog is usually everywhere throughout the map.
That also applies to fog with z-height-limit.

I once talked to LH about a similar topic:
A fog, that can be caught inside an invisible box so to speak... (with defined X/Y/Z limits)

You ...
by Seven
Sun Sep 22, 2013 6:46 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

ceriux wrote:socks work is always awesome!
Nothing more to add. :)
I fully agree.
There are not many Q1 mappers with such a talent and sense.
It is 'quamazing' ;)

I do not understand the meaning of his words (together with the screen) though:
Rock Knight Sword!
by Seven
Mon Sep 02, 2013 5:42 pm
Forum: QuakeC Programming
Topic: Detecting a walking/flying monster via QC
Replies: 9
Views: 3955

Re: Detecting a walking/flying monster via QC

Thank you very much for your posts and explanations.
by Seven
Sun Sep 01, 2013 1:30 pm
Forum: QuakeC Programming
Topic: Detecting a walking/flying monster via QC
Replies: 9
Views: 3955

Re: Detecting a walking/flying monster via QC

Hello,

I didnt want to start a new thread for my small question.

It always bothered me, which of these 2 lines have more randomness, or if the engine interprets them equal:
1.) foo = random() + random() + random() + random() + random();
2.) foo = 5 * random();

Both lines can create foo values ...
by Seven
Thu Aug 29, 2013 8:56 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

Hello Nahuel,

So that is why it has become silent around you....
You are sitting day and night in a dark room, working on your wonderful games :D

I am a bit confused by all the different games and their titles you are working in parallel:
- Black days
- Dead Morning
- Hideous
- Waste
- ...
You ...
by Seven
Sat Aug 24, 2013 7:34 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

ajay i bet if you were to open this skybox up in photoshop and mess with the hues/brightness it might look pretty nice.

http://earthquakemod.files.wordpress.com/2013/08/earthquake20130823165705-00.jpg?w=549&h=308
I like this skybox very much as well.
If this one is not spooky, which one is ...
by Seven
Mon Aug 19, 2013 6:05 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

Hello reckless,

Thank you that you still care about the poor Win XP users :)
Yes, Microsoft 2012 compilers tells us to update to a new OS.
And I think that Win7 is really a good choice.
... if only the installation and settings of all the additional software would be quicker.



Hello ajay,

Your ...
by Seven
Fri Aug 16, 2013 9:03 pm
Forum: General Discussion
Topic: Fire
Replies: 15
Views: 7385

Re: Fire

Hello ajay,

Yes, the fire in both clips from Chip is basically the same.
The bigger fire has different originjitter values (and a higher count). That is basically the difference.

I wrote some words how to include custom particle effects here:
http://forums.inside3d.com/viewtopic.php?p=37051&sid ...
by Seven
Thu Aug 15, 2013 9:54 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

Hello scar3crow,

Yes, while recording and watching the clip, I also found that it looks somehow *wrong* that the corpses only spin counter-clockwise.
It uses .avelocity = '0 130 0'.
Even though it is not much noticable with low corpse-health, I should make it random if it spins counter-clockwise ...
by Seven
Wed Aug 14, 2013 6:42 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

Hello scar3crow,

here is a clip from the improved condition:
http://www.youtube.com/watch?v=znsTslH0KCs&list=UUbX7uVIXqMzBza0YmLJuMdw

This time I left out all the replacement files for the clip, so that you can see the original Quake world.

I raised the corpses health value significantly higher ...
by Seven
Mon Aug 12, 2013 8:35 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

Hello mankrip,

Your tip works very good :)
I now reset the corpse (when beeing shot) after 0.2 seconds into last death frame again.
That looks a LOT better now.
Now it doesnt randomly remain in the third last frame, which *can* look weird .

Your rollback idea is great!
Now the "ragdoll" movement ...
by Seven
Sun Aug 11, 2013 9:43 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Re: What are you working on?

Hello,

I am trying to bring a * feeling of ragdoll * into Quake, without using replacement monster models.
This is my first atempt:
http://www.youtube.com/watch?v=lVQcwjUQXug

I used GYRO and Wazat´s semisolid corpses as base.
By giving health to corpses and switching randomly through the last 3 ...
by Seven
Thu Aug 08, 2013 7:42 pm
Forum: General Discussion
Topic: Fire
Replies: 15
Views: 7385

Re: Fire

Yes, what leileilol most probably meant is TE_FLAMEJET (or EF_FLAME).

It belongs to the existing additional effect-family, together with EF_FLAME, EF_STARDUST, TE_SPARK, TE_PLASMABURN, TE_SMALLFLASH, and TEI_TEI´s.
DP supports these effects to be added to an entity directly as an .effect (used in ...