Search found 26 matches

by smd
Thu Oct 04, 2007 10:13 am
Forum: QuakeC Programming
Topic: md3 models in darkplaces & hud on the left side
Replies: 5
Views: 3456

md3 models in darkplaces & hud on the left side

hi!

i've installed some md3 models for darkplaces (gold & silver keys, runes, invisible...)


they all look great, but they dont spin around, like the original models,
is there a way to fix that?


also i want to move my hud from the middle of the screen to the left side!
someone knows how to do ...
by smd
Sat Sep 29, 2007 8:23 pm
Forum: QuakeC Programming
Topic: Weird Spikes Question
Replies: 10
Views: 3559

wooow :lol:

now it works perfect!!!


thank u soooooooo much :wink:
by smd
Sat Sep 29, 2007 4:21 pm
Forum: QuakeC Programming
Topic: Weird Spikes Question
Replies: 10
Views: 3559

now everything looks nice,thx. except a little problem that when i shoot on doors or elevators there is nothing to see.
no spikes and no impact fx.

maybe you can fix this last little problem also 8)
by smd
Sat Sep 29, 2007 12:55 pm
Forum: QuakeC Programming
Topic: Weird Spikes Question
Replies: 10
Views: 3559

fsss....:(

this also doesnt work

now i can kill enemys, but there are no spikes visible
by smd
Fri Sep 28, 2007 10:42 pm
Forum: QuakeC Programming
Topic: Weird Spikes Question
Replies: 10
Views: 3559

hmm..

now with this new piece of code my spikes fly through all enemys, walls...

i cant kill with spikes now

maybe i have put your code at the wrong place?

.float hit_z;
void() spike_touch =
{
local float rand;
if (other == self.owner)
return;

if (other.solid == SOLID_TRIGGER)
return ...
by smd
Fri Sep 28, 2007 10:03 pm
Forum: QuakeC Programming
Topic: Weird Spikes Question
Replies: 10
Views: 3559

thank u, workssss 8)

the only problem now is that if i shoot an enemy and he falls down a few spikes always stuck in the air.

also when spikes are on a door, when the door opens, the spikes are also stucking in the air.
by smd
Fri Sep 28, 2007 6:17 pm
Forum: QuakeC Programming
Topic: Weird Spikes Question
Replies: 10
Views: 3559

Weird Spikes Question

hi!
i've tried out this nice tutorial from pastor and it worked great, thx!!

my only question: is it possible that the nails dont stuck so deep in the wall?

i want them that they stuck about half so deep!

maybe someone know whats to change here !? 8)

void() spike_touch =
{
local float rand;
if ...
by smd
Tue Sep 25, 2007 5:56 am
Forum: QuakeC Programming
Topic: Three Quake1 Questions?
Replies: 22
Views: 8070

org = self.origin + '0 0 16' + v_right*8;

traceline (org, org + v_forward*600, TRUE, self);

WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
WriteByte (MSG_BROADCAST, TE_LIGHTNING2);
WriteEntity (MSG_BROADCAST, self);
WriteCoord (MSG_BROADCAST, org_x);
WriteCoord (MSG_BROADCAST, org_y ...
by smd
Mon Sep 24, 2007 7:24 pm
Forum: QuakeC Programming
Topic: Three Quake1 Questions?
Replies: 22
Views: 8070

thanks for your tips guys 8)

the gibbing work great, also do my right sided weapons!

only 1 little problem left:

the big lightning bold from the lightning gun !!!

have moved the little one, but i cant move the big one!! ???
by smd
Sun Sep 23, 2007 7:38 pm
Forum: QuakeC Programming
Topic: Three Quake1 Questions?
Replies: 22
Views: 8070

wow, thank u very much for your help !!!
by smd
Sun Sep 23, 2007 3:15 pm
Forum: QuakeC Programming
Topic: Three Quake1 Questions?
Replies: 22
Views: 8070

Three Quake1 Questions?

hi!

i have 3 questions about q1!

1. what do i have to change that, when i gib a monster, all the bloody pieces dont disappear?

2. i have changed all my weapons to the right side, like in the dpmod, but when i shoot, the rockets nails & grenades dont appear in front of the guns, they are still in ...