Now that I look at it. It dont really need a huge room.
Even the original game fit on a single screen withouth scrolling.
Having big planets not soo far mean a area like the bridge outdoor in e1m1 is enough.
I feel like a idiot, because I have wasted 2 hours of my sparce time hunting a particular ...
Search found 311 matches
- Thu Jun 07, 2007 11:54 am
- Forum: General Discussion
- Topic: Mod Idea: Galcon clone.
- Replies: 3
- Views: 1684
- Thu Jun 07, 2007 11:51 am
- Forum: General Discussion
- Topic: Pictures of us! aka the moustache thread :)
- Replies: 72
- Views: 23418
- Wed Jun 06, 2007 1:57 pm
- Forum: General Discussion
- Topic: Mod Idea: Galcon clone.
- Replies: 3
- Views: 1684
Mod Idea: Galcon clone.
Galcon:
http://happypenguin.org/show?Galcon#comments
Need:
- Planet model with a few skins (red, blue, gray, etc)
- Huge map withouth walls, but with space skybox
- Ships models
Ideas:
- Instead of use zillions ships, use big ships as equal to tons of ships: a mothership= 10 normal ships, a ...
http://happypenguin.org/show?Galcon#comments
Need:
- Planet model with a few skins (red, blue, gray, etc)
- Huge map withouth walls, but with space skybox
- Ships models
Ideas:
- Instead of use zillions ships, use big ships as equal to tons of ships: a mothership= 10 normal ships, a ...
- Mon Jun 04, 2007 11:32 pm
- Forum: General Discussion
- Topic: Pictures of us! aka the moustache thread :)
- Replies: 72
- Views: 23418
- Mon Jun 04, 2007 1:01 pm
- Forum: General Discussion
- Topic: Pictures of us! aka the moustache thread :)
- Replies: 72
- Views: 23418
- Mon Jun 04, 2007 1:00 pm
- Forum: Engine Programming
- Topic: DP - Fog + Skybox
- Replies: 30
- Views: 18717
- Sun Jun 03, 2007 10:43 am
- Forum: General Discussion
- Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
- Replies: 47
- Views: 35030
- Sun Jun 03, 2007 10:31 am
- Forum: General Discussion
- Topic: troopeux beta
- Replies: 6
- Views: 3856
- Sun Jun 03, 2007 10:21 am
- Forum: General Discussion
- Topic: Pictures of us! aka the moustache thread :)
- Replies: 72
- Views: 23418
- Sun Jun 03, 2007 9:59 am
- Forum: General Discussion
- Topic: Pak0.pak and Pak1.pak using OpenQuartz, id Map Sources
- Replies: 47
- Views: 35030
- Sun Jun 03, 2007 9:51 am
- Forum: Engine Programming
- Topic: DP - Fog + Skybox
- Replies: 30
- Views: 18717
Re: yeah, nice one
Hello. I am tei on a new account.
On normal engines the problem with fog+skybox is easy to fix. Just deactivate fog before rendering skybox, and you reactivate again after.
On a streamline and uber optimized engine, I guest you can't detect where will be rendered, so you can't make a exception ...
On normal engines the problem with fog+skybox is easy to fix. Just deactivate fog before rendering skybox, and you reactivate again after.
On a streamline and uber optimized engine, I guest you can't detect where will be rendered, so you can't make a exception ...