Search found 311 matches
- Wed Apr 14, 2010 8:59 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511199
- Mon Apr 12, 2010 8:46 am
- Forum: QuakeC Programming
- Topic: What's going on in the Nexuiz menu code
- Replies: 5
- Views: 1805
- Sun Apr 11, 2010 12:07 pm
- Forum: QuakeC Programming
- Topic: What's going on in the Nexuiz menu code
- Replies: 5
- Views: 1805
- Sat Apr 10, 2010 11:31 am
- Forum: Engine Programming
- Topic: [RELEASE] OpenQuartz 2
- Replies: 23
- Views: 6858
- Sat Apr 10, 2010 2:06 am
- Forum: Engine Programming
- Topic: [RELEASE] OpenQuartz 2
- Replies: 23
- Views: 6858
- Sat Apr 10, 2010 2:05 am
- Forum: QuakeC Programming
- Topic: DarkPlaces effectinfo covered!
- Replies: 21
- Views: 10052
- Fri Apr 09, 2010 9:33 am
- Forum: QuakeC Programming
- Topic: DarkPlaces effectinfo covered!
- Replies: 21
- Views: 10052
- Fri Apr 09, 2010 9:30 am
- Forum: Engine Programming
- Topic: [RELEASE] OpenQuartz 2
- Replies: 23
- Views: 6858
- Thu Apr 08, 2010 9:35 pm
- Forum: Gameplay & Design
- Topic: AirQuake bots
- Replies: 2
- Views: 13269
- Thu Apr 08, 2010 12:06 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511199
- Thu Apr 08, 2010 12:05 pm
- Forum: Mapping
- Topic: Best BSP Type
- Replies: 20
- Views: 8366
A guy called tZork is making a vehicle plugin for Nexuiz.
The maps (Quake BSP format, I think) looks absolutelly wrong with that scale. The small light circle on the ground that a rocket generate may look ok on indoor areas, but on a open outdoor area is totally wrong for some reason. And here is ...
The maps (Quake BSP format, I think) looks absolutelly wrong with that scale. The small light circle on the ground that a rocket generate may look ok on indoor areas, but on a open outdoor area is totally wrong for some reason. And here is ...
- Thu Apr 08, 2010 12:01 pm
- Forum: General Discussion
- Topic: Questions
- Replies: 29
- Views: 6088
- Thu Apr 08, 2010 11:54 am
- Forum: Tutorial Help
- Topic: Help?
- Replies: 6
- Views: 16192
- Tue Apr 06, 2010 6:34 pm
- Forum: General Discussion
- Topic: Engine standards for mod compatibility
- Replies: 231
- Views: 549641