Search found 311 matches

by Teiman
Wed Apr 14, 2010 8:59 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511199

Jim: these work is getting really professional looking :-) good work, and good luck, continue
by Teiman
Mon Apr 12, 2010 8:46 am
Forum: QuakeC Programming
Topic: What's going on in the Nexuiz menu code
Replies: 5
Views: 1805

I don't fully understand it, withouth looking at the big picture. But looks sexy.

Anyway on file
root / data / qcsrc / menu / oo / constructors.h

This line:
22 #define ATTRIBARRAY(cname,name,type,cnt) me.name = me.name;

Is this right? looks weird that soo complex definition end on a inane code ...
by Teiman
Sun Apr 11, 2010 12:07 pm
Forum: QuakeC Programming
Topic: What's going on in the Nexuiz menu code
Replies: 5
Views: 1805

could you post the .h file that define all these macros?
by Teiman
Sat Apr 10, 2010 11:31 am
Forum: Engine Programming
Topic: [RELEASE] OpenQuartz 2
Replies: 23
Views: 6858

i think the demos are started on quake.rc with the command playdemos.

or something like that, I could be wrong.

Tei, man, I just wrote above that quake.rc file only launches the .cfg files. :wink:

weird..

mine is this:



// load the base configuration
exec default.cfg

// load the last ...
by Teiman
Sat Apr 10, 2010 2:06 am
Forum: Engine Programming
Topic: [RELEASE] OpenQuartz 2
Replies: 23
Views: 6858

i think the demos are started on quake.rc with the command playdemos.

or something like that, I could be wrong.
by Teiman
Sat Apr 10, 2010 2:05 am
Forum: QuakeC Programming
Topic: DarkPlaces effectinfo covered!
Replies: 21
Views: 10052

wow.. that fire is almost perfect!
by Teiman
Fri Apr 09, 2010 9:33 am
Forum: QuakeC Programming
Topic: DarkPlaces effectinfo covered!
Replies: 21
Views: 10052

Quick!

put that info on the DP wiki!
by Teiman
Fri Apr 09, 2010 9:30 am
Forum: Engine Programming
Topic: [RELEASE] OpenQuartz 2
Replies: 23
Views: 6858

To be honest I don't like OpenQuartz as a whole at all, it's entirely placeholder. Its role IS a placeholder. I tried a fork already with something resembling a more solid design thant OQ, and no one seemed really interested, not even the Free zealots.


Probably not enough marketing. You have to ...
by Teiman
Fri Apr 09, 2010 9:04 am
Forum: Mapping
Topic: Oblige
Replies: 7
Views: 4105

that other game is a genre, the roguelike genre. randowm dungeons result on emergent gameplay!

Think about the synergy that this create in a user oriented enteirnamente package!
by Teiman
Thu Apr 08, 2010 9:35 pm
Forum: Gameplay & Design
Topic: AirQuake bots
Replies: 2
Views: 13269

DID, ... wait, that is a different mod :-)
by Teiman
Thu Apr 08, 2010 12:06 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511199

Thats a very right model. Congrats.
by Teiman
Thu Apr 08, 2010 12:05 pm
Forum: Mapping
Topic: Best BSP Type
Replies: 20
Views: 8366

A guy called tZork is making a vehicle plugin for Nexuiz.

The maps (Quake BSP format, I think) looks absolutelly wrong with that scale. The small light circle on the ground that a rocket generate may look ok on indoor areas, but on a open outdoor area is totally wrong for some reason. And here is ...
by Teiman
Thu Apr 08, 2010 12:01 pm
Forum: General Discussion
Topic: Questions
Replies: 29
Views: 6088

Wow.. great article, leileilol. You sould put all that text in a Blog or somewhere, here on a oscure forum (pun intended) these words and experience will be lost :-)
by Teiman
Thu Apr 08, 2010 11:54 am
Forum: Tutorial Help
Topic: Help?
Replies: 6
Views: 16192

What is a "deathrun" run map?

My generic help is there, I can't be more specify because I don't know what deathrun is.

Hello dear sir or madam.

Wen doing a map for {insert mod name here} you need a list of the entities that the mod {insert mod name here}. That may include a special player start ...
by Teiman
Tue Apr 06, 2010 6:34 pm
Forum: General Discussion
Topic: Engine standards for mod compatibility
Replies: 231
Views: 549641

It will be a good idea that wen possible, to netquake to use quakeworld features, cloning how work in quakeworld. This will make the differences betwen the two flavours of quake smaller, so code and expertise can be reused more often. I can't stress this enough.