Search found 19 matches

by Senban
Sun Jul 08, 2007 8:38 am
Forum: QuakeC Programming
Topic: Chargeable weapons
Replies: 5
Views: 2955

Thanks guys, I've got it working now. When I get the fine tuning done I'll post the code.
by Senban
Sat Jul 07, 2007 2:56 pm
Forum: QuakeC Programming
Topic: Chargeable weapons
Replies: 5
Views: 2955

The problem I'm having is detecting the release of the attack button.
I've put an if (!self.button0) case in the weapon frame function but it dosn't seem to be picking up the buttons release.
Hand grenades are working as a seperate weapon (as in Quake II) so doing it with impulse commands isn't an ...
by Senban
Sat Jul 07, 2007 3:04 am
Forum: QuakeC Programming
Topic: Chargeable weapons
Replies: 5
Views: 2955

Chargeable weapons

I am working on code for hand grenades for use in my mod (SuperCoop). I want to make holding down the attack button charge up the power of the throw and releasing the attack button launch the grenade (think Worms). Does anyone have any ideas how to do this, or can anyone think of a weapon mod that ...
by Senban
Sat Apr 14, 2007 8:28 pm
Forum: General Discussion
Topic: What's your favorite weapon?
Replies: 18
Views: 7449

Grenade launcher.
Nothing says I'm playing Quake like that pop-pop-pop-boing-boing-bam-bam-bam-SPLATTER.
Not the most effective in DM (though it has good tactical application, espescially if you can get them to chase you.)