InsideQC Forums
Skip to content
Search
Advanced search
Quick links
Unanswered topics
Active topics
Search
FAQ
Login
Register
Board index
Search
Search
Search found 83 matches
Go to advanced search
Search
Advanced search
Search found 83 matches
Previous
1
2
3
4
5
6
Next
by
Stealth Kill
Wed Sep 19, 2007 7:48 pm
Forum:
QuakeC Programming
Topic:
Spawn Models?
Replies:
8
Views:
3609
Spawn Models?
Hi
Where can I find a code to spawn models???
I want to spawn a head to kick it
Jump to post
by
Stealth Kill
Mon Aug 13, 2007 10:23 pm
Forum:
QuakeC Programming
Topic:
Start with different weapon?
Replies:
2
Views:
1832
Can´t find it
there is only a SetNewParms in PLAYER GAME EDGE FUNCTIONS
and in ZeusBot Ammo Decode
Jump to post
by
Stealth Kill
Sun Aug 12, 2007 9:13 pm
Forum:
QuakeC Programming
Topic:
Start with different weapon?
Replies:
2
Views:
1832
Start with different weapon?
HI
where can i change the weapon it always starts the game with v_shot.
Jump to post
by
Stealth Kill
Sun Jul 08, 2007 12:17 am
Forum:
General Discussion
Topic:
Quake1 Server
Replies:
1
Views:
1217
Quake1 Server
HI,
How can I create my own server for quake1?
which files should I upload on my server?
I uploaded the pak0 and pak1
Jump to post
by
Stealth Kill
Sun Jun 10, 2007 11:29 pm
Forum:
Engine Programming
Topic:
Engine renders whole map
Replies:
5
Views:
4418
ahhhhhh
ok thanks
Jump to post
by
Stealth Kill
Sun Jun 10, 2007 5:49 pm
Forum:
Engine Programming
Topic:
Engine renders whole map
Replies:
5
Views:
4418
i don´t have that file.
i have
gl_draw
gl_entity_fragment
gllight
glamain
glmesh
glmisc
glmodel
glscreen
glsurface
glwarp
Jump to post
by
Stealth Kill
Sun Jun 10, 2007 12:26 pm
Forum:
Engine Programming
Topic:
Engine renders whole map
Replies:
5
Views:
4418
Engine renders whole map
Hi,
My PSp gl quake engine renders the hole map.
I played the Dakrplaces pc quake engine and it renders only
5m or something.
How can I add this feature?
in which file?
glhardware_surface???
sry bad english
Jump to post
by
Stealth Kill
Mon May 28, 2007 11:25 am
Forum:
QuakeC Programming
Topic:
Bullehole tutorial????
Replies:
20
Views:
8884
Hmmmm I´m trying to modifie the bloodsplat on wall tut.
Jump to post
by
Stealth Kill
Sun May 27, 2007 9:03 am
Forum:
QuakeC Programming
Topic:
Bullehole tutorial????
Replies:
20
Views:
8884
Bullehole tutorial????
There are lots of tutorials but i can´t find a Bullehole tutorial.
Where can i find one?
Jump to post
by
Stealth Kill
Thu May 10, 2007 9:22 pm
Forum:
QuakeC Programming
Topic:
Money
Replies:
1
Views:
1759
Money
Hi
i have added this ti my progs.dat
http://www.inside3d.com/showtutorial.php?id=128
works fine but can I make the Money draw on the screen with pics?
like the health and armor.
it should be drawed into the sbar.
{
if (cl.items & IT_MONEY)
Sbar_DrawPic (224, 0, sb_money[0]);
}
Sbar_DrawNum ...
Jump to post
by
Stealth Kill
Sat May 05, 2007 9:59 am
Forum:
QuakeC Programming
Topic:
HUD Coding
Replies:
15
Views:
7133
thx for the help.
I found a easier way.
Change position from the icons and nums.
Stretch screen.
easier than use parts of pc sources.
Jump to post
by
Stealth Kill
Thu May 03, 2007 3:35 pm
Forum:
QuakeC Programming
Topic:
HUD Coding
Replies:
15
Views:
7133
My Sbar just tunred Black and I can se a text in the background
time.............
are these files important for the hud too?
screen.c
r_draw.c
video_hardware_screen.cpp
video_hardware_draw.cpp
Jump to post
by
Stealth Kill
Wed May 02, 2007 4:59 pm
Forum:
QuakeC Programming
Topic:
HUD Coding
Replies:
15
Views:
7133
Yes the PSP quake engine don´t use QW.
Are there any PC quake engine Sources without QW?
or can you explaine me what can I do?
Step by Step please
I´m new to codeing
is it helpful wenn i upload the sbar.c from qrack and teh sbar.c from
psp quake?
Jump to post
by
Stealth Kill
Wed May 02, 2007 12:35 pm
Forum:
QuakeC Programming
Topic:
HUD Coding
Replies:
15
Views:
7133
When I only Paste the Draw INventory it says this.
and when I put this
extern cvar_t cl_sbar;
to the client.h
this error
Jump to post
by
Stealth Kill
Tue May 01, 2007 8:44 pm
Forum:
QuakeC Programming
Topic:
HUD Coding
Replies:
15
Views:
7133
Yes I defined them in to client.H
I´m using the Qrack source to mix it up with the PSP
source code.
I can copy and paste it till
______________
Sbar_DrawInventory
_____________
when I paste the cl_sbar command it can´t find it.
But I have written it into the client.h
Jump to post
Display:
All results
1 day
7 days
2 weeks
1 month
3 months
6 months
1 year
Sort by:
Author
Post time
Forum
Topic title
Post subject
Direction:
Ascending
Descending
Search found 83 matches
Previous
1
2
3
4
5
6
Next
Go to advanced search
Jump to
InsideQC
↳ News & Announcements
↳ General Discussion
↳ Quake Events
↳ Project Showcase
↳ Mapping
↳ Modeling
↳ Gameplay & Design
↳ Tutorial Help
Programming
↳ General Programming
↳ QuakeC Programming
↳ CSQC Programming
↳ OpenGL Programming
↳ Engine Programming
↳ Artificial Intelligence
↳ Programming Tutorials