Search found 83 matches

by Stealth Kill
Wed Sep 19, 2007 7:48 pm
Forum: QuakeC Programming
Topic: Spawn Models?
Replies: 8
Views: 3609

Spawn Models?

Hi

Where can I find a code to spawn models???

I want to spawn a head to kick it :lol:
by Stealth Kill
Mon Aug 13, 2007 10:23 pm
Forum: QuakeC Programming
Topic: Start with different weapon?
Replies: 2
Views: 1832

Can´t find it

there is only a SetNewParms in PLAYER GAME EDGE FUNCTIONS
and in ZeusBot Ammo Decode
by Stealth Kill
Sun Aug 12, 2007 9:13 pm
Forum: QuakeC Programming
Topic: Start with different weapon?
Replies: 2
Views: 1832

Start with different weapon?

HI

where can i change the weapon it always starts the game with v_shot.
by Stealth Kill
Sun Jul 08, 2007 12:17 am
Forum: General Discussion
Topic: Quake1 Server
Replies: 1
Views: 1217

Quake1 Server

HI,

How can I create my own server for quake1?

which files should I upload on my server?
I uploaded the pak0 and pak1
by Stealth Kill
Sun Jun 10, 2007 11:29 pm
Forum: Engine Programming
Topic: Engine renders whole map
Replies: 5
Views: 4418

ahhhhhh :idea:

ok thanks
by Stealth Kill
Sun Jun 10, 2007 5:49 pm
Forum: Engine Programming
Topic: Engine renders whole map
Replies: 5
Views: 4418

i don´t have that file.
i have

gl_draw
gl_entity_fragment
gllight
glamain
glmesh
glmisc
glmodel
glscreen
glsurface
glwarp
by Stealth Kill
Sun Jun 10, 2007 12:26 pm
Forum: Engine Programming
Topic: Engine renders whole map
Replies: 5
Views: 4418

Engine renders whole map

Hi,

My PSp gl quake engine renders the hole map.
I played the Dakrplaces pc quake engine and it renders only
5m or something.

How can I add this feature?

in which file?

glhardware_surface???


sry bad english
by Stealth Kill
Mon May 28, 2007 11:25 am
Forum: QuakeC Programming
Topic: Bullehole tutorial????
Replies: 20
Views: 8884

Hmmmm I´m trying to modifie the bloodsplat on wall tut.
by Stealth Kill
Sun May 27, 2007 9:03 am
Forum: QuakeC Programming
Topic: Bullehole tutorial????
Replies: 20
Views: 8884

Bullehole tutorial????

There are lots of tutorials but i can´t find a Bullehole tutorial.

Where can i find one?
by Stealth Kill
Thu May 10, 2007 9:22 pm
Forum: QuakeC Programming
Topic: Money
Replies: 1
Views: 1759

Money

Hi

i have added this ti my progs.dat
http://www.inside3d.com/showtutorial.php?id=128

works fine but can I make the Money draw on the screen with pics?
like the health and armor.

it should be drawed into the sbar.

{
if (cl.items & IT_MONEY)
Sbar_DrawPic (224, 0, sb_money[0]);

}

Sbar_DrawNum ...
by Stealth Kill
Sat May 05, 2007 9:59 am
Forum: QuakeC Programming
Topic: HUD Coding
Replies: 15
Views: 7133

thx for the help.

I found a easier way.

Change position from the icons and nums.
Stretch screen.

easier than use parts of pc sources.
by Stealth Kill
Thu May 03, 2007 3:35 pm
Forum: QuakeC Programming
Topic: HUD Coding
Replies: 15
Views: 7133

:( :( :( :( :(

My Sbar just tunred Black and I can se a text in the background
time.............


Image

are these files important for the hud too?

screen.c
r_draw.c
video_hardware_screen.cpp
video_hardware_draw.cpp
by Stealth Kill
Wed May 02, 2007 4:59 pm
Forum: QuakeC Programming
Topic: HUD Coding
Replies: 15
Views: 7133

Yes the PSP quake engine don´t use QW.

Are there any PC quake engine Sources without QW?

or can you explaine me what can I do?

Step by Step please :P

I´m new to codeing

is it helpful wenn i upload the sbar.c from qrack and teh sbar.c from
psp quake?
by Stealth Kill
Wed May 02, 2007 12:35 pm
Forum: QuakeC Programming
Topic: HUD Coding
Replies: 15
Views: 7133

When I only Paste the Draw INventory it says this.


Image


and when I put this
extern cvar_t cl_sbar;
to the client.h

this error

Image
by Stealth Kill
Tue May 01, 2007 8:44 pm
Forum: QuakeC Programming
Topic: HUD Coding
Replies: 15
Views: 7133

Yes I defined them in to client.H

I´m using the Qrack source to mix it up with the PSP
source code.

I can copy and paste it till

______________
Sbar_DrawInventory
_____________

when I paste the cl_sbar command it can´t find it.
But I have written it into the client.h