Search found 83 matches

by Stealth Kill
Fri Jan 25, 2008 11:01 pm
Forum: QuakeC Programming
Topic: Change fov value from qc
Replies: 4
Views: 2381

I need some help :)


/*
========
Zoom
========
*/

void () SZoom =
{
if (self.weaponmodel = "progs/v_m87.mdl")
{
if (self.impulse = 61)
stuffcmd (self, "fov 40\n");

}

};

i can´t zoom with my v_m87.mdl when i use impulse 61

and when i add this to impulse commands

if (self.impulse == 61 ...
by Stealth Kill
Fri Jan 25, 2008 7:38 pm
Forum: QuakeC Programming
Topic: Change fov value from qc
Replies: 4
Views: 2381

Change fov value from qc

Hi,

Is it possible to change the fov value from qc?

And can i add text in to the console from qc?
by Stealth Kill
Tue Jan 08, 2008 12:23 pm
Forum: QuakeC Programming
Topic: Admin, obs and a menu
Replies: 4
Views: 2461

I have done a team menu in the engine


Image

Image
by Stealth Kill
Tue Dec 25, 2007 11:46 pm
Forum: QuakeC Programming
Topic: Can´t Change weapon
Replies: 0
Views: 3270

Can´t Change weapon

Hi,

I have a problem i can´t change my weapons :(

When I buy a Gun i can change to it only 1 times and then i have rebuy the gun to change to it again.

i think i have messed up my Cycleweaponcommand

can someone look into my weapons.qc and tell me my mistake?


*************fixed***************
by Stealth Kill
Tue Dec 18, 2007 9:46 pm
Forum: QuakeC Programming
Topic: Bullehole tutorial????
Replies: 20
Views: 8884

I have decompiled the fqreal progs.dat and here is my tutorial vor bullet holes.



Download this bullet.qc
http://www.file-upload.net/download-563593/bullet.qc.html


And this for the bullet hole sprites
http://mancubus.net/~cheapy/lostmods/2000/fqreal.zip


Add this to defs.qc

entity nullentity ...
by Stealth Kill
Sun Dec 09, 2007 6:50 pm
Forum: Engine Programming
Topic: r_fullbright for models?
Replies: 4
Views: 3124

It a Winquake port with Hardware rendering for Playstation Portable.
by Stealth Kill
Sat Dec 08, 2007 1:08 pm
Forum: Engine Programming
Topic: r_fullbright for models?
Replies: 4
Views: 3124

r_fullbright for models?

When I use the r_fullbright the models are still dark.

How can I use it for the models ?
by Stealth Kill
Sun Dec 02, 2007 6:57 am
Forum: General Discussion
Topic: Models Converted from CSCZ
Replies: 7
Views: 3231

Models Converted from CSCZ

HI

i have converted some models from counter strike condition zero
to quake.

http://img111.imageshack.us/img111/8990/axekv1.png

http://img127.imageshack.us/img127/1453/uspjc4.png


http://img127.imageshack.us/img127/1793/soccerro6.png

http://img127.imageshack.us/img127/5735/shellqa7.png ...
by Stealth Kill
Fri Nov 30, 2007 12:53 am
Forum: Engine Programming
Topic: Replace Crosshair and More than 255 ammo?
Replies: 3
Views: 3282

Yeah i replaced the crosshair.
Is it possible to change the crosshair when i move?


i tried this

if (sv_accelerate.value ==0)
{
Draw_TransPic(220,60, Draw_CachePic ("gfx/crosshair.lmp"));
}
else if (sv_accelerate.value >=1 )
{
Draw_TransPic (220,60,Draw_CachePic("gfx/crosshair2.lmp"));
}


sv ...
by Stealth Kill
Thu Nov 22, 2007 8:28 pm
Forum: QuakeC Programming
Topic: MUzzleflash
Replies: 2
Views: 2515

MUzzleflash

Are there any Muzzleflash codes?
I had one for 3rd person view (chasecam) from the darplaces mod but i lost it :(

i need one for fps view to.




Add this to weapons.qc

void() MuzzleFlash =
{
local vector vec;
local vector org;
vec = normalize(vec);
makevectors(self.angles);
org = self ...
by Stealth Kill
Wed Nov 14, 2007 10:24 pm
Forum: Engine Programming
Topic: Replace Crosshair and More than 255 ammo?
Replies: 3
Views: 3282

Replace Crosshair and More than 255 ammo?

Hi

I´m trying to replace the crosshair from the conchars with a lmp file.

in gl_screen.c

i changed

if (crosshair.value)
Draw_Character (scr_vrect.x + scr_vrect.width/2 - 4, scr_vrect.y + scr_vrect.height/2 - 4, '+');;


TO

if (crosshair.value)
Draw_CachePic ("gfx/crosshair.lmp")

It ...
by Stealth Kill
Sat Oct 20, 2007 12:34 pm
Forum: Engine Programming
Topic: Draw ammo_money in the HUD
Replies: 2
Views: 3044

thats a good idea and works well thank you
by Stealth Kill
Sat Oct 20, 2007 6:44 am
Forum: Engine Programming
Topic: Draw ammo_money in the HUD
Replies: 2
Views: 3044

Draw ammo_money in the HUD

Hi,

is it possible to draw the ammo_money to the HUD?
i tried to replace ammo_cells with ammo_money but it doesn´t work.
by Stealth Kill
Tue Oct 16, 2007 6:13 pm
Forum: QuakeC Programming
Topic: Spawn Models?
Replies: 8
Views: 3609

hmmmm

it doesn´t work
by Stealth Kill
Sun Oct 14, 2007 6:15 am
Forum: QuakeC Programming
Topic: Spawn Models?
Replies: 8
Views: 3609

how can the Zeusbot kick gibs?

i tried this

if(other.classname != "player" || other.classname == "bot" || other.classname == "monster")