I need some help :)
/*
========
Zoom
========
*/
void () SZoom =
{
if (self.weaponmodel = "progs/v_m87.mdl")
{
if (self.impulse = 61)
stuffcmd (self, "fov 40\n");
}
};
i can´t zoom with my v_m87.mdl when i use impulse 61
and when i add this to impulse commands
if (self.impulse == 61 ...
Search found 83 matches
- Fri Jan 25, 2008 11:01 pm
- Forum: QuakeC Programming
- Topic: Change fov value from qc
- Replies: 4
- Views: 2381
- Fri Jan 25, 2008 7:38 pm
- Forum: QuakeC Programming
- Topic: Change fov value from qc
- Replies: 4
- Views: 2381
Change fov value from qc
Hi,
Is it possible to change the fov value from qc?
And can i add text in to the console from qc?
Is it possible to change the fov value from qc?
And can i add text in to the console from qc?
- Tue Jan 08, 2008 12:23 pm
- Forum: QuakeC Programming
- Topic: Admin, obs and a menu
- Replies: 4
- Views: 2461
- Tue Dec 25, 2007 11:46 pm
- Forum: QuakeC Programming
- Topic: Can´t Change weapon
- Replies: 0
- Views: 3270
Can´t Change weapon
Hi,
I have a problem i can´t change my weapons
When I buy a Gun i can change to it only 1 times and then i have rebuy the gun to change to it again.
i think i have messed up my Cycleweaponcommand
can someone look into my weapons.qc and tell me my mistake?
*************fixed***************
I have a problem i can´t change my weapons
When I buy a Gun i can change to it only 1 times and then i have rebuy the gun to change to it again.
i think i have messed up my Cycleweaponcommand
can someone look into my weapons.qc and tell me my mistake?
*************fixed***************
- Tue Dec 18, 2007 9:46 pm
- Forum: QuakeC Programming
- Topic: Bullehole tutorial????
- Replies: 20
- Views: 8884
- Sun Dec 09, 2007 6:50 pm
- Forum: Engine Programming
- Topic: r_fullbright for models?
- Replies: 4
- Views: 3124
- Sat Dec 08, 2007 1:08 pm
- Forum: Engine Programming
- Topic: r_fullbright for models?
- Replies: 4
- Views: 3124
r_fullbright for models?
When I use the r_fullbright the models are still dark.
How can I use it for the models ?
How can I use it for the models ?
- Sun Dec 02, 2007 6:57 am
- Forum: General Discussion
- Topic: Models Converted from CSCZ
- Replies: 7
- Views: 3231
Models Converted from CSCZ
HI
i have converted some models from counter strike condition zero
to quake.
http://img111.imageshack.us/img111/8990/axekv1.png
http://img127.imageshack.us/img127/1453/uspjc4.png
http://img127.imageshack.us/img127/1793/soccerro6.png
http://img127.imageshack.us/img127/5735/shellqa7.png ...
i have converted some models from counter strike condition zero
to quake.
http://img111.imageshack.us/img111/8990/axekv1.png
http://img127.imageshack.us/img127/1453/uspjc4.png
http://img127.imageshack.us/img127/1793/soccerro6.png
http://img127.imageshack.us/img127/5735/shellqa7.png ...
- Fri Nov 30, 2007 12:53 am
- Forum: Engine Programming
- Topic: Replace Crosshair and More than 255 ammo?
- Replies: 3
- Views: 3282
- Thu Nov 22, 2007 8:28 pm
- Forum: QuakeC Programming
- Topic: MUzzleflash
- Replies: 2
- Views: 2515
MUzzleflash
Are there any Muzzleflash codes?
I had one for 3rd person view (chasecam) from the darplaces mod but i lost it :(
i need one for fps view to.
Add this to weapons.qc
void() MuzzleFlash =
{
local vector vec;
local vector org;
vec = normalize(vec);
makevectors(self.angles);
org = self ...
I had one for 3rd person view (chasecam) from the darplaces mod but i lost it :(
i need one for fps view to.
Add this to weapons.qc
void() MuzzleFlash =
{
local vector vec;
local vector org;
vec = normalize(vec);
makevectors(self.angles);
org = self ...
- Wed Nov 14, 2007 10:24 pm
- Forum: Engine Programming
- Topic: Replace Crosshair and More than 255 ammo?
- Replies: 3
- Views: 3282
Replace Crosshair and More than 255 ammo?
Hi
I´m trying to replace the crosshair from the conchars with a lmp file.
in gl_screen.c
i changed
if (crosshair.value)
Draw_Character (scr_vrect.x + scr_vrect.width/2 - 4, scr_vrect.y + scr_vrect.height/2 - 4, '+');;
TO
if (crosshair.value)
Draw_CachePic ("gfx/crosshair.lmp")
It ...
I´m trying to replace the crosshair from the conchars with a lmp file.
in gl_screen.c
i changed
if (crosshair.value)
Draw_Character (scr_vrect.x + scr_vrect.width/2 - 4, scr_vrect.y + scr_vrect.height/2 - 4, '+');;
TO
if (crosshair.value)
Draw_CachePic ("gfx/crosshair.lmp")
It ...
- Sat Oct 20, 2007 12:34 pm
- Forum: Engine Programming
- Topic: Draw ammo_money in the HUD
- Replies: 2
- Views: 3044
- Sat Oct 20, 2007 6:44 am
- Forum: Engine Programming
- Topic: Draw ammo_money in the HUD
- Replies: 2
- Views: 3044
Draw ammo_money in the HUD
Hi,
is it possible to draw the ammo_money to the HUD?
i tried to replace ammo_cells with ammo_money but it doesn´t work.
is it possible to draw the ammo_money to the HUD?
i tried to replace ammo_cells with ammo_money but it doesn´t work.
- Tue Oct 16, 2007 6:13 pm
- Forum: QuakeC Programming
- Topic: Spawn Models?
- Replies: 8
- Views: 3609
- Sun Oct 14, 2007 6:15 am
- Forum: QuakeC Programming
- Topic: Spawn Models?
- Replies: 8
- Views: 3609

