Hi,
where can i change it, that the player doesn´t lose his weapon if
self.currentammo is 0?
W_CheckNoAmmo doesn´t do anything.
Search found 83 matches
- Fri Jun 20, 2008 8:58 pm
- Forum: QuakeC Programming
- Topic: Don´t drop weapon when ammo 0
- Replies: 2
- Views: 1459
- Wed Jun 18, 2008 1:16 pm
- Forum: Engine Programming
- Topic: Load value from qc?
- Replies: 2
- Views: 2011
- Tue Jun 17, 2008 10:49 pm
- Forum: Engine Programming
- Topic: Load value from qc?
- Replies: 2
- Views: 2011
Load value from qc?
How can i draw something when value changes in qc?
i tried this
int blabla;
void SCR_Drawblabla (void)
{
if (blabla == 2)
{
Draw_Fill (-60, 200, 200, 2, 110);
}
else if (blabla == 3)
{
Draw_Fill (60, 200,300, 2, 200);
}
and i added this to
SCR_UPdateScreen
SCR_Drawblabla ();
if blabla ...
i tried this
int blabla;
void SCR_Drawblabla (void)
{
if (blabla == 2)
{
Draw_Fill (-60, 200, 200, 2, 110);
}
else if (blabla == 3)
{
Draw_Fill (60, 200,300, 2, 200);
}
and i added this to
SCR_UPdateScreen
SCR_Drawblabla ();
if blabla ...
- Mon Jun 09, 2008 3:23 pm
- Forum: QuakeC Programming
- Topic: Converting MD2 models to MDL
- Replies: 4
- Views: 2717
- Mon Jun 09, 2008 12:14 pm
- Forum: Engine Programming
- Topic: Draw rectangle?
- Replies: 2
- Views: 1825
- Sun Jun 08, 2008 2:53 pm
- Forum: Engine Programming
- Topic: Draw rectangle?
- Replies: 2
- Views: 1825
Draw rectangle?
I need good ideas how to draw a rectangle.
I used this method
M_DrawTransPic (-20, 39, Draw_CachePic ("gfx/menu/A.lmp") );
M_DrawTransPic (-20, 39, Draw_CachePic ("gfx/menu/B.lmp") );
M_DrawTransPic (-20, 79, Draw_CachePic ("gfx/menu/A.lmp") );
M_DrawTransPic (113, 39, Draw_CachePic ("gfx/menu/B ...
I used this method
M_DrawTransPic (-20, 39, Draw_CachePic ("gfx/menu/A.lmp") );
M_DrawTransPic (-20, 39, Draw_CachePic ("gfx/menu/B.lmp") );
M_DrawTransPic (-20, 79, Draw_CachePic ("gfx/menu/A.lmp") );
M_DrawTransPic (113, 39, Draw_CachePic ("gfx/menu/B ...
- Fri May 30, 2008 9:59 pm
- Forum: QuakeC Programming
- Topic: Coloured Text?
- Replies: 3
- Views: 1781
- Wed Apr 16, 2008 8:02 pm
- Forum: Engine Programming
- Topic: Transparent brush
- Replies: 16
- Views: 6897
- Wed Apr 16, 2008 7:50 pm
- Forum: QuakeC Programming
- Topic: Bomb doesn´t explode
- Replies: 6
- Views: 2583
- Fri Mar 14, 2008 5:10 pm
- Forum: Engine Programming
- Topic: Print Net name over head
- Replies: 1
- Views: 1709
Print Net name over head
Are there any quake engines that print the net name over the player models head?
- Wed Mar 05, 2008 7:39 pm
- Forum: CSQC Programming
- Topic: [Tutorial] CSQC Progress Bar
- Replies: 30
- Views: 15585
- Sat Feb 16, 2008 4:23 am
- Forum: QuakeC Programming
- Topic: Bomb doesn´t explode
- Replies: 6
- Views: 2583
Bomb doesn´t explode
Hi,
I have a problem.
My "bomb" should explode after 30seconds if it touches the "func_bomb_target" brush but it doesnt explode.
Here is my code
Modified Grenate code
/*
================
W_FireC4
================
*/
void() W_FireC4 =
{
local entity bomb, mpuff;
self.currentammo = self ...
I have a problem.
My "bomb" should explode after 30seconds if it touches the "func_bomb_target" brush but it doesnt explode.
Here is my code
Modified Grenate code
/*
================
W_FireC4
================
*/
void() W_FireC4 =
{
local entity bomb, mpuff;
self.currentammo = self ...
- Sun Feb 10, 2008 4:50 am
- Forum: General Discussion
- Topic: CSPortable
- Replies: 3
- Views: 1617
CSPortable
Hey,
Here is a video of my Counter Strike mod for
PlayStation Portable.
http://youtube.com/watch?v=FWqAzbPCPYE
i can´t use better textures and Big CS maps aren´t working because PSP has 333mhz and 32mb ram.
It´s a mod for a GL QUAKE engine for PSP.
Here is a video of my Counter Strike mod for
PlayStation Portable.
http://youtube.com/watch?v=FWqAzbPCPYE
i can´t use better textures and Big CS maps aren´t working because PSP has 333mhz and 32mb ram.
It´s a mod for a GL QUAKE engine for PSP.
- Thu Feb 07, 2008 9:34 pm
- Forum: QuakeC Programming
- Topic: Void() NextLevel
- Replies: 8
- Views: 3984
- Wed Feb 06, 2008 5:44 pm
- Forum: QuakeC Programming
- Topic: Void() NextLevel
- Replies: 8
- Views: 3984
Void() NextLevel
Hi,
I need some help my maps arent changing when aim_aztec ends
it changes to aim_usp but when aim_usp ends it changes again to aim_aztec.
void() NextLevel =
{
local entity o;
if (mapname == "aim_aztec")
{
if (!cvar("registered"))
{
mapname = "aim_usp";
}
else if (!(serverflags & 1 ...
I need some help my maps arent changing when aim_aztec ends
it changes to aim_usp but when aim_usp ends it changes again to aim_aztec.
void() NextLevel =
{
local entity o;
if (mapname == "aim_aztec")
{
if (!cvar("registered"))
{
mapname = "aim_usp";
}
else if (!(serverflags & 1 ...