Search found 439 matches
- Tue Jul 29, 2008 8:18 pm
- Forum: General Discussion
- Topic: Quake 1 + 2 tie-in story line
- Replies: 24
- Views: 8808
Or, you know, somebody could send an email to some of the people at id software (or John Romero) with some of the ideas here, and ask how they compare to what they were going for. Unfortunately, they'd probably say that the two weren't originally intended to be related, but maybe they are ... or ...
- Sun Jul 13, 2008 5:42 pm
- Forum: General Discussion
- Topic: QuakeC IDE
- Replies: 16
- Views: 8751
One that I know of is QCide by Justin Thyme - http://tremor.quakedev.com/qcide.html
If I remember correctly, it does not have auto-complete, but I used to use it for QC and it worked pretty nicely.
If I remember correctly, it does not have auto-complete, but I used to use it for QC and it worked pretty nicely.
- Thu Jul 10, 2008 11:03 pm
- Forum: General Discussion
- Topic: Transloquake Mapping Competition - Win a game! :)
- Replies: 16
- Views: 9415
- Wed Jun 25, 2008 5:29 pm
- Forum: General Discussion
- Topic: Is QuakeSrc.org ever coming back up?
- Replies: 135
- Views: 55371
- Fri Jun 20, 2008 5:44 pm
- Forum: Engine Programming
- Topic: What things are worth listing about engines?
- Replies: 24
- Views: 13777
- Tue May 20, 2008 4:53 pm
- Forum: General Discussion
- Topic: Favorite Quake Mods Thread!
- Replies: 45
- Views: 13119
I really like Conquest , Reinforcer , and dpmod .
Conquest was one of the earlier mods I found when I showed up here, and I think I liked it because of the interesting (but not over the top) weapons, the gold-based buying system, and the new and interesting enemy upgrades and such.
Reinforcer is ...
Conquest was one of the earlier mods I found when I showed up here, and I think I liked it because of the interesting (but not over the top) weapons, the gold-based buying system, and the new and interesting enemy upgrades and such.
Reinforcer is ...
- Tue May 13, 2008 5:46 pm
- Forum: General Discussion
- Topic: IV
- Replies: 13
- Views: 4293
- Wed Apr 23, 2008 4:32 pm
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 142559
- Tue Apr 22, 2008 6:53 pm
- Forum: Quake Events
- Topic: What you would be working on for QExpo 2008
- Replies: 95
- Views: 142559
- Fri Apr 04, 2008 4:41 pm
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 41493
- Thu Apr 03, 2008 9:51 pm
- Forum: General Discussion
- Topic: Inviting "veterans" modders to say "hi"
- Replies: 76
- Views: 41493
- Fri Mar 28, 2008 5:25 pm
- Forum: QuakeC Programming
- Topic: Mini-SpeedMods
- Replies: 12
- Views: 3764
- Fri Mar 14, 2008 5:20 pm
- Forum: Engine Programming
- Topic: Print Net name over head
- Replies: 1
- Views: 1709
- Fri Feb 29, 2008 3:15 am
- Forum: General Discussion
- Topic: DP doubt
- Replies: 14
- Views: 4790
- Tue Feb 26, 2008 9:32 pm
- Forum: General Discussion
- Topic: Getting back in the game
- Replies: 9
- Views: 3574
Re: Getting back in the game
Looking for new:
-Mapping programs
-Modeling Programs
-Code Compilers
-Game engines
Mapping Programs: Popular ones seem to be GTKRadiant, BSP Map Editor, and maybe Worldcraft.
Modeling Programs: qME, Blender, etc.
Code Compilers (engine): MSVC Express Editions, Dev-C++ I think
Code Compilers (QC ...
-Mapping programs
-Modeling Programs
-Code Compilers
-Game engines
Mapping Programs: Popular ones seem to be GTKRadiant, BSP Map Editor, and maybe Worldcraft.
Modeling Programs: qME, Blender, etc.
Code Compilers (engine): MSVC Express Editions, Dev-C++ I think
Code Compilers (QC ...