Search found 439 matches

by Entar
Tue Oct 05, 2010 9:13 pm
Forum: OpenGL Programming
Topic: OpenGL Mistakes - GL_RGB
Replies: 12
Views: 8469

I hope there will be more in this "OpenGL Mistakes" series :)
by Entar
Tue Sep 14, 2010 1:47 am
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

Canyon Terrain Editor Beta 3 is now available! This release includes a number of important fixes for some annoying bugs (like that ugly pattern that appeared when texturing in one place for too long) and some new features (like a better erase brush and automatically added file extensions).

Here's ...
by Entar
Mon Jul 26, 2010 4:26 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

While this sounds like a good idea, it occurs to me that .map files are constructed in such a way that you can't modify the normals without modifying the structure of the brush itself (as far as I know). So this would really only benefit people using .obj or some other model format that I may ...
by Entar
Mon Jul 26, 2010 2:04 am
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

Spike wrote:someone needs to make a light tool that smooths light over edges.
Light tool? Do you mean that it smooths the normals without changing the vertex positions, so that the shading is more smooth? Sounds like a pretty sweet idea, actually, thanks :)
by Entar
Mon Jul 26, 2010 1:25 am
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

:P :D

The second beta of Canyon Terrain Editor is now available. There's a fair chunk of new stuff in this version, including some slight improvements to the user interface, basic random terrain generation, some important bugfixes, and more. Give it a shot and, as always, let me see the cool stuff ...
by Entar
Sat Jul 24, 2010 9:48 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

That's true, I think I'll look into doing something about that. However, TerrainGen is now outdated, because Canyon Terrain Editor can import heightmaps and export .map files, so you should be able to just use that in the meantime. Chances are good that I'll add some kind of random terrain ...
by Entar
Thu Jul 22, 2010 5:13 am
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

Hey guys,
I've been starting up some development on this again, and I'll probably be making another beta release some time in the next few weeks. Before I do, though, I'm looking for more feedback on bugs to fix, features to add, suggestions to consider, etc. So, please give it a try and let me know ...
by Entar
Tue Apr 20, 2010 9:13 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

Here's a little test I whipped up with CTE and GTKRadiant for Q3 .map export. It's not super detailed, but you get the idea.
Image
by Entar
Wed Apr 07, 2010 6:20 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

Well, for flat areas, you can merge some of the brushes (I know at least Radiant has this capability). If some of the brushes are nearly flat but not quite, you can use CTE's flatten tool to even them out and then merge them in the map editor.

Alternatively, you could also export a lower detail ...
by Entar
Wed Apr 07, 2010 4:39 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

Hmm, not sure what would cause those out of place triangles. I'll take a look into that. If you have too many vertices, there's a button to the right side that reduces the detail, which should help the compiler... not die.
by Entar
Wed Apr 07, 2010 1:14 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

When you click the export button, it says something like "F5-... to change format" and one of those will select .q1 map format or .q3 map format. Note, the export button (for other formats) and the save button (for CTE format) are different buttons on the HUD.
by Entar
Wed Apr 07, 2010 1:01 am
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

I've released a beta version of the Canyon Terrain Editor. Let me know what you think, and definitely bring back some screenshots of the cool stuff you guys make with it.

Download Link
Latest video (YouTube)
Full beta blog post
by Entar
Fri Jan 08, 2010 9:06 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

leileilol wrote:The terrain it outputs had better turn out better than this

(Nem's Tools + q3map2)
Yeah, I think that shouldn't be too much of a problem.
by Entar
Fri Jan 08, 2010 7:21 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

I'll most likely end up making a Windows and a Linux version.
by Entar
Fri Jan 08, 2010 5:38 pm
Forum: Mapping
Topic: Canyon Terrain Editor
Replies: 46
Views: 27310

Canyon Terrain Editor

Some of you may be familiar with TerrainGen, a console-based terrain generator I made a while back. Well, that was useful and all, but I'm now working on a full graphical terrain editor. Like TerrainGen, it can load image files as heightmap data, and currently exports to Quake .map files and Quake 3 ...