Search found 44 matches

by DieparBaby
Tue Jan 02, 2007 5:16 pm
Forum: Engine Programming
Topic: Looking for engine with these features:
Replies: 5
Views: 5195

Thanks Entar. Darkplaces it is.
by DieparBaby
Tue Jan 02, 2007 4:26 pm
Forum: Engine Programming
Topic: Looking for engine with these features:
Replies: 5
Views: 5195

Looking for engine with these features:

- Supports rotating brushes
- Supports distance fog
- Support for both transparent and non-transparent water

Optional but nice to have
- Copies player attributes from server to server
- Larger map sizes

Thank you,
DieparBaby
by DieparBaby
Tue Jan 02, 2007 1:41 am
Forum: Engine Programming
Topic: Help me please need Engine
Replies: 7
Views: 5256

Put this just before "void () ImpulseCommands ="

void () flash_toggle;
by DieparBaby
Sat Dec 23, 2006 8:24 pm
Forum: Mapping
Topic: Worldcraft 1.6a, .MAP format and triangles
Replies: 2
Views: 4307

Worldcraft 1.6a, .MAP format and triangles

Worldcraft does not seem to save triangle (5 sided) brushes too well in the .MAP format. It's fine in the .RMF format. Here's what I did:

I created your standard 6 sided brush, selected and then turned on vertex manipulation. I moved one of the corners in 2D view so that it was linearly aligned ...
by DieparBaby
Fri Dec 22, 2006 2:20 pm
Forum: General Discussion
Topic: A Christmas Quake1 Carpet Ride Thriller
Replies: 14
Views: 4101

He pulled out a detonator, pressed the button and an explosion rivaled only by the Big Bang itself, ripped through the earth, thus ending the threat..and all life.

MERRY CHRISTMAS!!!
by DieparBaby
Wed Dec 20, 2006 2:31 pm
Forum: QuakeC Programming
Topic: When can I be sure all entities are spawned?
Replies: 21
Views: 8819

Thanks FrikaC. That's very helpful. I'm always interested in knowing the in and outs of Quake C.
by DieparBaby
Wed Dec 20, 2006 2:27 pm
Forum: Artificial Intelligence
Topic: ai_disable
Replies: 9
Views: 7805

Well you could add an extra field called .last_think which would store the last think
that an entity had before the ai was disabled through an impulse. Then you would
set the current .think function to SUB_Null. To turn the ai back on, set the .think
function to .last_think.
by DieparBaby
Tue Dec 19, 2006 9:49 pm
Forum: Mapping
Topic: Map cobbling tool
Replies: 12
Views: 12200

I'd like to see them all combined and Quake C-ed into a small, persistent MMORPG, if such a quake engine exists. :lol:

Also, if you want to avoid naming conflicts between maps just add "_<mapname>" to the end of the targetname,etc of the entities that need it.
by DieparBaby
Tue Dec 19, 2006 9:31 pm
Forum: QuakeC Programming
Topic: Fixing the `bug` in E4M8 (The Nameless City)
Replies: 11
Views: 4685

Actually if you put that code right at the beginning of the touch function like I indicated
you won't get the teleport flash. I tested it in game. The code will only
return if the teleport doesn't have a target so other valid teleports on e4m8 are fine.
by DieparBaby
Tue Dec 19, 2006 3:30 am
Forum: QuakeC Programming
Topic: Fixing the `bug` in E4M8 (The Nameless City)
Replies: 11
Views: 4685

At the beginning of teleport_touch() in triggers.qc just after this:

Code: Select all

local entity t;
local vector org;
put this:

Code: Select all

t = find( world, targetname, self.target );
if( !t )
{
    if( mapname == "e4m8" )
    {
        return;
    }
    objerror( "couldn't find target" );
}
by DieparBaby
Mon Dec 18, 2006 8:26 pm
Forum: QuakeC Programming
Topic: Quake C sort?
Replies: 2
Views: 2234

Thank you Spike.
by DieparBaby
Mon Dec 18, 2006 4:10 pm
Forum: QuakeC Programming
Topic: Quake C sort?
Replies: 2
Views: 2234

Quake C sort?

As an example, I'd like to sort a set of entities with the classname "player" by their .frags field and then print out at least some of the list to each client. It doesn't seem possible but maybe someone smarter has written a sort function in quake c. Anyone know?

Thanks,
DieparBaby
by DieparBaby
Sat Dec 16, 2006 2:06 am
Forum: QuakeC Programming
Topic: When can I be sure all entities are spawned?
Replies: 21
Views: 8819

Very much. I like that global variable idea. I figured a delay would be in order and I can live with it.

Thanks QuakeMatt,
DieparBaby
by DieparBaby
Fri Dec 15, 2006 9:58 pm
Forum: QuakeC Programming
Topic: When can I be sure all entities are spawned?
Replies: 21
Views: 8819

When can I be sure all entities are spawned?

I would like entity A to count the number of entity Bs.
I would like entity A to do this at or near the time the map is loaded.
I'm afraid that if entity A is spawned first and does the counting process in its spawn
method that it will miscount the number of entity Bs because some entity Bs may be ...
by DieparBaby
Fri Dec 15, 2006 6:26 pm
Forum: QuakeC Programming
Topic: Invisible entitities over the network.
Replies: 2
Views: 1925

O, ok. So if i make an invisible game_rules entity, then it can still access client fields?