Search found 2135 matches
- Wed Jun 29, 2022 11:30 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511182
Re: What are you working on?
I have made the map so big it only runs on FTE, but so far I don't have any feature that really demand a particular engine.
I may even "fold" the map so the coords are safe for other engines.
I did tried to add FTE shaders, but is a hard topic, learned a lot and can't even do a "hello world" yet ...
- Fri Jun 17, 2022 12:05 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511182
Re: What are you working on?
Hi, Tei! Nice idea for a mod. What engine are you using ?Teiman wrote: ↑Thu Jun 16, 2022 6:46 pm Hi!,
I am building a vampired mod. With a cool map with day/night cycle and (hopefully) cartonified graphics.
https://www.youtube.com/watch?v=AispizufH94
Is awesome to be here again. This is like home![]()
- Tue Jun 07, 2022 3:45 pm
- Forum: Engine Programming
- Topic: FTEQW silly bug
- Replies: 0
- Views: 62957
FTEQW silly bug
Yeah, I know, I should report this on IRC or something, but I am old and lazy, bear with me Spike (or whoever is piloting the project ATM)
Here goes the silly bug, tested with the latest binaries:
a) start FTQW;
b) bring down the console;
c) type "pointfile"and enter;
d) profit, I mean, KABOOM ...
Here goes the silly bug, tested with the latest binaries:
a) start FTQW;
b) bring down the console;
c) type "pointfile"and enter;
d) profit, I mean, KABOOM ...
- Tue Jun 07, 2022 3:41 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511182
Re: What are you working on?
... and, of course, happy to see new blood in the community, too.frag.machine wrote: ↑Tue Jun 07, 2022 3:39 pm Oh hey, hello there.
Still tinkering with Quake (FTEQW) just for fun, as a hobby.
Nice to see some of the old guard back.
- Tue Jun 07, 2022 3:39 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511182
Re: What are you working on?
Oh hey, hello there.
Still tinkering with Quake (FTEQW) just for fun, as a hobby.
Nice to see some of the old guard back.
Still tinkering with Quake (FTEQW) just for fun, as a hobby.
Nice to see some of the old guard back.
- Mon Nov 22, 2021 3:08 am
- Forum: General Programming
- Topic: Creating a flexible malloc
- Replies: 2
- Views: 20190
Re: Creating a flexible malloc
Hey there mankrip,
Have you considered using realloc() instead ?
Have you considered using realloc() instead ?
- Mon Nov 22, 2021 2:45 am
- Forum: News & Announcements
- Topic: itembk2.wav - Site(s) restored!
- Replies: 16
- Views: 60542
- Sat Oct 05, 2019 12:01 pm
- Forum: CSQC Programming
- Topic: Creating images in FTE?
- Replies: 8
- Views: 53946
Re: Creating images in FTE?
Thanks Spike and tonnedu2000, I'll try it sometime during the weekend.
- Fri Oct 04, 2019 5:27 pm
- Forum: CSQC Programming
- Topic: Creating images in FTE?
- Replies: 8
- Views: 53946
Re: Creating images in FTE?
Taking a ride in the topic (read: completely derailling it)...
What would be the best approach to implement an interactive console in FTEQW ? I mean, imagine a computer terminal model (.bsp or .iqm) where I can dynamically render text and/or another room in the map (simulating a security camera ...
What would be the best approach to implement an interactive console in FTEQW ? I mean, imagine a computer terminal model (.bsp or .iqm) where I can dynamically render text and/or another room in the map (simulating a security camera ...
- Sun Sep 01, 2019 8:36 pm
- Forum: QuakeC Programming
- Topic: multi_manager in Quake
- Replies: 7
- Views: 34609
Re: multi_manager in Quake
Oh, it's a GoldSrc entity, okay. Not familiar with HL modding. :)
https://developer.valvesoftware.com/wiki/Multi_manager_(GoldSource_Engine)
Entity description
Lets you trigger multiple entities, potentially with a delay before fire for each targeted entity.
To trigger an entity with it, you ...
https://developer.valvesoftware.com/wiki/Multi_manager_(GoldSource_Engine)
Entity description
Lets you trigger multiple entities, potentially with a delay before fire for each targeted entity.
To trigger an entity with it, you ...
- Thu Aug 29, 2019 6:12 pm
- Forum: QuakeC Programming
- Topic: multi_manager in Quake
- Replies: 7
- Views: 34609
Re: multi_manager in Quake
Hello all.
I have a question)
How to make multi_manager,that can parse variables from it?
or how to make quake engines do register any unknown fields?
or maybe a tutorial how to add _fullspawndata in "your custom quake engine"?
and what the extension that sticks all property data into the .netname ...
I have a question)
How to make multi_manager,that can parse variables from it?
or how to make quake engines do register any unknown fields?
or maybe a tutorial how to add _fullspawndata in "your custom quake engine"?
and what the extension that sticks all property data into the .netname ...
- Sun Aug 11, 2019 4:35 am
- Forum: Project Showcase
- Topic: [FTEQW][REL] Shoot Your Goo
- Replies: 7
- Views: 29098
Re: [FTEQW][REL] Shoot Your Goo
Nice little game, shpuld.
Also, these small projects have additional value as tutorials, I have been studying them and learning a lot on CSQC and FTEQW in general.
Keep the good work!
Also, these small projects have additional value as tutorials, I have been studying them and learning a lot on CSQC and FTEQW in general.
Keep the good work!
- Mon Jul 29, 2019 11:34 pm
- Forum: General Discussion
- Topic: saw this on facebook
- Replies: 3
- Views: 25644
Re: saw this on facebook
Nice!
- Mon Jul 29, 2019 11:27 pm
- Forum: General Discussion
- Topic: FTEQW default dir
- Replies: 29
- Views: 101524
Re: FTEQW default dir
Yup, I mostly got it working, I still need to apply the makefile changes and try again, but got distracted with this... bug ? Feature ? I don't know...
https://imgur.com/FJRHRmg (I know, the image won't show inside this comment, just click the link to see)
As you can notice, this pic shows the ...
https://imgur.com/FJRHRmg (I know, the image won't show inside this comment, just click the link to see)
As you can notice, this pic shows the ...
- Fri Jul 26, 2019 4:43 am
- Forum: General Discussion
- Topic: FTEQW default dir
- Replies: 29
- Views: 101524
Re: FTEQW default dir
Welp, looks like installing mingw64-x86_64-gcc-core did the trick. Now I am getting the opus error toneddu2000 mentioned. I'll comment the makefile and try again tomorrow... it's REALLY late to me here. Thanks for the support Spike!