Ooh nice, cone stepping, the only parallax mapping I actually like visually
How long does it take to preprocess the CSM?
I rendered out some in xNormal before, regular CSM was okay (still fairly slow) but the relaxed variant took forever to render.
I watched some of the videos on moddb. Really like what you did with all the view animation, like you said, really goes beyond that Quake feeling. I'll need to play around with this
Yeah I used Genetica, the studio version since that one supports animation. It's really not geared towards this kind of stuff though, I just used it because it was convenient for this use case.
Isn't the sliding simply how pixel offset mapping works? Cannot "extrude outwards" so need to "extrude inwards" ... = sliding pixels relative to surface.
Last two blog items:
There's a place for photosourcing, but hand painted usually looks better, esp for normals. Good job.
For the crate, if you can do LODs I think you should try modelling on the handle. It looks a bit weird now imo.
Just wondering, is there any reason why games like to use the flash interfaces?
I don't have anything against Flash (I used to use it myself quite happily), just wonder why that format. Seems like a fairly big entry barrier when using a proprietary third party tech.