Search found 232 matches

by drm_wayne
Tue Aug 05, 2014 7:20 pm
Forum: Modeling
Topic: Quake MDL vs MD2...
Replies: 13
Views: 37055

Re: Quake MDL vs MD2...

looks like there is no way around IQM or DPM...
by drm_wayne
Tue Aug 05, 2014 3:41 pm
Forum: Modeling
Topic: Quake MDL vs MD2...
Replies: 13
Views: 37055

Quake MDL vs MD2...

I have a question about those 2 modelformats..

I exported a Quake MDL out of MS3D which looks ok-ish, still has vectrex swimming but it looks ok-ish..
Same model gets exported as MD2, it looks VERY horrible, details are almost gone, and the animation is super ughly.

Also now i exported the same ...
by drm_wayne
Thu Jul 17, 2014 12:52 pm
Forum: Engine Programming
Topic: Setting up to compile for Android
Replies: 16
Views: 6438

Re: Setting up to compile for Android


incidentilly, if you're trying to crash FTE, please do it with this build - http://triptohell.info/moodles/win32/debug/fteglqw.exe - because it'll give you a stack trace that I can then try to use to find+fix the crash.

regarding HLBSP, the standard valve tools have usage restrictions upon them ...
by drm_wayne
Thu Jul 17, 2014 12:30 pm
Forum: QuakeC Programming
Topic: playing sounds to the player only??
Replies: 24
Views: 10864

Re: playing sounds to the player only??

Also the muzzleflash effect has some other uses, such as in the superspike touch for when it hits a map BSP...it can simulate a random spark flash.


i know, it was for a custom mod without any quake content. I only added a very very short "BAM!" sound to the engine where it spawns the muzzleflash ...
by drm_wayne
Wed Jul 16, 2014 6:05 am
Forum: QuakeC Programming
Topic: playing sounds to the player only??
Replies: 24
Views: 10864

Re: playing sounds to the player only??

i had added it to the engine just for testing stuff:

The muzzleflash effect was emiting a firingsound that was heard only by the player, and in the qc the weapons only played a ATTN_NONE firing sound so
you could hear gunshots in the distance, but the sounds got cutted off so i kicked it out again ...
by drm_wayne
Mon Jun 30, 2014 3:02 pm
Forum: Engine Programming
Topic: Setting up to compile for Android
Replies: 16
Views: 6438

Re: Setting up to compile for Android

Could you name the maps because I'd like to know out of curiosity?

They are own HLBSP custom maps i made for my game, they run fine on PC (Darkplaces, Fitzquake), Android (Darkplaces) and PSP (DQuake Plus).
But FTE doesnt load them, you just get back to the Android mainscreen and FTE gets closed ...
by drm_wayne
Sat Jun 28, 2014 1:19 pm
Forum: Engine Programming
Topic: Setting up to compile for Android
Replies: 16
Views: 6438

Re: Setting up to compile for Android

But still it is crashing with no reason on some custom maps which are loadign fine in DP..
by drm_wayne
Fri Jun 27, 2014 5:47 am
Forum: Engine Programming
Topic: Setting up to compile for Android
Replies: 16
Views: 6438

Re: Setting up to compile for Android

ftedroid has horrible controls, but darkpalces (Q4IA) has customizeable controls which is awesome.
by drm_wayne
Thu Jun 26, 2014 11:23 am
Forum: Engine Programming
Topic: Setting up to compile for Android
Replies: 16
Views: 6438

Re: Setting up to compile for Android

Does that mean we can expect a ProQuake or FitzQuake on Android? 8)
Because FTE seems to crash often on bigger maps and Darkplaces doesnt show some things corretly.
by drm_wayne
Sun Jun 22, 2014 5:32 am
Forum: General Discussion
Topic: main site infected?
Replies: 64
Views: 26057

Re: Front Page Hack

stop wasting your mums internet bandwith for hax and learn qc n00b...
by drm_wayne
Tue Jun 10, 2014 1:17 pm
Forum: CSQC Programming
Topic: csprogs has wrong version number???
Replies: 4
Views: 2492

Re: csprogs has wrong version number???

where can i get a "scratch csqc" that works with dp?
by drm_wayne
Tue Jun 10, 2014 11:30 am
Forum: CSQC Programming
Topic: csprogs has wrong version number???
Replies: 4
Views: 2492

csprogs has wrong version number???

Im trying to make a small test HUD in darkplaces, but on the Android port its giving me an error:

Host_Error: client: csprogs.dat has wrong versionnumber (7 should be 6)..

Whats going on there?
by drm_wayne
Sun Jun 01, 2014 4:05 pm
Forum: General Discussion
Topic: main site infected?
Replies: 64
Views: 26057

main site infected?

when going to inside3d.com i get a warning from my antivirus and something gets blocked, you should check this asap...
by drm_wayne
Thu May 08, 2014 5:28 am
Forum: Programming Tutorials
Topic: Engine Side Footsteps
Replies: 27
Views: 50083

Re: Engine Side Footsteps

Actually i dont play them local, i changed the code so they play with bots too :o
But im using "quiet" steps so you cant hear too much, also:
SNOW maps with snow footsteps makes the map feel so better :mrgreen:
You should update the tutorial 8)
by drm_wayne
Wed May 07, 2014 5:27 pm
Forum: Programming Tutorials
Topic: Engine Side Footsteps
Replies: 27
Views: 50083

Re: Engine Side Footsteps

ahh thx, im still not that good when it comes to the entire vec3_t stuff :wink:
at least it shows now the texturename under me... Now i need to find out how i adapt that to my frootsteps...