Search found 232 matches
- Wed Jul 15, 2015 1:21 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
i dont use irc, but i will try to look.. thanks
- Tue Jul 14, 2015 1:53 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
the quakeforge guys dont respond to my mails so i guess their project is dead.
the model is NOT JUST AN IMPORTED OLD QUAKE MDL, its a new model exported to the obscure format, it works fine in quakeforge,
but it indeed looks like an old "8bit MDL" in my engine, so i guess i missed something, i think ...
the model is NOT JUST AN IMPORTED OLD QUAKE MDL, its a new model exported to the obscure format, it works fine in quakeforge,
but it indeed looks like an old "8bit MDL" in my engine, so i guess i missed something, i think ...
- Sun Jul 12, 2015 6:24 am
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
ok, as usual... thx for nothing.. 
- Fri Jul 03, 2015 5:14 am
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
who said its an "upscaled" model?
It IS a fresh model from blender, nothing upscaled :/
It IS a fresh model from blender, nothing upscaled :/
- Thu Jul 02, 2015 1:17 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
The Quakeforge devs are not answering my mails so i started porting it myself.
Actually the model gets loaded, BUT it still looks like an 8 bit vertex model (it is indeed an MD16, correctly exported).
What do i need to pay to get this format?
Actually the model gets loaded, BUT it still looks like an 8 bit vertex model (it is indeed an MD16, correctly exported).
What do i need to pay to get this format?
- Wed Jul 01, 2015 3:06 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
My goal was just to get a better modelformat without wobbling for the viewmodels, i would be already happy with the MD16
feature (because i dont need all the MD3 features), somebody should write a tutorial
...
feature (because i dont need all the MD3 features), somebody should write a tutorial
- Tue Jun 30, 2015 5:32 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
Well i searched google a few months ago and i found this:
http://pastebin.com/s42Ku6KX
But this doesnt seems to work (it outputs the normals to a file on the first load).
http://pastebin.com/s42Ku6KX
But this doesnt seems to work (it outputs the normals to a file on the first load).
- Tue Jun 30, 2015 2:28 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
Maybe, but i dont know much about the model stuff, especially MD3.
I think i just give up on this :/
I think i just give up on this :/
- Mon Jun 29, 2015 3:07 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
This is the original loader from JoeQuake, i didnt added anything. 
- Mon Jun 29, 2015 2:04 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
actually its this part which causes a slowdown (around 8 - 10 seconds per model, way too long)
EDIT: i wonder if its possible to take all the final calculated normals and output it as a file like the old
GLQuake MS2 meshes?
{
float lat, lng;
vec3_t ang;
md3vert_mem_t *vertexes = (md3vert_mem ...
EDIT: i wonder if its possible to take all the final calculated normals and output it as a file like the old
GLQuake MS2 meshes?
{
float lat, lng;
vec3_t ang;
md3vert_mem_t *vertexes = (md3vert_mem ...
- Sun Jun 28, 2015 4:03 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
MD3 takes too long to load because of the normal calculating..
Oh well, i think i stay with MD2 then
Oh well, i think i stay with MD2 then
- Sat Jun 27, 2015 7:09 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
problem is i dont know much about the model code, and i see that my engine has alot different things like SetupAliasBlendedFrame etc, which isnt
in QuakeForge. I already sended the developers a mail, i hope they can help me adding this stuff.
in QuakeForge. I already sended the developers a mail, i hope they can help me adding this stuff.
- Sat Jun 27, 2015 4:41 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
I already looked at QF source, but its totally different how they handle the models..
Oh well :?
Oh well :?
- Thu Jun 25, 2015 5:06 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
thanks.
Is the format (apart from the MD16 header and the 16 bit verts) similar?
I guess the texture is still stored like in a regular quake mdl.
Is the format (apart from the MD16 header and the 16 bit verts) similar?
I guess the texture is still stored like in a regular quake mdl.
- Thu Jun 25, 2015 1:25 pm
- Forum: Engine Programming
- Topic: 16 bit MDL models?
- Replies: 33
- Views: 9857
Re: 16 bit MDL models?
it has 16 bit vertex data, and i want to use it.
But i think it needs more in the engine than just the header.
But i think it needs more in the engine than just the header.