Search found 232 matches

by drm_wayne
Thu Feb 23, 2012 12:27 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 77447

Re: ProQuake 4.70 PSP Build

Dithering ON:

Image

Dithering OFF:

Image

And yes, its in the Options menu of Portablesrc and DQuake :o
by drm_wayne
Wed Feb 22, 2012 6:10 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 77447

Re: ProQuake 4.70 PSP Build

Oh sorry, it was not Goldsrc, its indeed called "portablesrc"...
http://www.moddb.com/games/gateway

Same for DQuake, but they are both very instable on the psp.

I am not 100% sure but that dithering seems to be some kind of "make look your gfx better filter" selectable from the optionsmenu in ...
by drm_wayne
Wed Feb 22, 2012 5:41 pm
Forum: Engine Programming
Topic: ProQuake 4.70 PSP Build
Replies: 263
Views: 77447

Re: ProQuake 4.70 PSP Build

Do you think it is possible to add the nice dithering effect from the goldsrc or dquake engine to your playstation portable engine?
And the imageloader from dquake (jpeg)?
by drm_wayne
Sun Feb 19, 2012 10:58 am
Forum: Modeling
Topic: Modeller Wanter (Is this allowed?)
Replies: 62
Views: 47163

Re: Modeller Wanter (Is this allowed?)

i only see a "reskinned" Quakeguy on his screenshots.
Boy, why let you him suffer in such a way? :o
by drm_wayne
Sun Feb 19, 2012 10:41 am
Forum: QuakeC Programming
Topic: removing body parts when shot
Replies: 54
Views: 17631

Re: removing body parts when shot

If you cant add weapons by yourself you should quit the quakemodding scene.
Adding new weapons is one of the easiest things in qc.
by drm_wayne
Sat Feb 18, 2012 5:52 pm
Forum: QuakeC Programming
Topic: creating ambient sounds
Replies: 4
Views: 2828

Re: creating ambient sounds

The other way to simulate ambient sounds is:

use mp3/ogg or cd tracks and define them in worldcraft / hammer editor.
(map1.bsp plays track01.mp3 (war ambience, map2.bsp plays track02.mp3 (factory ambience etc...)