Search found 170 matches

by GiffE
Fri Jul 09, 2010 2:17 am
Forum: QuakeC Programming
Topic: Player death post effects
Replies: 16
Views: 3980

black and white can be done using the same way, except with the cvar r_saturation. Fade it from 1 to 0, 0 being fully saturated/blacknwhite.
by GiffE
Wed Jun 23, 2010 1:58 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Downsider wrote:Well, now it looks like my dick.
You might want to get that looked at.
by GiffE
Tue Jun 22, 2010 7:22 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Looks really good now. Definitely fixed the... problem...
by GiffE
Tue Jun 22, 2010 12:10 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Am I the only one who sees something.... slightly... phallic...
by GiffE
Sat Jun 19, 2010 3:11 pm
Forum: QuakeC Programming
Topic: CSQC Chat Messages
Replies: 5
Views: 2104

http://giffe-bin.net/files/media/dp000019.jpg

To have csqc handle the message mode, a good amount of work has to be done to get the keypresses to translate into their character, as holding shift does not change the key value you have to do it manually.

float shiftheld;
float capslock;
string ...
by GiffE
Thu Jun 17, 2010 8:24 pm
Forum: General Discussion
Topic: Introduction Thread
Replies: 124
Views: 63778

Re: Am I repeating myself?

WhiteMagicRaven wrote:
Chip wrote:Quake, Chasm, Hexen and Blood
This is my favorite games =)
Wonderful! And who might you be? :D
by GiffE
Thu Jun 17, 2010 3:38 am
Forum: QuakeC Programming
Topic: CSQC Chat Messages
Replies: 5
Views: 2104

Here's an update to this code if anyone still wants to use it :D I ported over the flood protect control from Nexuiz. I also added a rudimentary word wrap.

NOTE: I changed the cvars to hard coded values. Obviously you can uncomment these and make them work via cvar.

Replace the Say method with ...
by GiffE
Wed Jun 16, 2010 12:30 pm
Forum: QuakeC Programming
Topic: Setsize Problems
Replies: 15
Views: 2980

Doesn't hlbsp format add a new HULL size? Like a crouching one?
by GiffE
Mon Jun 14, 2010 9:26 pm
Forum: QuakeC Programming
Topic: How to make an aim command?
Replies: 49
Views: 12344

Code: Select all

(self.magazine_wep_2 == MSG_BROADCAST)
:lol:

I also love the complete disregard for frag.machine's explanation of how to do it.

If you want to have code you can UNDERSTAND... don't go and decompile it out of someone else's mod. :(
by GiffE
Sun Jun 13, 2010 11:34 pm
Forum: QuakeC Programming
Topic: How to make an aim command?
Replies: 49
Views: 12344

I don't think your getting whats meant by frames. Think of frames as different models in the one model file. So if you model is called gun1.mdl and has shoot and reload frames, frames 0 to 5 could be shoot and frames 6 to 10 are idle. So if you have frames 10 to 15 firing while in iron sights and ...
by GiffE
Sun Jun 13, 2010 3:46 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511186

Awesome idea, Giffe, reminds me of SSBM.

And yeah, tracers are just 100% of the time for the sake of tweaking them and getting them to look as good as possible. I think they should be longer and faster, and much less common.
It does that in ssbm? I don't remember that.

Here's a video of pretty ...
by GiffE
Sat Jun 12, 2010 4:23 am
Forum: QuakeC Programming
Topic: How to make an aim command?
Replies: 49
Views: 12344


lol ur right. i have been trying stuff that isn't copy and paste, but it never compiles :(

btw: what part of CT are you from? (im from portland :D )

I'm from Cheshire, which is not TERRIBLY far from Portland :D

One of the most important things you can learn early on is what the errors when ...
by GiffE
Fri Jun 11, 2010 9:17 pm
Forum: QuakeC Programming
Topic: How to make an aim command?
Replies: 49
Views: 12344


lol ur right. i have been trying stuff that isn't copy and paste, but it never compiles :(

btw: what part of CT are you from? (im from portland :D )

I'm from Cheshire, which is not TERRIBLY far from Portland :D

One of the most important things you can learn early on is what the errors when ...
by GiffE
Fri Jun 11, 2010 1:26 pm
Forum: General Discussion
Topic: The Turok weapons system
Replies: 14
Views: 5124


Quake was immersive because it was consistent. Did you ever notice that you couldn't see your own hands? No. Maybe they're just out of view or something.

Half-Life 2 was anti-immersive because when you got your HEV suit, a "stretch hands" animation was played... yet you pick items up with ...
by GiffE
Fri Jun 11, 2010 2:46 am
Forum: QuakeC Programming
Topic: How to make an aim command?
Replies: 49
Views: 12344

i know how to do most of that. im not good at the coding. all i want to do is make an impulse so if the impulse is typed, than the model will change (but the weapon stats will stay the same.) the reason i dont want to do an extra frame is because i have reloading in my game, and i am afraid it will ...