Search found 170 matches
- Fri Jul 09, 2010 2:17 am
- Forum: QuakeC Programming
- Topic: Player death post effects
- Replies: 16
- Views: 3980
- Wed Jun 23, 2010 1:58 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
- Tue Jun 22, 2010 7:22 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
- Tue Jun 22, 2010 12:10 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
- Sat Jun 19, 2010 3:11 pm
- Forum: QuakeC Programming
- Topic: CSQC Chat Messages
- Replies: 5
- Views: 2104
- Thu Jun 17, 2010 8:24 pm
- Forum: General Discussion
- Topic: Introduction Thread
- Replies: 124
- Views: 63778
Re: Am I repeating myself?
Wonderful! And who might you be?WhiteMagicRaven wrote:This is my favorite games =)Chip wrote:Quake, Chasm, Hexen and Blood
- Thu Jun 17, 2010 3:38 am
- Forum: QuakeC Programming
- Topic: CSQC Chat Messages
- Replies: 5
- Views: 2104
- Wed Jun 16, 2010 12:30 pm
- Forum: QuakeC Programming
- Topic: Setsize Problems
- Replies: 15
- Views: 2980
- Mon Jun 14, 2010 9:26 pm
- Forum: QuakeC Programming
- Topic: How to make an aim command?
- Replies: 49
- Views: 12344
Code: Select all
(self.magazine_wep_2 == MSG_BROADCAST)I also love the complete disregard for frag.machine's explanation of how to do it.
If you want to have code you can UNDERSTAND... don't go and decompile it out of someone else's mod.
- Sun Jun 13, 2010 11:34 pm
- Forum: QuakeC Programming
- Topic: How to make an aim command?
- Replies: 49
- Views: 12344
I don't think your getting whats meant by frames. Think of frames as different models in the one model file. So if you model is called gun1.mdl and has shoot and reload frames, frames 0 to 5 could be shoot and frames 6 to 10 are idle. So if you have frames 10 to 15 firing while in iron sights and ...
- Sun Jun 13, 2010 3:46 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
- Sat Jun 12, 2010 4:23 am
- Forum: QuakeC Programming
- Topic: How to make an aim command?
- Replies: 49
- Views: 12344
- Fri Jun 11, 2010 9:17 pm
- Forum: QuakeC Programming
- Topic: How to make an aim command?
- Replies: 49
- Views: 12344
- Fri Jun 11, 2010 1:26 pm
- Forum: General Discussion
- Topic: The Turok weapons system
- Replies: 14
- Views: 5124
- Fri Jun 11, 2010 2:46 am
- Forum: QuakeC Programming
- Topic: How to make an aim command?
- Replies: 49
- Views: 12344
i know how to do most of that. im not good at the coding. all i want to do is make an impulse so if the impulse is typed, than the model will change (but the weapon stats will stay the same.) the reason i dont want to do an extra frame is because i have reloading in my game, and i am afraid it will ...