Search found 170 matches

by GiffE
Sat Sep 08, 2007 12:11 pm
Forum: QuakeC Programming
Topic: FSW-style Squad Movement
Replies: 7
Views: 3465

Thanks for the feedback!

The most effective way to do this, I think, would be to edit the map and place two 'cover_location' entities at the corner. Then you can find all nearby entities of this kind an move to the best one.

Of course, if editing the map's not possible, there's another approach ...
by GiffE
Sat Sep 08, 2007 10:55 am
Forum: QuakeC Programming
Topic: FSW-style Squad Movement
Replies: 7
Views: 3465

I was actually using quakematt's mod as an example.
so pretty much yea :) except with 4 guys moved with 1 command and they can have some better positioning.

I think i could solve this if I could find the corner of a wall then move over about the size of a player (so he can squeeze in there)
by GiffE
Fri Sep 07, 2007 8:57 pm
Forum: QuakeC Programming
Topic: FSW-style Squad Movement
Replies: 7
Views: 3465

FSW-style Squad Movement

Hey,
I'm trying to code a Full Spectrum Warrior style mod in DP. Basically how the game play is that you control a squad of 4 bots which you can position tactically in places of cover (having cover where ever u go is always a good idea.) The problem I'm having i need to move the move cursor near a ...
by GiffE
Thu Oct 12, 2006 2:15 am
Forum: QuakeC Programming
Topic: I need gyro 2 help
Replies: 20
Views: 10395

ok thanks. now i jave been looking for the part/s of code that dose the objects such boxs, player ect. where can i find this code i have look all over the place and did not find it, i may have missed it.

also with the mass thing would u wright 1kg in grams (1000)

You can apply physics to objects ...
by GiffE
Sun Oct 08, 2006 3:41 pm
Forum: QuakeC Programming
Topic: I need gyro 2 help
Replies: 20
Views: 10395

Re: I need gyro 2 help

I had this problem too or one similar to it.

I solved it by not deleting the line

Code: Select all

void(entity e) remove				= #15;
but by replacing it like this:

Code: Select all

void(entity e) remove;