Thanks for the feedback!
The most effective way to do this, I think, would be to edit the map and place two 'cover_location' entities at the corner. Then you can find all nearby entities of this kind an move to the best one.
Of course, if editing the map's not possible, there's another approach ...
Search found 170 matches
- Sat Sep 08, 2007 12:11 pm
- Forum: QuakeC Programming
- Topic: FSW-style Squad Movement
- Replies: 7
- Views: 3465
- Sat Sep 08, 2007 10:55 am
- Forum: QuakeC Programming
- Topic: FSW-style Squad Movement
- Replies: 7
- Views: 3465
- Fri Sep 07, 2007 8:57 pm
- Forum: QuakeC Programming
- Topic: FSW-style Squad Movement
- Replies: 7
- Views: 3465
FSW-style Squad Movement
Hey,
I'm trying to code a Full Spectrum Warrior style mod in DP. Basically how the game play is that you control a squad of 4 bots which you can position tactically in places of cover (having cover where ever u go is always a good idea.) The problem I'm having i need to move the move cursor near a ...
I'm trying to code a Full Spectrum Warrior style mod in DP. Basically how the game play is that you control a squad of 4 bots which you can position tactically in places of cover (having cover where ever u go is always a good idea.) The problem I'm having i need to move the move cursor near a ...
- Thu Oct 12, 2006 2:15 am
- Forum: QuakeC Programming
- Topic: I need gyro 2 help
- Replies: 20
- Views: 10395
- Sun Oct 08, 2006 3:41 pm
- Forum: QuakeC Programming
- Topic: I need gyro 2 help
- Replies: 20
- Views: 10395
Re: I need gyro 2 help
I had this problem too or one similar to it.
I solved it by not deleting the line
but by replacing it like this:
I solved it by not deleting the line
Code: Select all
void(entity e) remove = #15;Code: Select all
void(entity e) remove;