I don't fully understand your question but I'll give a shot at my two different interpretations of the question.
If you just want to check if there is a door entity between you just fire a trace and do a trace_ent.classname == "func_door" to check if its a door entity.
If you want to have the ...
Search found 170 matches
- Sun Feb 20, 2011 5:30 pm
- Forum: QuakeC Programming
- Topic: specific traceline?
- Replies: 8
- Views: 6366
- Sun Feb 20, 2011 5:12 pm
- Forum: QuakeC Programming
- Topic: Regenerating Float Values?
- Replies: 15
- Views: 8608
- Wed Feb 02, 2011 4:49 pm
- Forum: Engine Programming
- Topic: CSQC, MenuQC, effectinfo.txt, skeletal models -> Makaqu
- Replies: 21
- Views: 6255
- Sun Jan 30, 2011 6:18 pm
- Forum: QuakeC Programming
- Topic: SQL in QuakeC
- Replies: 19
- Views: 4560
- Sun Jan 30, 2011 6:12 pm
- Forum: General Discussion
- Topic: Help with making a game in darkplaces
- Replies: 3
- Views: 2079
- Sun Jan 30, 2011 6:03 pm
- Forum: Quake Events
- Topic: Quake Expo 2011
- Replies: 164
- Views: 173200
- Wed Jan 26, 2011 6:50 am
- Forum: QuakeC Programming
- Topic: SQL in QuakeC
- Replies: 19
- Views: 4560
- Wed Oct 27, 2010 3:32 am
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186
- Tue Sep 21, 2010 5:29 pm
- Forum: Engine Programming
- Topic: DQuake PSP
- Replies: 118
- Views: 29167
- Sun Sep 19, 2010 12:50 am
- Forum: QuakeC Programming
- Topic: Whats the difference?
- Replies: 4
- Views: 1364
Re: Whats the difference?
I have used "&&" many times which means "and" right?
I have used "||" which is "or" correct?
I have recently came across " | " which looks to me like it means "and" as well.
So what is the difference between "&&" and "|"?
Incorrect, | and & are bitwise operators meaning & is "bitwise and" and ...
I have used "||" which is "or" correct?
I have recently came across " | " which looks to me like it means "and" as well.
So what is the difference between "&&" and "|"?
Incorrect, | and & are bitwise operators meaning & is "bitwise and" and ...
- Mon Aug 23, 2010 2:34 am
- Forum: QuakeC Programming
- Topic: I need some help getting started.
- Replies: 19
- Views: 4787
- Sun Aug 22, 2010 1:39 am
- Forum: QuakeC Programming
- Topic: Quick CSQC question
- Replies: 14
- Views: 3029
Well alternatively you could in csqc:
In Update View, and have it initiated by a temp entity. That would allow you to "roll to ideal" instead of just jerking to the angle.
Code: Select all
R_SetView(VF_ANGLES_Z,20);- Wed Aug 18, 2010 7:38 pm
- Forum: QuakeC Programming
- Topic: Quick CSQC question
- Replies: 14
- Views: 3029
- Tue Aug 17, 2010 8:23 pm
- Forum: Gameplay & Design
- Topic: Incorperating elements into gameplay
- Replies: 5
- Views: 19874
Just thought that as a Lovecraft fan I'd point out a little something. The association with elemental types isn't true to Lovecraft's original mythos. Rather, it was introduced by August Deleth, often in ways that make no sense.
For instance, he classified Cthulu as being associated with water. On ...
For instance, he classified Cthulu as being associated with water. On ...
- Thu Aug 12, 2010 2:39 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511186