Search found 208 matches
- Sat Nov 20, 2010 1:52 pm
- Forum: QuakeC Programming
- Topic: weaponframe and frame
- Replies: 4
- Views: 1366
- Sat Nov 20, 2010 1:37 pm
- Forum: QuakeC Programming
- Topic: Displaying a server list in MenuQC/CSQC
- Replies: 7
- Views: 2575
- Sat Nov 20, 2010 1:20 pm
- Forum: QuakeC Programming
- Topic: Displaying a server list in MenuQC/CSQC
- Replies: 7
- Views: 2575
- Fri Nov 19, 2010 7:47 pm
- Forum: QuakeC Programming
- Topic: Displaying a server list in MenuQC/CSQC
- Replies: 7
- Views: 2575
Thanks a lot for the help Spike.
I'm getting the error on the console
Seems to be when I call
Any ideas?
I'm using DP btw.
I'm getting the error on the console
Code: Select all
VM_M_getserverliststring: bad field number passed!Code: Select all
print(gethostcachestring(gethostcacheindexforkey("address"), i), "\n"); I'm using DP btw.
- Fri Nov 19, 2010 12:05 pm
- Forum: General Discussion
- Topic: Windows 7
- Replies: 14
- Views: 2732
You will be fine. I've had no problems. The only issues you may have are if you run 64bit windows 7 (you should be with 4gb of ram) which can't run 16bit apps (many 32bit apps come with a 16bit installer.... for example, qME.) This is easily resolved by just running the installer on a 32bit machine ...
- Fri Nov 19, 2010 8:50 am
- Forum: QuakeC Programming
- Topic: Displaying a server list in MenuQC/CSQC
- Replies: 7
- Views: 2575
Displaying a server list in MenuQC/CSQC
How can I parse the output of net_slist and display it in MenuQC? I tried looking in the nexuiz QC source but I couldn't figure out what it was doing. Any help appreciated!
- Tue May 18, 2010 4:02 pm
- Forum: OpenGL Programming
- Topic: open source examples
- Replies: 4
- Views: 5090
- Tue May 18, 2010 4:01 pm
- Forum: QuakeC Programming
- Topic: Questions on FrikBots
- Replies: 3
- Views: 1143
Re: Questions on FrikBots
I have a few questions about configuring FrikBots and would be great if you guys could help me out.
1) How do i make them move and act slower?
2) How do i make them less accurate and "good"?
3) Do i need to create waypoints for each map? Any tutorials on this?
4) What's the maximum number of ...
1) How do i make them move and act slower?
2) How do i make them less accurate and "good"?
3) Do i need to create waypoints for each map? Any tutorials on this?
4) What's the maximum number of ...
- Fri May 07, 2010 6:07 pm
- Forum: General Discussion
- Topic: Alien Arena 2010 released.
- Replies: 7
- Views: 2298
- Sun May 02, 2010 10:20 pm
- Forum: Engine Programming
- Topic: Missing File Substitution In Engines
- Replies: 10
- Views: 4519
- Sat May 01, 2010 10:03 am
- Forum: QuakeC Programming
- Topic: Turn player 90 degrees?
- Replies: 3
- Views: 1168
- Sun Apr 25, 2010 10:12 pm
- Forum: General Discussion
- Topic: Favorite Version of Team Fortress
- Replies: 41
- Views: 10187
- Sun Apr 25, 2010 7:04 am
- Forum: General Discussion
- Topic: Favorite Version of Team Fortress
- Replies: 41
- Views: 10187
- Thu Apr 15, 2010 7:56 am
- Forum: General Discussion
- Topic: Keep the awesome pincers!
- Replies: 12
- Views: 3154
- Tue Apr 13, 2010 9:20 am
- Forum: QuakeC Programming
- Topic: func_train, one point at a time?
- Replies: 10
- Views: 4272
