Search found 137 matches
- Thu Jan 07, 2010 1:04 am
- Forum: General Discussion
- Topic: Where did your nicknames came from?
- Replies: 31
- Views: 9825
- Tue Jan 05, 2010 2:23 pm
- Forum: Artificial Intelligence
- Topic: Commute AI theories
- Replies: 4
- Views: 4489
- Mon Jan 04, 2010 12:55 am
- Forum: Programming Tutorials
- Topic: Tutorial: Rotating Brush Models for QuakeWorld
- Replies: 76
- Views: 35125
- Sun Jan 03, 2010 2:59 pm
- Forum: Programming Tutorials
- Topic: Tutorial: Rotating Brush Models for QuakeWorld
- Replies: 76
- Views: 35125
- Sun Jan 03, 2010 12:35 am
- Forum: Programming Tutorials
- Topic: Tutorial: Rotating Brush Models for QuakeWorld
- Replies: 76
- Views: 35125
- Sun Jan 03, 2010 12:33 am
- Forum: General Discussion
- Topic: Engine standards for mod compatibility
- Replies: 231
- Views: 549641
- Sat Jan 02, 2010 10:49 pm
- Forum: General Discussion
- Topic: Engine standards for mod compatibility
- Replies: 231
- Views: 549641
And now that I've uploaded a tutorial for it, how about rotating brush support as well? At least in its basic form, so mod-makers don't need to rely on the hackish hipnotic ents.
- Sat Jan 02, 2010 10:47 pm
- Forum: Programming Tutorials
- Topic: Tutorial: Rotating Brush Models for QuakeWorld
- Replies: 76
- Views: 35125
- Fri Jan 01, 2010 8:54 pm
- Forum: Programming Tutorials
- Topic: Tutorial: Rotating Brush Models for QuakeWorld
- Replies: 76
- Views: 35125
Tutorial: Rotating Brush Models for QuakeWorld
Have you ever wondered how to get entities like this:
http://avirox.amnesiagames.com/Misc/fte00030.jpg
.. to become like THIS:
http://avirox.amnesiagames.com/Misc/fte00031.jpg
No? Well neither have I until now!
Here is a little tutorial on implementing rotating brush support to QuakeWorld ...
http://avirox.amnesiagames.com/Misc/fte00030.jpg
.. to become like THIS:
http://avirox.amnesiagames.com/Misc/fte00031.jpg
No? Well neither have I until now!
Here is a little tutorial on implementing rotating brush support to QuakeWorld ...
- Thu Dec 31, 2009 8:14 pm
- Forum: General Discussion
- Topic: NQ / QW Split
- Replies: 15
- Views: 4506
- Thu Dec 31, 2009 2:17 am
- Forum: General Discussion
- Topic: NQ / QW Split
- Replies: 15
- Views: 4506
I know this probably deserves a new thread, but..
The one most major incompatibility across modern quake engines is the fact that both Quakeworld and Netquake cannot run the same mods, and cannot join each others' servers. FTE is the only exception to this rule. Darkplaces can join QW servers, but ...
The one most major incompatibility across modern quake engines is the fact that both Quakeworld and Netquake cannot run the same mods, and cannot join each others' servers. FTE is the only exception to this rule. Darkplaces can join QW servers, but ...
- Tue Dec 29, 2009 9:33 pm
- Forum: QuakeC Programming
- Topic: Help Wanted
- Replies: 3
- Views: 1272
- Tue Dec 29, 2009 3:45 am
- Forum: General Discussion
- Topic: Alien Arena 7.33
- Replies: 10
- Views: 3167
- Wed Dec 23, 2009 9:42 pm
- Forum: QuakeC Programming
- Topic: Adjusting the turning speed if you have a certain weapon.
- Replies: 12
- Views: 2636
- Fri Dec 18, 2009 1:46 pm
- Forum: QuakeC Programming
- Topic: Wanted: Smokescreen Grenade
- Replies: 50
- Views: 16882