Search found 137 matches

by avirox
Mon Mar 08, 2010 2:31 am
Forum: Engine Programming
Topic: Detecting a double-tap..
Replies: 10
Views: 3398

i can think of an easy way to do this in CSQC, but i am also interested in seeing how you did it in ssqc..
by avirox
Tue Mar 02, 2010 2:03 pm
Forum: Engine Programming
Topic: No QuakeC Quake?
Replies: 34
Views: 10301

This has already been done. See MVDSV which supports .QVM, .SO, and .DLL game binaries. I ported megatf to C a while back.. what a useless enterprise that was :p

But anyhoo, look at the LH thread stickied above..
by avirox
Wed Feb 10, 2010 9:09 pm
Forum: QuakeC Programming
Topic: "Omg! Learn CSQC!"
Replies: 9
Views: 2439

The CSQC GUI tutorial which Urre linked to actually contains a "bare-bones" csqc that can load with either FTE or DP.

Also, as for complexity - it's actually not that complicated at all. Plus everything I'm doing is pretty much described in the post, as well as how to manipulate it.

I will try to ...
by avirox
Fri Feb 05, 2010 7:01 pm
Forum: Programming Tutorials
Topic: Tutorial: Rotating Brush Models for QuakeWorld
Replies: 76
Views: 35125

I have an update for the rotating brush code which will allow brush models to simultaneously spin and move at the same time. The code is taken from FTE and implemented into qw/nq. I'll post it when I get the chance..
by avirox
Sun Jan 31, 2010 5:45 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511182

Jim: Reminds me very much of the Chronicles of Riddick games. i know people find it cheesy and overblown, but i love the overglossy stuff in game ;)
by avirox
Wed Jan 27, 2010 12:25 am
Forum: Engine Programming
Topic: CSQC Enhanced GLQuake Attempt #1
Replies: 23
Views: 7358

I'm wondering if this project can be translated to the PSP after it's working. That would make the possibilities on that platform so much more. Keep up the good work!
by avirox
Fri Jan 22, 2010 8:25 pm
Forum: Engine Programming
Topic: CSQC Enhanced GLQuake Attempt #1
Replies: 23
Views: 7358

This would be a very worthy project IMO. You should also look at the FTE source for some of the GL-specific bits.

I have a semi-integrated version of EZQuake with CSQC if you're interested in tackling it.

Either way, keep doin' yo thang!
by avirox
Thu Jan 21, 2010 10:44 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511182

ceriux: needs a few more polys for the bear i think, but otherwise looks good ;) It would be kinda funny if this were used as the player model in quake-life
by avirox
Wed Jan 20, 2010 6:05 pm
Forum: General Discussion
Topic: Banning stuffcmd
Replies: 22
Views: 4362

Teiman wrote:maybe a "CSQC barebones" is needed. modders don't start from scrach, but "mod" existing things.
http://forums.inside3d.com/viewtopic.php?t=1560
by avirox
Tue Jan 19, 2010 5:32 pm
Forum: General Discussion
Topic: Banning stuffcmd
Replies: 22
Views: 4362

strictly speaking, csqc is not a replacement for stuffcmd.
It provides a client-side reparser for it. Generally that just equates to a localcmd (the local equivelent of stuffcmd...). So yes, csqc can do everything stuffcmd can, but its in no way more secure.

Consider: stuffcmd(self, "cmd rcp $rcon ...
by avirox
Mon Jan 18, 2010 10:12 pm
Forum: General Discussion
Topic: Banning stuffcmd
Replies: 22
Views: 4362

I'm in favor of doing this if said engine(s) has CSQC implemented. Otherwise, no.
by avirox
Fri Jan 15, 2010 12:36 pm
Forum: Programming Tutorials
Topic: Tutorial: Rotating Brush Models for QuakeWorld
Replies: 76
Views: 35125

Much as pointer entities do work essentially the same way, I kind of see it the way goldenboy does in that origin brushes really are an established standard for mappers these days. Even source engine games still rely on them, and many other engines as well. Either choice "works", but I think we ...
by avirox
Wed Jan 13, 2010 11:23 pm
Forum: Mapping
Topic: How to create rotating doors?
Replies: 70
Views: 38839

http://forums.inside3d.com/viewtopic.php?t=1908

^ works for netquake as well as qw
by avirox
Tue Jan 12, 2010 2:09 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511182

wazat: ye should port your wc3ft mod ideas to quake! twould be fun to have a new top-down game :>
by avirox
Sat Jan 09, 2010 11:04 pm
Forum: General Discussion
Topic: Fastest QuakeWorld Client
Replies: 40
Views: 7188

Fastest? GLQW is the only one without "bloat". Sure, it may not be the most optimized one, but its lack of all the other crap which other engines added in still keeps it up par.

As for modified engines..
ZQuake would be my bet. QuakeForge might be ok, but nobody uses it these days.
FuhQuake next in ...