Search found 137 matches
- Mon Mar 08, 2010 2:31 am
- Forum: Engine Programming
- Topic: Detecting a double-tap..
- Replies: 10
- Views: 3398
- Tue Mar 02, 2010 2:03 pm
- Forum: Engine Programming
- Topic: No QuakeC Quake?
- Replies: 34
- Views: 10301
- Wed Feb 10, 2010 9:09 pm
- Forum: QuakeC Programming
- Topic: "Omg! Learn CSQC!"
- Replies: 9
- Views: 2439
The CSQC GUI tutorial which Urre linked to actually contains a "bare-bones" csqc that can load with either FTE or DP.
Also, as for complexity - it's actually not that complicated at all. Plus everything I'm doing is pretty much described in the post, as well as how to manipulate it.
I will try to ...
Also, as for complexity - it's actually not that complicated at all. Plus everything I'm doing is pretty much described in the post, as well as how to manipulate it.
I will try to ...
- Fri Feb 05, 2010 7:01 pm
- Forum: Programming Tutorials
- Topic: Tutorial: Rotating Brush Models for QuakeWorld
- Replies: 76
- Views: 35125
- Sun Jan 31, 2010 5:45 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511182
- Wed Jan 27, 2010 12:25 am
- Forum: Engine Programming
- Topic: CSQC Enhanced GLQuake Attempt #1
- Replies: 23
- Views: 7358
- Fri Jan 22, 2010 8:25 pm
- Forum: Engine Programming
- Topic: CSQC Enhanced GLQuake Attempt #1
- Replies: 23
- Views: 7358
- Thu Jan 21, 2010 10:44 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511182
- Wed Jan 20, 2010 6:05 pm
- Forum: General Discussion
- Topic: Banning stuffcmd
- Replies: 22
- Views: 4362
http://forums.inside3d.com/viewtopic.php?t=1560Teiman wrote:maybe a "CSQC barebones" is needed. modders don't start from scrach, but "mod" existing things.
- Tue Jan 19, 2010 5:32 pm
- Forum: General Discussion
- Topic: Banning stuffcmd
- Replies: 22
- Views: 4362
strictly speaking, csqc is not a replacement for stuffcmd.
It provides a client-side reparser for it. Generally that just equates to a localcmd (the local equivelent of stuffcmd...). So yes, csqc can do everything stuffcmd can, but its in no way more secure.
Consider: stuffcmd(self, "cmd rcp $rcon ...
It provides a client-side reparser for it. Generally that just equates to a localcmd (the local equivelent of stuffcmd...). So yes, csqc can do everything stuffcmd can, but its in no way more secure.
Consider: stuffcmd(self, "cmd rcp $rcon ...
- Mon Jan 18, 2010 10:12 pm
- Forum: General Discussion
- Topic: Banning stuffcmd
- Replies: 22
- Views: 4362
- Fri Jan 15, 2010 12:36 pm
- Forum: Programming Tutorials
- Topic: Tutorial: Rotating Brush Models for QuakeWorld
- Replies: 76
- Views: 35125
- Wed Jan 13, 2010 11:23 pm
- Forum: Mapping
- Topic: How to create rotating doors?
- Replies: 70
- Views: 38839
- Tue Jan 12, 2010 2:09 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511182
- Sat Jan 09, 2010 11:04 pm
- Forum: General Discussion
- Topic: Fastest QuakeWorld Client
- Replies: 40
- Views: 7188
Fastest? GLQW is the only one without "bloat". Sure, it may not be the most optimized one, but its lack of all the other crap which other engines added in still keeps it up par.
As for modified engines..
ZQuake would be my bet. QuakeForge might be ok, but nobody uses it these days.
FuhQuake next in ...
As for modified engines..
ZQuake would be my bet. QuakeForge might be ok, but nobody uses it these days.
FuhQuake next in ...