Search found 137 matches
- Sat Nov 06, 2010 10:46 pm
- Forum: General Discussion
- Topic: A New Quake Site (all Versions)
- Replies: 6
- Views: 2109
- Thu Oct 28, 2010 12:33 pm
- Forum: General Discussion
- Topic: Quake in real Thirdperson view
- Replies: 9
- Views: 2710
- Tue Oct 26, 2010 11:52 pm
- Forum: General Discussion
- Topic: Xavier/avirox
- Replies: 3
- Views: 1186
That link is giving me "The requested URL /ufia.pcx was not found on this server." Maybe you gave the wrong addy or somat?
Also, while I don't mind the PR (hey i3d players, come play on mega coop!), as Spirit mentioned please just send me a PM if something is broken or needs fixing. Alternatively ...
Also, while I don't mind the PR (hey i3d players, come play on mega coop!), as Spirit mentioned please just send me a PM if something is broken or needs fixing. Alternatively ...
- Sat Oct 23, 2010 11:08 pm
- Forum: General Discussion
- Topic: Forums for Avirox's (Xavier) tastyspleen MegaTF Coop
- Replies: 7
- Views: 3231
I don't mean to be Samuel Buzzkillington here - as I do appreciate the effort! - but we *do* have two forums already, one being the megatf section on the customtf forums and another on the new Biscuit Boards . Plus I do frequent here quite often.. I love the idea of mtf/coop having its own place ...
- Fri Oct 22, 2010 12:51 pm
- Forum: Mapping
- Topic: Having problems using clip
- Replies: 39
- Views: 13631
should be a server.cfg in this file. Extract it to your quake/fortress folder.
Also, how are you trying to run mvdsv xe and why is is not working?
Also, how are you trying to run mvdsv xe and why is is not working?
- Fri Oct 22, 2010 2:54 am
- Forum: QuakeC Programming
- Topic: Box physics with Gyro
- Replies: 9
- Views: 1991
- Fri Oct 22, 2010 2:53 am
- Forum: Mapping
- Topic: Having problems using clip
- Replies: 39
- Views: 13631
- Thu Oct 21, 2010 2:23 pm
- Forum: QuakeC Programming
- Topic: Box physics with Gyro
- Replies: 9
- Views: 1991
http://qexpo.quakedev.com/uploaded/87/phys_vids.zip
check out those vids. I did that with megatf years ago.. it's not perfect but it can look cool from a distance
check out those vids. I did that with megatf years ago.. it's not perfect but it can look cool from a distance
- Thu Oct 21, 2010 1:34 pm
- Forum: Mapping
- Topic: Having problems using clip
- Replies: 39
- Views: 13631
Hi UFIA, it's xavior...
Regular quake, as mentioned, does not support ladders as such. However, I assume you were looking to make one for megatf coop? If so, what you need to do is surround your "ladder" with a trigger called "func_lader".
Basically to do this (in worldcraft) you need to surround ...
Regular quake, as mentioned, does not support ladders as such. However, I assume you were looking to make one for megatf coop? If so, what you need to do is surround your "ladder" with a trigger called "func_lader".
Basically to do this (in worldcraft) you need to surround ...
- Sun Sep 26, 2010 1:55 am
- Forum: General Discussion
- Topic: Looking for q1 mod with q2 entities
- Replies: 12
- Views: 2869
Thanks!
Also Ratbert brought my attention to a mod which has a ton of other q2 monsters: http://qarchive.quakedev.com/?dir=./Par ... onversions
nirv*.*
Also Ratbert brought my attention to a mod which has a ton of other q2 monsters: http://qarchive.quakedev.com/?dir=./Par ... onversions
nirv*.*
- Wed Sep 15, 2010 1:32 pm
- Forum: General Discussion
- Topic: Looking for q1 mod with q2 entities
- Replies: 12
- Views: 2869
- Tue Sep 14, 2010 3:38 am
- Forum: General Discussion
- Topic: Looking for q1 mod with q2 entities
- Replies: 12
- Views: 2869
Looking for q1 mod with q2 entities
Hey guys,
I'm trying to track down a mod which had ported entities from Q2 to Q1 such as monsters and bosses, and some other q2-specific stuff. I'm wondering if anyone knows which mod(s) this is? Thanks,
I'm trying to track down a mod which had ported entities from Q2 to Q1 such as monsters and bosses, and some other q2-specific stuff. I'm wondering if anyone knows which mod(s) this is? Thanks,
- Tue Aug 31, 2010 12:52 pm
- Forum: General Discussion
- Topic: Tastyspleen MegaTF is now live! ^^
- Replies: 7
- Views: 3493
Tastyspleen MegaTF is now live! ^^
Hi guys,
In case you might not have heard (quakeworld doesn't get much love on these boards..), the Zap MegaTF server is shutting down today and I have opened a new server through my gracious hosts at TastySpleen. I know there may not be a lot of MegaTF players on here at i3d, but you might be ...
In case you might not have heard (quakeworld doesn't get much love on these boards..), the Zap MegaTF server is shutting down today and I have opened a new server through my gracious hosts at TastySpleen. I know there may not be a lot of MegaTF players on here at i3d, but you might be ...
- Tue Jul 27, 2010 3:24 pm
- Forum: General Discussion
- Topic: One Must Quake (OMF2097 Remake)
- Replies: 9
- Views: 6224
One Must Quake (OMF2097 Remake)
Before this little blurb begins, no the project will not be called One Must Quake (just thought it might be a somewhat witty, albeit pathetically so, post title..)
Recently I've gotten the itch to create a fighting game for quake while at the same time making practical use of my CSQC GUI platform ...
Recently I've gotten the itch to create a fighting game for quake while at the same time making practical use of my CSQC GUI platform ...
- Fri May 14, 2010 12:21 am
- Forum: General Discussion
- Topic: Origin of term "NetQuake"
- Replies: 29
- Views: 6948