Search found 137 matches

by avirox
Sat Nov 06, 2010 10:46 pm
Forum: General Discussion
Topic: A New Quake Site (all Versions)
Replies: 6
Views: 2109

The best part? Under "RUN Quake 2 on Your DS" is a picture of quake 1 on the DS :x
by avirox
Thu Oct 28, 2010 12:33 pm
Forum: General Discussion
Topic: Quake in real Thirdperson view
Replies: 9
Views: 2710

I've made a CSQC third-person camera, but it's for a top-down diablo style game. Really CSQC is the way to go here, as you have more or less complete control of the camera
by avirox
Tue Oct 26, 2010 11:52 pm
Forum: General Discussion
Topic: Xavier/avirox
Replies: 3
Views: 1186

That link is giving me "The requested URL /ufia.pcx was not found on this server." Maybe you gave the wrong addy or somat?

Also, while I don't mind the PR (hey i3d players, come play on mega coop!), as Spirit mentioned please just send me a PM if something is broken or needs fixing. Alternatively ...
by avirox
Sat Oct 23, 2010 11:08 pm
Forum: General Discussion
Topic: Forums for Avirox's (Xavier) tastyspleen MegaTF Coop
Replies: 7
Views: 3231

I don't mean to be Samuel Buzzkillington here - as I do appreciate the effort! - but we *do* have two forums already, one being the megatf section on the customtf forums and another on the new Biscuit Boards . Plus I do frequent here quite often.. I love the idea of mtf/coop having its own place ...
by avirox
Fri Oct 22, 2010 12:51 pm
Forum: Mapping
Topic: Having problems using clip
Replies: 39
Views: 13631

should be a server.cfg in this file. Extract it to your quake/fortress folder.

Also, how are you trying to run mvdsv xe and why is is not working?
by avirox
Fri Oct 22, 2010 2:54 am
Forum: QuakeC Programming
Topic: Box physics with Gyro
Replies: 9
Views: 1991

Mostly vanilla.. I think I did some small hacks to get boxes to collide with each other like in video 1.. but that's about it!
by avirox
Fri Oct 22, 2010 2:53 am
Forum: Mapping
Topic: Having problems using clip
Replies: 39
Views: 13631

UFIA, if it's not working in-game then you are probably not running the megatf coop mod. You *need* the mod for this to work, since only mtf coop supports this entity (and extras_r4.. which may be NQ so you can use that, too). You have to set up a local quakeworld server using MVDSV XE, which I ...
by avirox
Thu Oct 21, 2010 2:23 pm
Forum: QuakeC Programming
Topic: Box physics with Gyro
Replies: 9
Views: 1991

http://qexpo.quakedev.com/uploaded/87/phys_vids.zip

check out those vids. I did that with megatf years ago.. it's not perfect but it can look cool from a distance :)
by avirox
Thu Oct 21, 2010 1:34 pm
Forum: Mapping
Topic: Having problems using clip
Replies: 39
Views: 13631

Hi UFIA, it's xavior...

Regular quake, as mentioned, does not support ladders as such. However, I assume you were looking to make one for megatf coop? If so, what you need to do is surround your "ladder" with a trigger called "func_lader".

Basically to do this (in worldcraft) you need to surround ...
by avirox
Sun Sep 26, 2010 1:55 am
Forum: General Discussion
Topic: Looking for q1 mod with q2 entities
Replies: 12
Views: 2869

Thanks!

Also Ratbert brought my attention to a mod which has a ton of other q2 monsters: http://qarchive.quakedev.com/?dir=./Par ... onversions

nirv*.*
by avirox
Wed Sep 15, 2010 1:32 pm
Forum: General Discussion
Topic: Looking for q1 mod with q2 entities
Replies: 12
Views: 2869

Biodude: cool! Did you release it publicly at some point? If so I'll try to check the archives for it
by avirox
Tue Sep 14, 2010 3:38 am
Forum: General Discussion
Topic: Looking for q1 mod with q2 entities
Replies: 12
Views: 2869

Looking for q1 mod with q2 entities

Hey guys,

I'm trying to track down a mod which had ported entities from Q2 to Q1 such as monsters and bosses, and some other q2-specific stuff. I'm wondering if anyone knows which mod(s) this is? Thanks,
by avirox
Tue Aug 31, 2010 12:52 pm
Forum: General Discussion
Topic: Tastyspleen MegaTF is now live! ^^
Replies: 7
Views: 3493

Tastyspleen MegaTF is now live! ^^

Hi guys,

In case you might not have heard (quakeworld doesn't get much love on these boards..), the Zap MegaTF server is shutting down today and I have opened a new server through my gracious hosts at TastySpleen. I know there may not be a lot of MegaTF players on here at i3d, but you might be ...
by avirox
Tue Jul 27, 2010 3:24 pm
Forum: General Discussion
Topic: One Must Quake (OMF2097 Remake)
Replies: 9
Views: 6224

One Must Quake (OMF2097 Remake)

Before this little blurb begins, no the project will not be called One Must Quake (just thought it might be a somewhat witty, albeit pathetically so, post title..)

Recently I've gotten the itch to create a fighting game for quake while at the same time making practical use of my CSQC GUI platform ...
by avirox
Fri May 14, 2010 12:21 am
Forum: General Discussion
Topic: Origin of term "NetQuake"
Replies: 29
Views: 6948

the internet is a network of networks, rather than a single one

Wrong, the internet is a series of tubes. This is, of course, common knowledge so shame on ye!

Anyways, I always did find this naming of the original quake "netquake" a bit confusing as well. I first started on "netquake" and it ...