Search found 231 matches

by motorsep
Thu Mar 05, 2015 3:27 pm
Forum: General Discussion
Topic: Unity 5 and Unreal Engine 4 are now free of charge!
Replies: 21
Views: 13424

Re: Unity 5 and Unreal Engine 4 are now free of charge!

Fast brush based blockout is no longer an argument because 3D packages such as Blender can do similar stuff, and blockout with planes isn't really any more difficult.

That's where you not quite right, Sir :) BSP / CSG requires you to have limited art skills and no knowledge of any of 3D app. All ...
by motorsep
Thu Mar 05, 2015 2:12 pm
Forum: General Discussion
Topic: Unity 5 and Unreal Engine 4 are now free of charge!
Replies: 21
Views: 13424

Re: Unity 5 and Unreal Engine 4 are now free of charge!

I don't like Blueprint myself either. I haven't been able to grasp the concept yet. Normal code seems to have a cleaner representation and flow than Blueprint noodles.

C++ isn't that bad if it's clean. I find my way around idTech 4 code (game code at least). I haven't seen UE4's code yet, but there ...
by motorsep
Thu Mar 05, 2015 2:25 am
Forum: General Discussion
Topic: Unity 5 and Unreal Engine 4 are now free of charge!
Replies: 21
Views: 13424

Re: Unity 5 and Unreal Engine 4 are now free of charge!

Why should they look at idTech engines?

If starting fresh, there is no reason one should even look at any GPL engines. The reasons used to be for such move were knowledge of the tech / lack in finances / love for tinkering without having any pressure (name yours). Now there is almost no reasons ...
by motorsep
Sun Feb 22, 2015 12:11 am
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 47344

Re: [Storm Engine 2][dev] Phaeton

Working on the lite transport vehicle:

Image

Youtube video: https://www.youtube.com/watch?v=0H6jtH2gYto
by motorsep
Sun Jan 25, 2015 4:46 pm
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 47344

Re: [Storm Engine 2][dev] Phaeton

I understand this is being built upon the Doom 3 BFG version of the engine? Or have you used RBDoom 3 as a basis?

We used RBDoom 3 BFG (earlier version) as foundation, but improved it greatly. Technically it's still Doom 3 BFG :)

The engine is now titled as Storm Engine 2 (working title): http ...
by motorsep
Sun Jan 25, 2015 3:18 pm
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 47344

Re: [Storm Engine 2][dev] Phaeton

The pysics are nice, did D3 come with vehicle physics?

About visuals; are you going to give the particle effects the cartoony treatment? It looks pretty ace on the muzzle flash. p

It's really hard to get particles look like in anime. I'll try my best, but most likely it will be a compromise ...
by motorsep
Sun Jan 25, 2015 3:48 am
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 47344

Re: [Storm Engine 2][dev] Phaeton

More goodies - self-driving vehicle, hijackable!

Image

Full video: https://www.youtube.com/watch?v=OLvye9O7Yx0
by motorsep
Mon Jan 19, 2015 6:46 pm
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 47344

Re: [Storm Engine 2][dev] Phaeton

toneddu2000 wrote:ah ok thanks for the clarification. So we can say doomscript can use some sort of "API" which trigger low level functionalities written in C++?
Not really. It's a script. API would be a description how it works.
by motorsep
Mon Jan 19, 2015 3:42 pm
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 47344

Re: [Storm Engine 2][dev] Phaeton

You can start modding Doom 3 and by the time Phaeton comes out, you'd be able to hit the ground running with modding. I'd like to, but I couldn't find any good doomscript resources site yet (I found one once with all red pages iirc but I forgot where it was!) :(
Will it be possible to control all ...
by motorsep
Mon Jan 19, 2015 3:11 pm
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 47344

Re: [Storm Engine 2][dev] Phaeton

All the best, man, seriously, all the best! The features list is huge! I'm particularly interested in new "Powerful and flexible object oriented scripting language (similar to C++ language syntax)."
Can't wait to buy it! :D
Go Kot-In-Action go!

PS: Flash GUI is awesome!

Thanks :)

Scripting ...
by motorsep
Sun Jan 18, 2015 5:03 pm
Forum: Project Showcase
Topic: [Storm Engine 2][dev] Phaeton
Replies: 22
Views: 47344

Re: [Storm Engine 2][dev] Phaeton

Made an entry on IndieDb for our engine http://www.indiedb.com/engines/storm-engine-2-working-title in preparation to opening a page for my game (since I need to specify what engine it uses) :)

Also here is a new dev video showing complex interactive surfaces (in-game GUIs):

https://www.youtube ...
by motorsep
Sat Sep 27, 2014 4:21 pm
Forum: Project Showcase
Topic: [FTE][in production] Scout's Journey
Replies: 36
Views: 43934

Re: [FTE][in production] Scout's Journey

Yep, support is an issue...

But before switching to a completely closed engine, have a look at Torque3D, which is pretty nice these days and fully open-source. The new Linux port works also and the outdoor level editor build right into the engine is great.

Being open source is an issue. Paid ...
by motorsep
Fri Sep 26, 2014 8:48 pm
Forum: Project Showcase
Topic: [FTE][in production] Scout's Journey
Replies: 36
Views: 43934

Re: [FTE][in production] Scout's Journey

I feel your pain! That's why I switched to Doom 3 BFG engine. Although if I knew UE4 will be such a sweet deal (although it's not that sweet at this moment due to engine being _raw_), I'd probably learned Kismet nd general workflow and tools of UDK.
by motorsep
Tue Jul 22, 2014 2:56 am
Forum: General Discussion
Topic: Steel Storm A.M.M.O. needs QuakeC programmer
Replies: 5
Views: 3161

Re: Steel Storm A.M.M.O. needs QuakeC programmer

@r00k: :( indeed

I see quite an activity on Inside3d forums, but I wonder if the good times of getting modders on board are gone and perhaps the only way to make games as a team is to go for Unity / UE4 (doesn't look like people want to work on games using FOSS engines, and those who do, tend to ...
by motorsep
Sun Jul 20, 2014 5:26 pm
Forum: General Discussion
Topic: Steel Storm A.M.M.O. needs QuakeC programmer
Replies: 5
Views: 3161

Steel Storm A.M.M.O. needs QuakeC programmer

Not sure where to post this, but there is an indie game developer who took on a project Steel Storm A.M.M.O. and the team fell apart (programmer didn't like QuakeC / DP for whatever reason; artist had his own thing going even before he joined the team, etc.). The code is based on original Steel ...