Fast brush based blockout is no longer an argument because 3D packages such as Blender can do similar stuff, and blockout with planes isn't really any more difficult.
That's where you not quite right, Sir :) BSP / CSG requires you to have limited art skills and no knowledge of any of 3D app. All ...
Search found 231 matches
- Thu Mar 05, 2015 3:27 pm
- Forum: General Discussion
- Topic: Unity 5 and Unreal Engine 4 are now free of charge!
- Replies: 21
- Views: 13424
- Thu Mar 05, 2015 2:12 pm
- Forum: General Discussion
- Topic: Unity 5 and Unreal Engine 4 are now free of charge!
- Replies: 21
- Views: 13424
Re: Unity 5 and Unreal Engine 4 are now free of charge!
I don't like Blueprint myself either. I haven't been able to grasp the concept yet. Normal code seems to have a cleaner representation and flow than Blueprint noodles.
C++ isn't that bad if it's clean. I find my way around idTech 4 code (game code at least). I haven't seen UE4's code yet, but there ...
C++ isn't that bad if it's clean. I find my way around idTech 4 code (game code at least). I haven't seen UE4's code yet, but there ...
- Thu Mar 05, 2015 2:25 am
- Forum: General Discussion
- Topic: Unity 5 and Unreal Engine 4 are now free of charge!
- Replies: 21
- Views: 13424
Re: Unity 5 and Unreal Engine 4 are now free of charge!
Why should they look at idTech engines?
If starting fresh, there is no reason one should even look at any GPL engines. The reasons used to be for such move were knowledge of the tech / lack in finances / love for tinkering without having any pressure (name yours). Now there is almost no reasons ...
If starting fresh, there is no reason one should even look at any GPL engines. The reasons used to be for such move were knowledge of the tech / lack in finances / love for tinkering without having any pressure (name yours). Now there is almost no reasons ...
- Sun Feb 22, 2015 12:11 am
- Forum: Project Showcase
- Topic: [Storm Engine 2][dev] Phaeton
- Replies: 22
- Views: 47344
- Sun Jan 25, 2015 4:46 pm
- Forum: Project Showcase
- Topic: [Storm Engine 2][dev] Phaeton
- Replies: 22
- Views: 47344
Re: [Storm Engine 2][dev] Phaeton
I understand this is being built upon the Doom 3 BFG version of the engine? Or have you used RBDoom 3 as a basis?
We used RBDoom 3 BFG (earlier version) as foundation, but improved it greatly. Technically it's still Doom 3 BFG :)
The engine is now titled as Storm Engine 2 (working title): http ...
We used RBDoom 3 BFG (earlier version) as foundation, but improved it greatly. Technically it's still Doom 3 BFG :)
The engine is now titled as Storm Engine 2 (working title): http ...
- Sun Jan 25, 2015 3:18 pm
- Forum: Project Showcase
- Topic: [Storm Engine 2][dev] Phaeton
- Replies: 22
- Views: 47344
Re: [Storm Engine 2][dev] Phaeton
The pysics are nice, did D3 come with vehicle physics?
About visuals; are you going to give the particle effects the cartoony treatment? It looks pretty ace on the muzzle flash. p
It's really hard to get particles look like in anime. I'll try my best, but most likely it will be a compromise ...
About visuals; are you going to give the particle effects the cartoony treatment? It looks pretty ace on the muzzle flash. p
It's really hard to get particles look like in anime. I'll try my best, but most likely it will be a compromise ...
- Sun Jan 25, 2015 3:48 am
- Forum: Project Showcase
- Topic: [Storm Engine 2][dev] Phaeton
- Replies: 22
- Views: 47344
Re: [Storm Engine 2][dev] Phaeton
More goodies - self-driving vehicle, hijackable!

Full video: https://www.youtube.com/watch?v=OLvye9O7Yx0

Full video: https://www.youtube.com/watch?v=OLvye9O7Yx0
- Mon Jan 19, 2015 6:46 pm
- Forum: Project Showcase
- Topic: [Storm Engine 2][dev] Phaeton
- Replies: 22
- Views: 47344
Re: [Storm Engine 2][dev] Phaeton
Not really. It's a script. API would be a description how it works.toneddu2000 wrote:ah ok thanks for the clarification. So we can say doomscript can use some sort of "API" which trigger low level functionalities written in C++?
- Mon Jan 19, 2015 3:42 pm
- Forum: Project Showcase
- Topic: [Storm Engine 2][dev] Phaeton
- Replies: 22
- Views: 47344
Re: [Storm Engine 2][dev] Phaeton
You can start modding Doom 3 and by the time Phaeton comes out, you'd be able to hit the ground running with modding. I'd like to, but I couldn't find any good doomscript resources site yet (I found one once with all red pages iirc but I forgot where it was!) :(
Will it be possible to control all ...
Will it be possible to control all ...
- Mon Jan 19, 2015 3:11 pm
- Forum: Project Showcase
- Topic: [Storm Engine 2][dev] Phaeton
- Replies: 22
- Views: 47344
Re: [Storm Engine 2][dev] Phaeton
All the best, man, seriously, all the best! The features list is huge! I'm particularly interested in new "Powerful and flexible object oriented scripting language (similar to C++ language syntax)."
Can't wait to buy it! :D
Go Kot-In-Action go!
PS: Flash GUI is awesome!
Thanks :)
Scripting ...
Can't wait to buy it! :D
Go Kot-In-Action go!
PS: Flash GUI is awesome!
Thanks :)
Scripting ...
- Sun Jan 18, 2015 5:03 pm
- Forum: Project Showcase
- Topic: [Storm Engine 2][dev] Phaeton
- Replies: 22
- Views: 47344
Re: [Storm Engine 2][dev] Phaeton
Made an entry on IndieDb for our engine http://www.indiedb.com/engines/storm-engine-2-working-title in preparation to opening a page for my game (since I need to specify what engine it uses) :)
Also here is a new dev video showing complex interactive surfaces (in-game GUIs):
https://www.youtube ...
Also here is a new dev video showing complex interactive surfaces (in-game GUIs):
https://www.youtube ...
- Sat Sep 27, 2014 4:21 pm
- Forum: Project Showcase
- Topic: [FTE][in production] Scout's Journey
- Replies: 36
- Views: 43934
Re: [FTE][in production] Scout's Journey
Yep, support is an issue...
But before switching to a completely closed engine, have a look at Torque3D, which is pretty nice these days and fully open-source. The new Linux port works also and the outdoor level editor build right into the engine is great.
Being open source is an issue. Paid ...
But before switching to a completely closed engine, have a look at Torque3D, which is pretty nice these days and fully open-source. The new Linux port works also and the outdoor level editor build right into the engine is great.
Being open source is an issue. Paid ...
- Fri Sep 26, 2014 8:48 pm
- Forum: Project Showcase
- Topic: [FTE][in production] Scout's Journey
- Replies: 36
- Views: 43934
Re: [FTE][in production] Scout's Journey
I feel your pain! That's why I switched to Doom 3 BFG engine. Although if I knew UE4 will be such a sweet deal (although it's not that sweet at this moment due to engine being _raw_), I'd probably learned Kismet nd general workflow and tools of UDK.
- Tue Jul 22, 2014 2:56 am
- Forum: General Discussion
- Topic: Steel Storm A.M.M.O. needs QuakeC programmer
- Replies: 5
- Views: 3161
Re: Steel Storm A.M.M.O. needs QuakeC programmer
@r00k: :( indeed
I see quite an activity on Inside3d forums, but I wonder if the good times of getting modders on board are gone and perhaps the only way to make games as a team is to go for Unity / UE4 (doesn't look like people want to work on games using FOSS engines, and those who do, tend to ...
I see quite an activity on Inside3d forums, but I wonder if the good times of getting modders on board are gone and perhaps the only way to make games as a team is to go for Unity / UE4 (doesn't look like people want to work on games using FOSS engines, and those who do, tend to ...
- Sun Jul 20, 2014 5:26 pm
- Forum: General Discussion
- Topic: Steel Storm A.M.M.O. needs QuakeC programmer
- Replies: 5
- Views: 3161
Steel Storm A.M.M.O. needs QuakeC programmer
Not sure where to post this, but there is an indie game developer who took on a project Steel Storm A.M.M.O. and the team fell apart (programmer didn't like QuakeC / DP for whatever reason; artist had his own thing going even before he joined the team, etc.). The code is based on original Steel ...
