Search found 24 matches
- Sat Jan 21, 2012 4:51 pm
- Forum: Tutorial Help
- Topic: How to run a mod in the pc version of quake?
- Replies: 2
- Views: 13261
- Fri Jan 20, 2012 6:53 pm
- Forum: Tutorial Help
- Topic: How to run a mod in the pc version of quake?
- Replies: 2
- Views: 13261
How to run a mod in the pc version of quake?
hi
i installed a mod for the pc version of quake recently, but i did not came with an exe, how am i supposed to run it?
i guess there is a way of run it by modifiying the directory of the quake.exe shourtcut, but what do i write additionally to its location?
thank you
i installed a mod for the pc version of quake recently, but i did not came with an exe, how am i supposed to run it?
i guess there is a way of run it by modifiying the directory of the quake.exe shourtcut, but what do i write additionally to its location?
thank you
- Mon Jan 16, 2012 2:44 am
- Forum: Mapping
- Topic: PSPORTAL MAPPING COMPETITON :)
- Replies: 16
- Views: 7637
Re: PSPORTAL MAPPING COMPETITON :)
yup, i know, but portal never had impact damagemankrip wrote:Being a puzzle game doesn't preclude it from featuring danger, as Portal does have killing environments (and enemies).
What turns it into a puzzle game is how the player overcomes its obstacles, not how the player can get beaten by them.
- Sat Jan 14, 2012 10:28 pm
- Forum: Mapping
- Topic: PSPORTAL MAPPING COMPETITON :)
- Replies: 16
- Views: 7637
Re: PSPORTAL MAPPING COMPETITON :)
Hehe, cool. You should implement damage proportional to player speed, it would be funny to see people splattering in a shower of gibs at high velocities. :D
This is portal, remember? no impact damage
Ah, too bad you're just trying to make a clone and not trying new ideas. Well, good luck anyway ...
This is portal, remember? no impact damage
Ah, too bad you're just trying to make a clone and not trying new ideas. Well, good luck anyway ...
- Sat Jan 14, 2012 2:49 pm
- Forum: Mapping
- Topic: PSPORTAL MAPPING COMPETITON :)
- Replies: 16
- Views: 7637
Re: PSPORTAL MAPPING COMPETITON :)
This is portal, remember? no impact damagefrag.machine wrote:Hehe, cool. You should implement damage proportional to player speed, it would be funny to see people splattering in a shower of gibs at high velocities.
- Sun Jan 08, 2012 2:27 pm
- Forum: Mapping
- Topic: PSPORTAL MAPPING COMPETITON :)
- Replies: 16
- Views: 7637
Re: PSPORTAL MAPPING COMPETITON :)
Here is a video(the psp version) : http://www.youtube.com/watch?v=cdhBwj7WGLwleileilol wrote:woo go unauthorized ip exploitation for solicitation
i'm also highly doubting the portals will ever work
now stop beign such and ********
- Sat Jan 07, 2012 2:11 am
- Forum: Mapping
- Topic: PSPORTAL MAPPING COMPETITON :)
- Replies: 16
- Views: 7637
Re: PSPORTAL MAPPING COMPETITON :)
Yep,that is what me and the development team are doing. (lol bad english) We have his permission, and not only we are using his mod, but we are also making turrets, these kinds of entities
- Tue Jan 03, 2012 4:07 am
- Forum: Mapping
- Topic: PSPORTAL MAPPING COMPETITON :)
- Replies: 16
- Views: 7637
Re: PSPORTAL MAPPING COMPETITON :)
Some maps just would not work on quake engine, so i am asking for ideas! the best ideas are going to be on psportal, simple as that! :P
if you think that this is a bad idea, in a place with people that has bad ideas:
1-- This was the only way i can get ideas without having those character limits ...
if you think that this is a bad idea, in a place with people that has bad ideas:
1-- This was the only way i can get ideas without having those character limits ...
- Thu Dec 29, 2011 1:49 pm
- Forum: Mapping
- Topic: PSPORTAL MAPPING COMPETITON :)
- Replies: 16
- Views: 7637
PSPORTAL MAPPING COMPETITON :)
Allright guys, let me introduce myself, im weegee9000 as you can see :P, and i am working on a quake psp mod people are asking for a long time, PSPORTAL (aka portal for psp :P )
that is it! I am the mapper! Now lets get up to the task:
Some test chambers in the original portal would not work on ...
that is it! I am the mapper! Now lets get up to the task:
Some test chambers in the original portal would not work on ...