Almost motivates me to try and fix the mod crashing bugs... but i'm not sure anyone uses qmb these days
Search found 62 matches
- Tue Apr 08, 2008 1:19 am
- Forum: Engine Programming
- Topic: A comparison of Quake Engines focused on Singleplayer
- Replies: 32
- Views: 12819
- Mon Apr 07, 2008 10:19 am
- Forum: General Discussion
- Topic: Quake Engine GPL Abuse
- Replies: 59
- Views: 25177
- Thu Mar 27, 2008 9:52 am
- Forum: General Discussion
- Topic: Second Go!
- Replies: 5
- Views: 1779
- Wed Mar 19, 2008 9:54 am
- Forum: General Discussion
- Topic: Spacewalk has been released
- Replies: 27
- Views: 14099
- Wed Mar 12, 2008 9:30 am
- Forum: Artificial Intelligence
- Topic: interfacing to C++ for bot coding
- Replies: 11
- Views: 9384
- Tue Mar 11, 2008 10:00 am
- Forum: Artificial Intelligence
- Topic: interfacing to C++ for bot coding
- Replies: 11
- Views: 9384
- Sun Dec 30, 2007 7:22 am
- Forum: Engine Programming
- Topic: 3D Skyboxes
- Replies: 20
- Views: 10070
You don't need a separated .bsp to do that. Just be sure the map has a sealed room, render normally from inside it (ie. including ordinary sky textures or conventional skyboxes), then clear the Z buffer and render the world skipping any sky polygons. A simple "skyroom" coordinate in the worldspawn ...
- Mon Aug 07, 2006 8:29 pm
- Forum: Quake Events
- Topic: August Speed Mod?
- Replies: 5
- Views: 19407
- Mon Aug 07, 2006 8:24 pm
- Forum: QuakeC Programming
- Topic: Started modding
- Replies: 7
- Views: 3971
- Tue Aug 01, 2006 8:34 pm
- Forum: General Discussion
- Topic: QuakeC Classes?
- Replies: 9
- Views: 2681
- Tue Aug 01, 2006 12:10 pm
- Forum: QuakeC Programming
- Topic: Started modding
- Replies: 7
- Views: 3971
Not sure if anyone noticed that this was the mod i continued for QExpo this year, also i made another release:
http://www.flyingsaucepan.com/QMB/
Has anyone actually tried it?
http://www.flyingsaucepan.com/QMB/
Has anyone actually tried it?
- Tue Aug 01, 2006 11:12 am
- Forum: Quake Events
- Topic: August Speed Mod?
- Replies: 5
- Views: 19407
- Tue Aug 01, 2006 9:20 am
- Forum: Gameplay & Design
- Topic: Negative Re-inforcement
- Replies: 5
- Views: 5052
- Thu Jul 13, 2006 9:34 am
- Forum: QuakeC Programming
- Topic: Started modding
- Replies: 7
- Views: 3971
- Mon Feb 28, 2005 12:13 pm
- Forum: General Discussion
- Topic: QMB 1.17 Release!
- Replies: 1
- Views: 1898