Search found 62 matches

by Labman
Fri Jun 05, 2009 2:43 am
Forum: General Discussion
Topic: MinGW with NET Oo
Replies: 9
Views: 3041

But why???

Seems like you've done a crazy amount of work here.
by Labman
Sat May 30, 2009 1:23 am
Forum: General Discussion
Topic: Picture Tag
Replies: 215
Views: 41207

Image
by Labman
Mon May 25, 2009 10:43 am
Forum: General Discussion
Topic: Picture Tag
Replies: 215
Views: 41207

r00k wrote:
xaGe wrote:
What game is that??
Its Fallout 3
by Labman
Thu Jan 15, 2009 10:06 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Electro wrote:Nice work Irritant!


Just modeled a railgun. Might still do some tweaks, not sure yet I think it serves its purpose.

http://www.bendarling.net/pmx/railgun_wip09.jpg
That's a mighty nice looking railgun
by Labman
Mon Dec 15, 2008 9:17 am
Forum: General Discussion
Topic: "Other PC Games" Thread.
Replies: 36
Views: 10646

I've been putting a lot of time into fallout 3 of late, quite fun
by Labman
Fri Jul 25, 2008 10:50 am
Forum: Artificial Intelligence
Topic: interfacing to C++ for bot coding
Replies: 11
Views: 9384

it has scarey comments throughout the code!

//#include "java_vm.h"

Java hater!!!

I had an interface to call java call from quake and was considering hooking it up so you could call java code from quakeC, but there was too much environment setup fluff to make java work.

Also this is unrelated ...
by Labman
Thu Jul 24, 2008 10:27 am
Forum: Engine Programming
Topic: Removing the hard-coded limit on the number of particles
Replies: 3
Views: 2153

But do you really need that many particles when they look so crappy anyway. I guess it makes sense if you have a semi customised particle system to go with it.
by Labman
Sat Jul 12, 2008 4:24 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Oooo looks interesting!
by Labman
Fri Jul 11, 2008 1:09 pm
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

Yes I was working on it a while ago but I stopped for an age and just started working on it again. It should be able to drop into any engine when its done.
by Labman
Thu Jul 10, 2008 10:16 am
Forum: General Discussion
Topic: What are you working on?
Replies: 3884
Views: 6511200

I'm working on a neural network api for QC.
by Labman
Fri Jun 27, 2008 10:43 am
Forum: General Discussion
Topic: Is QuakeSrc.org ever coming back up?
Replies: 135
Views: 55371

I didn't even see them!
by Labman
Thu Jun 19, 2008 10:45 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 41493

Electro wrote:Woah Labman!
On another note.. I didn't realise you were in Brisbane :o
Sshhh, don't tell anyone :wink:
by Labman
Wed Jun 18, 2008 11:39 am
Forum: General Discussion
Topic: Inviting "veterans" modders to say "hi"
Replies: 76
Views: 41493

No Way! It's IceDagger!
by Labman
Fri Jun 06, 2008 9:59 am
Forum: General Discussion
Topic: The Red Pill
Replies: 24
Views: 7189

That's looking really cool! Nice work!
by Labman
Fri May 16, 2008 10:07 am
Forum: General Discussion
Topic: Some Thoughts on the Site
Replies: 5
Views: 2352

The old quake wiki had a lot of information on getting started:
http://web.archive.org/web/20070829123827/wiki.quakesrc.org/index.php/Getting+Started
http://web.archive.org/web/20060217162518/wiki.quakesrc.org/index.php/Modding+Tools
http://web.archive.org/web/20061010222743/wiki.quakesrc.org ...