Woo cel shading
It isn't quite correct cel shading because it doesn't do the creases correctly, but it wasn't too bad...
As for doing it in Darkplaces, that's something you might need to work on...
Search found 62 matches
- Mon Jan 18, 2010 11:59 am
- Forum: Modeling
- Topic: cellshading in quake 1
- Replies: 13
- Views: 7890
- Tue Jan 05, 2010 6:39 am
- Forum: Artificial Intelligence
- Topic: Commute AI theories
- Replies: 4
- Views: 4489
- Mon Dec 14, 2009 1:14 am
- Forum: General Programming
- Topic: Code Design Methods
- Replies: 14
- Views: 5998
- Wed Dec 09, 2009 3:44 am
- Forum: General Programming
- Topic: Code Design Methods
- Replies: 14
- Views: 5998
- Mon Dec 07, 2009 4:29 am
- Forum: General Programming
- Topic: Code Design Methods
- Replies: 14
- Views: 5998
Code Design Methods
Working on a prototype game engine, the code was getting messy and I started doing some redesign using UML as I have recently been doing some high level design at work in UML and found it helpful for orginising thoughts.
I was wondering what other people were using to do code design to help with ...
I was wondering what other people were using to do code design to help with ...
- Fri Nov 13, 2009 2:45 am
- Forum: Engine Programming
- Topic: Definitively identifying BSP bmodels
- Replies: 8
- Views: 2354
- Thu Nov 05, 2009 5:21 am
- Forum: Engine Programming
- Topic: DirectQ 1.7.3 Graphical Issues
- Replies: 49
- Views: 12985
- Sat Oct 31, 2009 11:04 pm
- Forum: OpenGL Programming
- Topic: Bad extension support
- Replies: 7
- Views: 6606
- Fri Oct 30, 2009 8:27 pm
- Forum: OpenGL Programming
- Topic: Bad extension support
- Replies: 7
- Views: 6606
Just thought I should say that I was a bit quick to blame S3 here, was some weird stuff caused by the automatic opengl extension loading lib I was using. That and glBufferData and glBufferDataARB are not the same function. One works and one doesn't.
I've got it all working now but I didn't get any ...
I've got it all working now but I didn't get any ...
- Fri Oct 30, 2009 8:09 pm
- Forum: Engine Programming
- Topic: DirectQ 1.7.3 Graphical Issues
- Replies: 49
- Views: 12985
It seems weird to have to run an dx9 runtime update for win 7 when its running a later versoin, but I needed to do this to get DirectQ workng on Win 7 rc.
Also this weird issue sounds like its some kind of driver issue, it seems unlikly that a specific nvidia card wouldn't work. I guess it could be ...
Also this weird issue sounds like its some kind of driver issue, it seems unlikly that a specific nvidia card wouldn't work. I guess it could be ...
- Fri Oct 23, 2009 1:41 am
- Forum: Engine Programming
- Topic: Hardware checks.
- Replies: 7
- Views: 2497
- Tue Oct 13, 2009 4:35 am
- Forum: OpenGL Programming
- Topic: Bad extension support
- Replies: 7
- Views: 6606
- Fri Oct 09, 2009 3:14 am
- Forum: OpenGL Programming
- Topic: Bad extension support
- Replies: 7
- Views: 6606
Bad extension support
Why say you support VBO but then don't actually support the function use.
When I use the glGenBuffers it just returns 0 which means no buffer. Nice work VIA, you guys are awesome!
When I use the glGenBuffers it just returns 0 which means no buffer. Nice work VIA, you guys are awesome!
- Sat Sep 12, 2009 4:29 am
- Forum: Engine Programming
- Topic: Direct 3D 9.0c Quake
- Replies: 189
- Views: 79516
- Thu Jul 30, 2009 11:05 am
- Forum: General Discussion
- Topic: Quake Dev down?
- Replies: 8
- Views: 2467