Search found 62 matches

by Labman
Mon Jan 18, 2010 11:59 am
Forum: Modeling
Topic: cellshading in quake 1
Replies: 13
Views: 7890

Woo cel shading

It isn't quite correct cel shading because it doesn't do the creases correctly, but it wasn't too bad...

As for doing it in Darkplaces, that's something you might need to work on...
by Labman
Tue Jan 05, 2010 6:39 am
Forum: Artificial Intelligence
Topic: Commute AI theories
Replies: 4
Views: 4489

So you want to create ai for NPC's who walk around and dont fight?
by Labman
Mon Dec 14, 2009 1:14 am
Forum: General Programming
Topic: Code Design Methods
Replies: 14
Views: 5998

I totally agree with not doing UML etc for feature adding to already existing systems, esp if they don't have anything like that to start with as you would have to model a lot of code that already exists bogging you down.

I also agree that over planning isn't a good idea. Currently I'm only ...
by Labman
Wed Dec 09, 2009 3:44 am
Forum: General Programming
Topic: Code Design Methods
Replies: 14
Views: 5998

Lots of singleton use :D

I tried using pen and paper and it can be good for sketching out some new code, but I can quickly get out of date and is hard to bring up to date without recreating what you have done.
by Labman
Mon Dec 07, 2009 4:29 am
Forum: General Programming
Topic: Code Design Methods
Replies: 14
Views: 5998

Code Design Methods

Working on a prototype game engine, the code was getting messy and I started doing some redesign using UML as I have recently been doing some high level design at work in UML and found it helpful for orginising thoughts.

I was wondering what other people were using to do code design to help with ...
by Labman
Fri Nov 13, 2009 2:45 am
Forum: Engine Programming
Topic: Definitively identifying BSP bmodels
Replies: 8
Views: 2354

In QMB I made ammo/health boxes flash like they did in unreal, it seems to be based off having the model->firstmodelsurface equal to 0.
by Labman
Thu Nov 05, 2009 5:21 am
Forum: Engine Programming
Topic: DirectQ 1.7.3 Graphical Issues
Replies: 49
Views: 12985

If only you can get it to be brown instead it will look just like quake was intended to.
by Labman
Sat Oct 31, 2009 11:04 pm
Forum: OpenGL Programming
Topic: Bad extension support
Replies: 7
Views: 6606

I upload the VBO once at the start of the application, I think that the lack of dedicated graphics memory is more likely the reason for no speed ups however.
by Labman
Fri Oct 30, 2009 8:27 pm
Forum: OpenGL Programming
Topic: Bad extension support
Replies: 7
Views: 6606

Just thought I should say that I was a bit quick to blame S3 here, was some weird stuff caused by the automatic opengl extension loading lib I was using. That and glBufferData and glBufferDataARB are not the same function. One works and one doesn't.

I've got it all working now but I didn't get any ...
by Labman
Fri Oct 30, 2009 8:09 pm
Forum: Engine Programming
Topic: DirectQ 1.7.3 Graphical Issues
Replies: 49
Views: 12985

It seems weird to have to run an dx9 runtime update for win 7 when its running a later versoin, but I needed to do this to get DirectQ workng on Win 7 rc.

Also this weird issue sounds like its some kind of driver issue, it seems unlikly that a specific nvidia card wouldn't work. I guess it could be ...
by Labman
Fri Oct 23, 2009 1:41 am
Forum: Engine Programming
Topic: Hardware checks.
Replies: 7
Views: 2497

You could write an auto settings adjust thing based on the framerate of running a demo. Turn on or off settings based on what the average framerate is.
by Labman
Tue Oct 13, 2009 4:35 am
Forum: OpenGL Programming
Topic: Bad extension support
Replies: 7
Views: 6606

Now its returning a valid buffer id but it segfaults when it tries to render the vbo :(
by Labman
Fri Oct 09, 2009 3:14 am
Forum: OpenGL Programming
Topic: Bad extension support
Replies: 7
Views: 6606

Bad extension support

Why say you support VBO but then don't actually support the function use.

When I use the glGenBuffers it just returns 0 which means no buffer. Nice work VIA, you guys are awesome!
by Labman
Sat Sep 12, 2009 4:29 am
Forum: Engine Programming
Topic: Direct 3D 9.0c Quake
Replies: 189
Views: 79516

I just tried the 1.7.1 version, it's really starting to look polished. the customisable HUD is very cool.
by Labman
Thu Jul 30, 2009 11:05 am
Forum: General Discussion
Topic: Quake Dev down?
Replies: 8
Views: 2467

Is down for me too.