Search found 96 matches

by Max_Salivan
Wed Jul 10, 2013 7:19 pm
Forum: General Discussion
Topic: RenegadeC mods,somebody has these?
Replies: 4
Views: 3946

RenegadeC mods,somebody has these?

i am interested in:
Starship Troopers Tactical Defense
Code Envenom
Metal Gear
Street Fighter

may be someone have them?:)
by Max_Salivan
Sun May 12, 2013 9:46 pm
Forum: QuakeC Programming
Topic: Multi-Map World
Replies: 2
Views: 2567

Re: Multi-Map World

its working with "targetname" "default" :)

but idk how to get startspot to work
by Max_Salivan
Sun May 12, 2013 7:05 pm
Forum: CSQC Programming
Topic: Tutorial: CSQC GUI Menus
Replies: 49
Views: 135079

Re: Tutorial: CSQC GUI Menus

may be just register another command:)
registercommand("mytestmenu");
by Max_Salivan
Sat May 11, 2013 5:46 pm
Forum: QuakeC Programming
Topic: Multi-Map World
Replies: 2
Views: 2567

Multi-Map World

Recently I found a tutorial,how to do transition between levels with saving parameters
http://forums.inside3d.com/viewtopic.php?p=25248#p25248

its good thing,I'm very interested in it

i really dont know how its works
I load the map with:
{
"classname" "info_player_start"
"targetname" "default ...
by Max_Salivan
Wed May 08, 2013 11:59 pm
Forum: General Discussion
Topic: Darkplaces on Android
Replies: 36
Views: 102724

Re: Darkplaces on Android

Hey,guys,good news.
1)This app in google play,now :) https://play.google.com/store/apps/details?id=com.n0n3m4.Q4A&feature=search_result#?t=W251bGwsMSwxLDEsImNvbS5uMG4zbTQuUTRBIl0.
2)"Tegra has graphical artifacts due to the small depth buffer."-fixed
3)Download link(just in case) https://www ...
by Max_Salivan
Mon Apr 22, 2013 10:36 am
Forum: General Discussion
Topic: Darkplaces on Android
Replies: 36
Views: 102724

Re: Darkplaces on Android

This is awesome, where can I get in contact with the author?
only on russian forum http://4pda.ru/forum/index.php?showtopic=449875

Hey,Renegade,where i can get Code Envenom?)

Barnes
я просто занят был,не было времени для оформления темы)

drm_wayne
its supporting all DP features
you can ...
by Max_Salivan
Sat Apr 06, 2013 10:01 am
Forum: General Discussion
Topic: Darkplaces on Android
Replies: 36
Views: 102724

Darkplaces on Android

~roma~ ported Darkplaces on Android
https://www.dropbox.com/s/ycub5zhlazyytha/QI4A.apk
cache path:
/sdcard/qi4a/ID1
by Max_Salivan
Fri Aug 31, 2012 10:04 am
Forum: Tutorial Help
Topic: How to compile Quake 2 mods in PSP format?
Replies: 5
Views: 17512

Re: How to compile Quake 2 mods in PSP format?

i know,he released Q3PSP source here

http://bladebattles.com/Quake3PSP/
by Max_Salivan
Thu Feb 16, 2012 5:11 pm
Forum: Engine Programming
Topic: Kurok PSP errors
Replies: 21
Views: 4790

Re: Kurok PSP errors

There are physics changes in pr_cmds.c, sv_phys.c and world.c with stuff like this

/*
==================
SV_ClipMoveToEntity

Handles selection or creation of a clipping hull, and offseting (and
eventually rotation) of the end points
==================
*/
trace_t SV_ClipMoveToEntity (edict_t *ent ...
by Max_Salivan
Thu Feb 16, 2012 4:31 pm
Forum: Engine Programming
Topic: Kurok PSP errors
Replies: 21
Views: 4790

Re: Kurok PSP errors

UPD:i am compile it
added
#define FL_MONSTERCLIP 8192 // Only solid to entities with FL_MONSTER

but doors and buttons dont work,i am pass through them

I'm glad you got it to compile. I can't help you with debugging your own code, but sv_physics.c and world.c are 2 places that might involve that ...
by Max_Salivan
Thu Feb 16, 2012 2:12 pm
Forum: Engine Programming
Topic: Kurok PSP errors
Replies: 21
Views: 4790

Re: Kurok PSP errors

may be i miss something


http://rghost.ru/36549862
by Max_Salivan
Thu Feb 16, 2012 10:28 am
Forum: Engine Programming
Topic: Kurok PSP errors
Replies: 21
Views: 4790

Re: Kurok PSP errors

I'm not so sure about that for a PSP. The PSP ASM I've seen doesn't look like that.

Looks like:

asm __volatile__ ("\n\
ori $5,$0,0\n\
ori $17,$0,0\n\
loop:\n\
mul %1,%2\n\
mflo $16\n\
And he posted that the ASM code was giving him an error during the compile (in the screenshot). The PSP uses a ...
by Max_Salivan
Thu Feb 16, 2012 3:29 am
Forum: Engine Programming
Topic: Kurok PSP errors
Replies: 21
Views: 4790

Re: Kurok PSP errors

Baker wrote:You'll probably have to open mathlib.h and mathlib.c and copy RotatePointAroundVector and VectorVectors into your new mathlib.h and mathlib.c

The function is missing.
ok,but i have new errors :shock:
http://savepic.su/1400255.htm
by Max_Salivan
Wed Feb 15, 2012 2:31 pm
Forum: Engine Programming
Topic: Kurok PSP errors
Replies: 21
Views: 4790

Re: Kurok PSP errors

Baker wrote:in common.h add ...

#define bound(a, b, c) ((a) >= (c) ? (a) : (b) < (a) ? (a) : (b) > (c) ? (c) : (b))
more errors

http://savepic.su/1311344.htm