Search found 96 matches

by Max_Salivan
Mon Mar 30, 2015 8:57 am
Forum: QuakeC Programming
Topic: Player shoot and run animations
Replies: 8
Views: 27901

Player shoot and run animations

Hello everyone.
I have a dpm model and i want to control bones without csqc,is there a way to do it?
I tried split model on legs and tors parts and use MOVETYPE_FOLLOW,but its looks bad.

:lol:
http://www.youtube.com/watch?v=q1ldKNgr ... e=youtu.be
by Max_Salivan
Sat Jan 10, 2015 3:53 pm
Forum: QuakeC Programming
Topic: Problem with FTEQCC GUI
Replies: 8
Views: 4589

Re: Problem with FTEQCC GUI

I dont want to create another topic.
Spike,can you make one thing in fteqccgui?

my code looks like
#pragma PROGS_DAT ../progs.dat
//#define PC
#define ANDROID
#include "defs.qc"
#include "main.qc"
etc..

fteqcc cant read progs.src to edit this(its can read it after compile)

its can read this ...
by Max_Salivan
Mon Nov 17, 2014 11:21 pm
Forum: CSQC Programming
Topic: [SOLVED] FTEQW and ode - physics objects are slow
Replies: 6
Views: 13830

Re: FTEQW and ode - physics objects are slow

Maybe problem in mintic and maxtic?
by Max_Salivan
Sat May 31, 2014 8:27 pm
Forum: CSQC Programming
Topic: No CSQC in demo playback
Replies: 14
Views: 5238

Re: No CSQC in demo playback

maybe do something with this

Code: Select all

float() isdemo = #349;
       Returns true if playing a demo.
by Max_Salivan
Sun Apr 27, 2014 6:36 pm
Forum: QuakeC Programming
Topic: problems in q3bsp
Replies: 20
Views: 8468

Re: problems in q3bsp

I noticed that too

in darkplaces 2012 all good
by Max_Salivan
Fri Apr 11, 2014 7:13 pm
Forum: Engine Programming
Topic: Problems with Darkplaces compiling(MinGW)
Replies: 5
Views: 2344

Re: Problems with Darkplaces compiling(MinGW)

i'll try this http://forums.inside3d.com/viewtopic.php?t=1221 on hackintosh :lol:

because i cant compile DP with MinGW-_-
by Max_Salivan
Thu Apr 10, 2014 5:49 pm
Forum: Engine Programming
Topic: Problems with Darkplaces compiling(MinGW)
Replies: 5
Views: 2344

Re: Problems with Darkplaces compiling(MinGW)

now its wants libjpeg.h

i found it,but needs something else
by Max_Salivan
Thu Apr 10, 2014 4:27 pm
Forum: Engine Programming
Topic: Problems with Darkplaces compiling(MinGW)
Replies: 5
Views: 2344

Problems with Darkplaces compiling(MinGW)

Hello all!
I cant compile thi engine under MinGW(i get sdl,dx headers)

Got this error-_-
Image

P.S: i used this for compiling

Code: Select all

make DP_MAKE_TARGET=mingw CC="gcc" CFLAGS_RELEASE='-DSUPPORTDIRECTX' cl-release
by Max_Salivan
Mon Feb 17, 2014 8:58 pm
Forum: Engine Programming
Topic: Quake source prefixes
Replies: 4
Views: 2156

Re: Quake source prefixes

cl_ client? сommunication layer
r_ rendition?
d_ display lol?
by Max_Salivan
Fri Jan 31, 2014 4:38 pm
Forum: CSQC Programming
Topic: adjust images in any screen resolution
Replies: 6
Views: 2811

Re: adjust images in any screen resolution

I had the same problem with pictures in menu:)

Besides changing vid_height and vid_width i have changed vid_conheight and vid_conwidth and it helped :lol:
by Max_Salivan
Mon Nov 11, 2013 12:57 pm
Forum: QuakeC Programming
Topic: Weapon Views from scratch QC
Replies: 24
Views: 7986

Re: Weapon Views from scratch QC

impulse test(works)

if(self.impulse == 20)
{
self.weapon = IT_BLUN;
UpdateWeapon();
}


what about items(lol)

you missed SUB_UseTargets and DelayThink(for SUB_UseTargets) from original quake

you just defined it in your defs.qc but not wrote the code:)

your doors,buttons will not work ...
by Max_Salivan
Sat Nov 09, 2013 12:42 pm
Forum: QuakeC Programming
Topic: Weapon Views from scratch QC
Replies: 24
Views: 7986

Re: Weapon Views from scratch QC

you should check your impulse commands
in W_WeaponFrame
if (self.impulse) ImpulseCommands ();

and put W_WeaponFrame (); in PlayerPostThink
void() PlayerPostThink =
{
W_WeaponFrame ();
};

remember that
worldspawn - Called when the world.. umm.. spawns!
main - Have no idea when this is called ...
by Max_Salivan
Fri Nov 08, 2013 11:47 am
Forum: QuakeC Programming
Topic: Weapon Views from scratch QC
Replies: 24
Views: 7986

Re: Weapon Views from scratch QC

put this code in your weapons.qc
void() UpdateWeapon = //like as W_SetCurrentAmmo in original Quake
{
if(self.weapon == MY_WEAPON)
{
self.weaponmodel = "progs/mymodel.mdl";
self.currentammo = self.ammo_blah;
}
}
put UpdateWeapon(); in PutClientInServer(in client.qc)

put this code in ...
by Max_Salivan
Fri Nov 08, 2013 10:28 am
Forum: QuakeC Programming
Topic: Program that compiles QC and progdefs.q1 ?
Replies: 4
Views: 2450

Re: Program that compiles QC and progdefs.q1 ?

Spike wrote:fteqcc -progdefs
will write out a progdefs.h file
i always used frikqcc for generating progdefs :lol:
I did not know about -progdefs

ScatterBox,it looks like you want to combine DQuakePlus and Quartal Engine for this
http://www.youtube.com/watch?v=niBHG3whTtU
by Max_Salivan
Tue Nov 05, 2013 7:04 pm
Forum: QuakeC Programming
Topic: Problem with FTEQCC GUI
Replies: 8
Views: 4589

Re: Problem with FTEQCC GUI

Spike wrote:k, that was very useful, thanks. its building now.
third time lucky? :P
hopefully no other bugs. :s
yeah,lucky:)

its working very good,big thanks,Spike:)