Good idea,i want to make something in dp. And made 16x16x128 entity chunk. I record video late.
But idk how to make infinite world. Maybe store chunk 16x16x128 in file then player will be on the last cube on chunk and delete cubes,then generate new chunk.
I found bone names in milkshape) And wrote something like this,but animation are still like a shit(like this lol http://www.youtube.com/watch?v=-y93lpCPS3g&feature=youtu.be)
Thanks for reply.
At this moment i am using dpm(converted half life model in to dpm).
I could not find info about tags(how to do it or something else).
i didnt know what 3 argument of setattachment can be bone name. Maybe i can get better player model with setattachment function.