Okay it seems like I got it now, finally understood what you meant Spike, thanks!
Here's the code for anyone who's interested
void() UpdateEntities =
{
local float f;
local vector v;
local entity ent;
sys_ticrate = getstatf(STAT_MOVEVARS_TICRATE);
ent = nextent(world);
while (ent)
{
if ...
Search found 1109 matches
- Tue Jan 04, 2011 7:26 pm
- Forum: QuakeC Programming
- Topic: CSQC entity update interpolation
- Replies: 4
- Views: 1441
- Tue Jan 04, 2011 6:46 pm
- Forum: QuakeC Programming
- Topic: CSQC entity update interpolation
- Replies: 4
- Views: 1441
So I revised it to be what I figure it should be, without all the debug crap as previously. It actually gives pretty close to correct results, but it has this odd pop between each time it updates the physics origin, like the rocket hops back to the previous old origin before starting to interpolate ...
- Tue Jan 04, 2011 5:15 pm
- Forum: QuakeC Programming
- Topic: CSQC entity update interpolation
- Replies: 4
- Views: 1441
- Tue Jan 04, 2011 12:52 pm
- Forum: QuakeC Programming
- Topic: CSQC entity update interpolation
- Replies: 4
- Views: 1441
CSQC entity update interpolation
So, like, a while back I learned that I need to simulate having the same framerate as server on csqc, to get correct physics. I got that part working fine it seems, but I'm having trouble figuring out how to interpolate between the current and previous physics update.
void() UpdateEntities ...
void() UpdateEntities ...
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- Forum: General Discussion
- Topic: Know what i would like to see?
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hammer/worldcraft are the easiest and nicest tools to map with. iv tried learning other tools and they are far too complex for what they need to be, making them hard to learn. we need a map format that we can compile using one of those editors. or we need an editor that works more or less the same ...
- Thu Dec 02, 2010 7:51 am
- Forum: General Discussion
- Topic: Know what i would like to see?
- Replies: 75
- Views: 30294
- Wed Nov 24, 2010 9:40 pm
- Forum: QuakeC Programming
- Topic: Q2/3 Styled Armor Shards in Q1 mod...
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- Forum: QuakeC Programming
- Topic: Q2/3 Styled Armor Shards in Q1 mod...
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- Mon Oct 18, 2010 7:36 pm
- Forum: General Discussion
- Topic: What are you working on?
- Replies: 3884
- Views: 6511199