...Also, there seams to be some weirdness with falling damage or something, because I took 38 damage from running into the start.bsp torch stands funny :)
Yeah, the codebase was untested before I added the playermodel handling, I have no idea what's in there. The purpose was only to show this ...
Search found 1109 matches
- Wed Nov 24, 2004 7:53 am
- Forum: General Discussion
- Topic: Theory in action
- Replies: 6
- Views: 4145
- Tue Nov 23, 2004 9:52 pm
- Forum: General Discussion
- Topic: Theory in action
- Replies: 6
- Views: 4145
Woops...
LordHavoc fixed the problem. Try now...
- Tue Nov 23, 2004 9:45 pm
- Forum: General Discussion
- Topic: Theory in action
- Replies: 6
- Views: 4145
Theory in action
This a theory I wanted to try out. It attaches the players view in front of the head, so there would only be the playermodel required, no viewmodels. I saw this in a couple of games, and I think more games should use it.
Yes, it has a new model, so it's not just the old ranger model, which wouldn't ...
Yes, it has a new model, so it's not just the old ranger model, which wouldn't ...
- Tue Nov 16, 2004 8:58 pm
- Forum: General Discussion
- Topic: Mauve
- Replies: 9
- Views: 4627
- Tue Nov 16, 2004 2:27 am
- Forum: Quake Events
- Topic: QEXPO '05
- Replies: 59
- Views: 44873
I was going to list the option of having an event on both '05 and '06, but decided not to, since the Quake community generally moves too slow to be able to run something kickass each year. Atleast it seems so. I'd be happy to be proven wrong.
But considering that '06 would be the 10th anniversary ...
But considering that '06 would be the 10th anniversary ...
- Fri Nov 12, 2004 12:13 pm
- Forum: Quake Events
- Topic: QEXPO '05
- Replies: 59
- Views: 44873
- Thu Nov 11, 2004 8:20 pm
- Forum: QuakeC Programming
- Topic: *Hits stuff* Help
- Replies: 15
- Views: 11906
- Tue Nov 09, 2004 5:08 pm
- Forum: QuakeC Programming
- Topic: *Hits stuff* Help
- Replies: 15
- Views: 11906
DOS games (like Quake) can only read filenames with eight characters and a three-letter extension. Try renaming your model to "axesoldi.mdl", making appropriate changes in the code, and see if that works.
Quake has for the longest time not been just a DOS game. I'm fairly surprised you don't seem ...
Quake has for the longest time not been just a DOS game. I'm fairly surprised you don't seem ...
- Sun Nov 07, 2004 10:05 pm
- Forum: General Discussion
- Topic: DiD 2
- Replies: 5
- Views: 7579
- Fri Nov 05, 2004 11:33 pm
- Forum: General Discussion
- Topic: So, what should I work on?
- Replies: 29
- Views: 15236
- Fri Nov 05, 2004 7:48 pm
- Forum: General Discussion
- Topic: So, what should I work on?
- Replies: 29
- Views: 15236
- Fri Nov 05, 2004 1:12 pm
- Forum: General Discussion
- Topic: Try me Shotgun!
- Replies: 4
- Views: 3739
- Fri Nov 05, 2004 2:45 am
- Forum: General Discussion
- Topic: So, what should I work on?
- Replies: 29
- Views: 15236
- Fri Nov 05, 2004 2:38 am
- Forum: General Discussion
- Topic: So, what should I work on?
- Replies: 29
- Views: 15236