Search found 1241 matches
- Fri Feb 19, 2016 5:03 am
- Forum: General Discussion
- Topic: last version of C::B Advanced
- Replies: 254
- Views: 5106627
Re: last version of C::B Advanced
I will be trying this.
Do you know the minimum Windows version that is supported?
- Sat Feb 13, 2016 9:56 pm
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
c:\quake\qbismS8.exe -heapsize 256000 -zone 8192 -game ad_v1_42final
I get:
"Quake Error"
"SZ_GetSpace: overflow without allowoverflow set on cursize 3687 size 4609 maxsize 8192"
This is using the latest binary you posted in the thread you started at quakeone
1. Do you have a start.ent file in ...
I get:
"Quake Error"
"SZ_GetSpace: overflow without allowoverflow set on cursize 3687 size 4609 maxsize 8192"
This is using the latest binary you posted in the thread you started at quakeone
1. Do you have a start.ent file in ...
- Sat Feb 13, 2016 7:41 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
From the top of my head, YPOD has a custom palette. I'd never heard of this so I found it and started playing. Like many mods from back then, it has a great sense of humor!
Another test build of recent color and transparency rendering improvements/ experiments:
qbism super8 build 267 ...
Another test build of recent color and transparency rendering improvements/ experiments:
qbism super8 build 267 ...
- Sat Feb 06, 2016 4:53 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
Sometime during the summer on a "dead-day", I think I'll take your engine and put it on top of the Mark V WinQuake/Open GL chassis and then upload the source for you to do as you please.
Is there a specific reason you use the Watcom compiler? Is it for bounds checking or something? Grafting should ...
Is there a specific reason you use the Watcom compiler? Is it for bounds checking or something? Grafting should ...
- Fri Feb 05, 2016 2:49 pm
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
Actually that is indeed an issue because super8 defaults to a nonstandard palette. The test build goes back to standard.
Currently working on correct rendring of overlapping transparent surfaces. Might need some help. Then a new test build.
Currently working on correct rendring of overlapping transparent surfaces. Might need some help. Then a new test build.
- Fri Feb 05, 2016 1:41 pm
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
re: palettes -
Custom palettes can be loaded at will to change the mood of a map. The engine will automatically remap colors. Here's a strong example to show what it's doing, but it can be more subtle: http://super8.qbism.com/wp-content/uploads/2014/07/qbs8_002.gif
Amon26 did a great set of ...
Custom palettes can be loaded at will to change the mood of a map. The engine will automatically remap colors. Here's a strong example to show what it's doing, but it can be more subtle: http://super8.qbism.com/wp-content/uploads/2014/07/qbs8_002.gif
Amon26 did a great set of ...
- Tue Feb 02, 2016 12:46 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
Thanks for the feedback!toneddu2000 wrote:Clearly it's an awesome work qbism. Just downloaded, tried it and it recalls to me same look and feel of the original. Very very good work!
- Mon Feb 01, 2016 7:13 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
I never expected the engine would get back to 'faithful' colors, but now it's much closer. The idea converged with a goal to make the exe independent without a special folder or pak. This build does away with the final 'training wheels' supporting the lighting model, including a hacked palette. A ...
- Wed Jan 27, 2016 5:13 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
Yes, that would be more elegant. This seems to work in Mod_LoadAliasModel:mankrip wrote:But the best way is to normalize the value upon model loading.
Code: Select all
pstverts[i].onseam = ALIAS_ONSEAM * ( LittleLong (pinstverts[i].onseam)!= 0);
- Mon Jan 25, 2016 3:11 am
- Forum: General Discussion
- Topic: uHexen2 (Hammer of Thyrion) v1.5.7
- Replies: 1
- Views: 5188
Re: uHexen2 (Hammer of Thyrion) v1.5.7
Cool, I happened to be playing a recent dev build earlier today! Over time, I've played this on FreeDOS, DosBox and a few versions of Linux and Windows. The consistency and stability across platforms is a great achievement.
- Mon Jan 25, 2016 3:03 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
@qbism: they indeed could, but they should ?
I find worrying you considering to inject an ugly hack in perfectly running code just to deal with malformed data, specially because we are not talking about models from the original game, but artwork sock just released. It's easier and also the Right ...
I find worrying you considering to inject an ugly hack in perfectly running code just to deal with malformed data, specially because we are not talking about models from the original game, but artwork sock just released. It's easier and also the Right ...
- Mon Jan 25, 2016 12:46 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
The problem turned out to be onseam set to 1 instead of 32. This clobbers some internal flags in software quake, messing up the clipping.
http://www.celephais.net/board/view_thread.php?id=60335&start=755
Bingo! Confirmed. Original SW engine functions properly if onseam is either 0 or 32. 1 = left ...
http://www.celephais.net/board/view_thread.php?id=60335&start=755
Bingo! Confirmed. Original SW engine functions properly if onseam is either 0 or 32. 1 = left ...
- Sun Jan 10, 2016 7:05 pm
- Forum: Programming Tutorials
- Topic: Proper lit water on TyrUtils' light.exe
- Replies: 3
- Views: 19713
Re: Proper lit water on TyrUtils' light.exe
Holy smokes! This has been on wish-lists forever. Surfaces must be lit from both sides because lighting will stop at the surface?
- Thu Jan 07, 2016 4:51 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
have you tried validating the per-pose bounding boxes that are used for trivial accept/reject checks? you could always just calculate them yourself if you don't trust the exporter, or just set them to their min+max values at load. these and degenerate triangles are the only two things I can think ...
- Wed Jan 06, 2016 5:02 am
- Forum: Engine Programming
- Topic: qbismSuper8 builds
- Replies: 413
- Views: 148632
Re: qbismSuper8 builds
The old WinQuake client might be expecting the skin/verts to be setup in a certain order. Yes, and there is only minimal error-checking. The goal is to jam the file into memory representation with minimal processing for our 1996 DOS P60 computer. The exporter program has a large burden. This is ...